What's up internet! Yesterday I made a post discussing the idea of dynamic shadows from Particles in After Effects and went on to explore render times and some pros & cons for each solution.
We got a few thoughtful comments which I felt misunderstood the intention of the post and the potential uses for casting shadows with Particular. My intention wasn't to try and replicate what a 3D program can do like ray-tracing, but instead explore the benefits of quality shadows from a particle system.
Here are a few more examples with various particle types using my dynamic shadow technique. Now, if you look at the smoke example above, notice how the shadow is darker when the stream is closer to the ground and softer as it moves up into the sky. This technique bases the shadows softness and density on the distance from the ground, just like real shadows. Plus you can control the density and softness of the shadows to fit your likings.
The example with the hollow balls was just to show a particle type that didn't have reflectivity so people would stop calling me out saying the particles don't reflect each other :)
Just like with any technique, always be thinking of ways to adapt it to your needs and explore creative uses and benefits.
See High Resolution
See Particles with no background
Stay tuned for the tutorial.
ALL DESIGN TOOLS



jk!
(I reaaally hope) ;D