In this exciting new tutorial we'll create the look of sub-surface illumination inspired by the film Iron Man 3. After building some procedural noise maps we'll add some vein textures to create more realistic depth. Many great tips in this one!
NOTE: I'll be publishing the tutorial on VC along with the project file soon!
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ALL DESIGN TOOLS


Since the screepcapture cropped your screen it wasn't clear if you used the perspective option. I would recommend people to take a look at this (quite simmilar) tutorial for some additional techniqes and a little clearer approach: