New Tutorial: Epic Shatter!

In this exciting new tutorial we will cover a complete workflow from 3Ds Max to After Effects for this exciting shot from our Demon Cam iPhone promo. A fast-45 minutes includes tips for fracturing geometry with Rayfire and creating the shatter simulation, then compositing a Z-pass in After Effects with DOF and Optical Flares.

Watch Now

November 21st, 2011 @ 10:35 am
Wow! I saw this post before the tutorial was even up! Woo!!!
    November 22nd, 2011 @ 6:01 am
    Same here :) The thumbnail above looks like a photograph made by a professional photographer. Meaning, the creativity with regards to the realism is effective. Nice job.
    November 22nd, 2011 @ 7:04 am
    I have done this before the time the Demon Cam Video came out and it really awesome!...the same thing the tutorials had said :D GOOD JOB ANDREW!!! I salute you! :D
    November 23rd, 2011 @ 2:51 am
    Awesome details!! CG vs. Reality!!!
    November 23rd, 2011 @ 4:03 am
    amaizing looks great.
    i using maya but for this tutor try 3dmax
    November 25th, 2011 @ 12:58 pm
    Pls pls pls pls pls upload the project files:( pls pls pls
November 21st, 2011 @ 10:37 am
Epic is right!! I will be trying this out today while it is slow at work. Thanks again Kramer!!!
    November 22nd, 2011 @ 8:06 am
    Too funny, I'm trying to hurry and finish my work so I can start too.
November 21st, 2011 @ 10:40 am
Almost first lol
this tut seems like a pretty good one.
    November 23rd, 2011 @ 8:33 am
    @Terry - Wow, What are you almost first at?
    What do you meen by "seems like a pretty good one"?
    I guess you were in a hurry to try to be # One that you
    Watched the tutorial after the comment. :)
November 21st, 2011 @ 10:42 am
Yes! A new tutorial from Andrew! After clicking on the blog at least 5 times a day, this makes me extremely happy :D
November 21st, 2011 @ 10:44 am
hey andrew kramer you are my inspiration
that's a great job well done thanx for the upload
and great information
and also tell me if we could use anything else instead of rayfire and to make that voice over in the deamon cam promo
November 21st, 2011 @ 10:45 am
hummm just oh! yes amazing :)
November 21st, 2011 @ 10:46 am
EPIC! good to see you post again, Andrew
November 21st, 2011 @ 10:51 am
Wow, a shattering tutorial! So good to hear from you and teach us all the good stuff. Thank you so much!
November 21st, 2011 @ 10:53 am
So exciting to see a new tutorial up! I hope I'm not the only one who checks this site almost every single day hoping for a new blog or tutorial :)
    November 22nd, 2011 @ 12:47 am
    No. No you're not.
    November 22nd, 2011 @ 10:46 am
    You are not alone man!
    November 22nd, 2011 @ 11:53 am
    Nah, def not alone on that one.
    November 22nd, 2011 @ 2:54 pm
    I do it too.
    Flo VC
    November 22nd, 2011 @ 11:34 pm
    same here
    November 23rd, 2011 @ 10:27 am
    Same here!
    November 23rd, 2011 @ 11:41 am
    November 27th, 2011 @ 10:04 pm
    me too ..
    November 28th, 2011 @ 8:41 am
    Same here, always.
November 21st, 2011 @ 10:58 am
Wanna watch this now!

Too bad the site appears to be down.
November 21st, 2011 @ 11:05 am
Thanks for the tutorial Andrew! I'm looking forward to watching it! Looking forward to the release of Element as well!
November 21st, 2011 @ 11:06 am
it Awesome!!! but how can you do That in C4D, Can you Please Teach us Pleeeeeaaaaaaaaaaaase
November 21st, 2011 @ 11:11 am
Very nice tutorial!
November 21st, 2011 @ 11:14 am
Awesome been waiting for this tutorial you rock! :)
November 21st, 2011 @ 11:14 am
VERY GREAT , VERY NICE , and Whatever... . Thx for tuts Andrew :D
Fabiano Peres
November 21st, 2011 @ 11:15 am
Nice tutorial.
Now, let's watch it.
Osvaldo Rivera
November 21st, 2011 @ 11:15 am
Andrew, one question, I see you mostly use 3d's max for 3D stuff. Why not C4D? I've been studying C4D, should I change to 3d's max? Thank you for everything! Take care! :)
    November 21st, 2011 @ 11:36 am
    No, you should study the programs, see their capabilities and strengths/weaknesses, see which one fits with your own needs, and use the one that you like and are most comfortable using.

    Just like any tool.
    John Stanowski
    November 21st, 2011 @ 10:18 pm
    If you are planning to get into the vfx industry, then, yes, you should probably be using 3DS or Maya. While C4D is capable, it's mostly used for motion graphics.
    November 22nd, 2011 @ 12:50 am
    @ John Stanowski, I didn't know there was a difference between visual effects and motion graphics...? I mean, I get that visual effects are used in movies, TV and what not, and that motion graphics are more like titles screens and that sort of stuff, but why couldn't you use either software for both?
    November 22nd, 2011 @ 6:51 pm
    You can use both. However, if you plan to train to get into the industry then you shouldn't use C4D for vfx. People creating visual effects in movies or whatnot today use Autodesk or Maya (and one or two others). C4D is probably capable but if you were to suddenly get a job they're gonna sit you in front of Maya or something. Don't get me wrong, I love C4D. It's my 3D program of choice but I'm more a mograph guy.
    November 26th, 2011 @ 1:00 am
    If you want to go far in the industry as an artist it's best to know how to function within both programs as while Maya and Max (Autodesk is the developer... not the program) are industry standard there always may be certain shots the director wants that will require the use of something you might not be familiar with.

    But as a beginner you best know what your interests are and from there, decide where you want to end up. Max/Maya frighten a lot of people with their extraneous UI's, but once you get to know any program you should feel nothing but confidence when you have it open. They simply take longer to learn, and yes they are what is used currently (more Maya) in the VFX industry. C4D is still an evolving program.

    Hope I helped.
November 21st, 2011 @ 11:15 am
OO My goood Finly this tutorial
Very interesting
Thanks SiR andrew

how take this to render in you Workstation Z800 ?
November 21st, 2011 @ 11:16 am
Thanks Andrew For This Awesome Tutorial :D
November 21st, 2011 @ 11:23 am
Amaizing thanks for this tutorial and good luck with Element 3D it will change the way anyone editing in after effects, nice work :D
November 21st, 2011 @ 11:27 am
Looks freakin' cool!
November 21st, 2011 @ 11:30 am
Why don't you use cinema 4d, it's more commenly used with after effects. Since their are both in the motiongraphics alley :)
November 21st, 2011 @ 11:35 am
November 21st, 2011 @ 11:36 am
Better Late Than Never !!
    November 23rd, 2011 @ 8:38 am
    @ Sofiene - What is Late???
    Just to let everyone know, Andrew has a job, the website is a hobby, So relax, The site gets updated when he is not busy working.
    Your Comment lacks gratitude.
November 21st, 2011 @ 11:36 am
Thanks Andrew For This Awesome Tutorial
November 21st, 2011 @ 11:37 am
Finally!! What More Tutorials Will You Post From The Demon Cam?
November 21st, 2011 @ 11:51 am
awesomeee tutorial ... as usual :) was waiting to learn this one :)
Haggai Nwokolo
November 21st, 2011 @ 12:26 pm
Sir Andrew Kramer, you're simply the BOMB... Thanks a lot for the tutorial... I've longed for it so much...
Ehsan Farokhi
November 21st, 2011 @ 12:29 pm
hey andrew!
very late but
and a question:
what is the color sampling?
November 21st, 2011 @ 12:31 pm
NO WAY,NO WAY, NO WAY...I was always thinking that he must put this shattering tuto ASAP in his it's here, I can't believe it.
By the way, Andrew why did you take so much time doing this? What have you been doing for the last 2-3 weeks?
    November 23rd, 2011 @ 8:43 am
    @Finally - Calm down, relax. Andrew has a side job, pumping gas, its the only way to make BBQ funds.
    We alwase make Andrew pay for lunch and beer and shoes.
November 21st, 2011 @ 12:49 pm
Awesome tutorial, Cant wait for the next one!!

But I have noticed you mainly work in 3ds Max, can you convert your instructions into Cinema 4D instructions, or possibly do some tutorials in it? Maybe you can do a poll and see how many of your viewers want it, so you can see.
November 21st, 2011 @ 1:01 pm
What can I say?!@:)
Alessandro Leoni
November 21st, 2011 @ 1:23 pm
Thank you very much Andrew!
November 21st, 2011 @ 2:07 pm
You could probably use Thrausi to break the bits up in Cinema 4d. Or Catastrophe. Both are made by the same guy. Thrausi is free, Catastrophe is donationware. It offers more control than Thrausi.
    November 21st, 2011 @ 2:11 pm
    I just went to his site and it looks like he's got another one called NitroBlast which is also donationware.
November 21st, 2011 @ 2:26 pm
Thank you Andrew.
November 21st, 2011 @ 2:31 pm
You should show us how too do this in blender :D lol But thanks! good tutorial.
November 21st, 2011 @ 2:49 pm
Well Done - This is quite epic. Thanks for all of your tutorials
November 21st, 2011 @ 3:06 pm
really very helpful andrew....i didn;'t expect that will be the first tutorial...i'm lost in it....i hope next one will be the 3d set....!!! thanks..
November 21st, 2011 @ 3:13 pm
I really agree with some commentaries.
3DMAX works great with AE and if you made some more tuts we would all learn...
, love ou even more.
November 21st, 2011 @ 3:15 pm
And by the way...
...frackin aaasome tutorial.!
November 21st, 2011 @ 3:39 pm
really very helpful andrew….i didn;’t expect that will be the first tutorial…i’m lost in it….i hope next one will be the 3d set…. thanks
November 21st, 2011 @ 4:04 pm
thank you Andrew for this free tutorial :)
Akash Das
November 21st, 2011 @ 4:27 pm
thank you for taking time to make the tutorial .
November 21st, 2011 @ 5:08 pm
Nice Andrew!!!

All the way form NEW ZEALAND
November 21st, 2011 @ 5:20 pm
as usual, aammmaazzing !!
November 21st, 2011 @ 6:14 pm
Thank u sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo much andrew i am waiting for this tutorial :-D only...................................................................thank u video copilot
November 21st, 2011 @ 6:31 pm
Its damn awesome!!!
November 21st, 2011 @ 7:39 pm
Thank you so much Andrew... you are the Best!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
November 21st, 2011 @ 7:49 pm
Cool tutorial. Kind of introduced me to Rayfire and what it can do. Looks pretty simple and easy to use.
    November 26th, 2011 @ 1:02 am
    Indeed, I'm glad because recently I've been looking for some rayfire tutorials considering how powerful an asset it is to have the knowledge of. Great tutorial.
November 21st, 2011 @ 8:15 pm
would it be possible to do a tutorial like this in blender? i cant afford 3ds max...
    blender liker
    November 22nd, 2011 @ 6:04 am
    I think that would be awesome! You should really think about it mr. Andrew :D
    November 22nd, 2011 @ 10:06 am
    Blender is limited what it comes to shattering objects like this. There is a fracturetools addon, which doesn't have the possibilities that rayfire offers, but it has some potential and a professional blenderhead could do the same shot in blender :)

    OT: I was really waiting for the "maybe two orbs" joke at the end D:
    November 22nd, 2011 @ 11:55 am
    oh yeah, that would be money. 3D Max is amazing, but unfortunately it's an amazing price I can't afford. WAITING FOR ELEMENTS!!!!!! to spend my cha-ching on .
    blender liker
    November 23rd, 2011 @ 6:28 am
    yes... I agree, but if he found way I would pay $$ too get the tutorial.
Anil sa
November 21st, 2011 @ 9:40 pm
Just got speechless...... Thnxx VC & AK....
November 21st, 2011 @ 9:56 pm
Wow, I learned so many little tricks both in Max and After Effects over the years but this one is my favorite. Now I finally know how to add that displacement shockwave I've never been able to create lol.

Thanks again for all the free tutorials Andrew!
November 21st, 2011 @ 10:09 pm
day to day looking your page, waithig for this, one big and amaizing tutorial, thanks andrew yuo are a teacher for me. thanks my friend.
November 21st, 2011 @ 10:21 pm
Yay this looks awesome
November 21st, 2011 @ 10:26 pm
This Is The Scene That I Liked Most In The Promo Cool & Really Epic
November 21st, 2011 @ 10:38 pm
Hi Master Andrew, thx for awesome tutorial :D
i LoVe VC :D
November 21st, 2011 @ 10:38 pm
cool ... just great
Kishi in the future just to see how to replace this ball in a scene and the green ball and virtual sets.
but this is great.
November 21st, 2011 @ 10:43 pm
Hello Andrew.

I'm a big fan of yours and I learned too many cool things by you , It will be very helpful if you can make a short tutorial on the vfx and techniques used in this movie
# The King of Fighters (
The movie didn't do well but special effects are Good.
Jyotirmay Shuva
November 21st, 2011 @ 11:02 pm
Andrew it's the very Old news that you are genius.You are my hero and great inspiration to work a CGI film.I will definitely make a Film that will included lot of CGI effects.Thank you.You are a Super STAR.
November 21st, 2011 @ 11:33 pm
at last, great tut man.
November 22nd, 2011 @ 12:04 am
wow.. Amazing Sir ..
November 22nd, 2011 @ 12:16 am
Andrew perfect tutorial, really interesting and clear as all the other.
I think you are the best teacher.
It could be fine to have some tutorial for 3DS MAX (and why not also to how integrate a 3DS MAX scene in a movie .. matching features....)

Good work
November 22nd, 2011 @ 1:00 am
Hey Andrew...i really like yo tutorials....but i got a question i need to ask ...on most recent hip hop and dance videos theres a effect they use to flicker images with the drumline or snare of the beat more the video will changing secondly fickering scenes,,,how do they do that
November 22nd, 2011 @ 1:34 am
If you using vray, you shoud check solidrocks. Makes life easier :)
November 22nd, 2011 @ 1:42 am
Whoa hoa hoa! This is the tutorial I've been waiting for! Makes all the silence here recently all worth it. (I know you've been busy with other stuff as well guys). Much aprreciated.

Now I can't ask, Y U NO LARV US ENIMAW &DREW!?
November 22nd, 2011 @ 2:08 am
We missed u andrew! :D
November 22nd, 2011 @ 2:10 am
HEY VC !!! Hey !!!!
you are my GOD
you are my Soul
You Are My evrything
    November 27th, 2011 @ 7:53 am
    khodeto control kon haji!!!
November 22nd, 2011 @ 2:50 am
Amazing Man , It's Very Cool , Thanks For This Tuto :)
November 22nd, 2011 @ 3:50 am
AMA-ZING! tks VC & AK!

Just want to know if this is possible to make it in Maya?
November 22nd, 2011 @ 4:06 am
thanks.......sir is amazing!!
November 22nd, 2011 @ 4:41 am
I was trying to do something similar yesterday , sooo eerie that this tutorial is out today . Thanks alot for sharing
November 22nd, 2011 @ 5:13 am
is that tutorial done on z800? you had pretty fast render time in 3ds msx... im just wondering is that power that you were talking about a few months ago...
November 22nd, 2011 @ 5:31 am
Amazing tutorial Andrew!!! It would be interesting to see if you could accomplish a similar effect using your Element plugin.
Meat puppet
November 22nd, 2011 @ 5:38 am
This is an amazing tutorial but I got to say, Andrew didn't seem as confident on this tutorial as he did in past ones. He abandoned the renders he did in max and forgot to measure his z-depth distance from the lens. Still a great tut, but I swore I could hear him asking for help between takes.
    November 22nd, 2011 @ 12:55 pm
    Because your name is awesome, I had to reply!

    It was definitely a more challenging tutorial to do in a linear way. Your mind thinks much faster than you can speak so when doing tutorials it is important that you don't assume the viewer knows too much and to take the time to explain things your mind ignores.

    Oh and I only abandoned the render because it would have taken about 12 hours to finish. As for the Z-depth, when you render to EXR, you can use the float color to extract a depth distance using the exposure.
    My Name is Awesome Too
    November 22nd, 2011 @ 9:16 pm
    REPLY TO MY NAME NOW! But yes, this is the best and most thorough tutorial I have seen so far in VC. But Andrew, why did you take a long time to do this tuto?
November 22nd, 2011 @ 5:48 am
Meat puppet, I totally hear what you are saying that Andrew phoned this one in, especially at the end of the tut with the lens flair and the glow on the ground.... I'm left to wonder if he even created the original shot or if he outsourced it to Singapore like everyone else is doing these days. Ok that was unfair and I jest. But still it's a great tutorial and the service he gives is unmatched by anyone else on the web. I'd love to see the tut for the city shots as well as the cave interior where Sam finds his glowing ball.
    November 22nd, 2011 @ 12:35 pm
    You mean Canada!
    Flo VC
    November 22nd, 2011 @ 11:39 pm
    hahah this is ridiculous :D
    Glowing Balls
    November 23rd, 2011 @ 6:58 am
    hahahahahahhaha.... im so sorry but i had to do this, its so funny. Add an S to the last word there and it changes everything. "The Cave Interior Where Sam Finds His Glowing BALLS" LMAO. i know its not constructive :(
November 22nd, 2011 @ 7:04 am
Woo am almost late,
Thanks AK for this tutorial, i have been cracking heads on how to create this effect ever since i saw Demon cam,
    My Name is Awesome Too
    November 22nd, 2011 @ 9:17 pm
    Cracking Heads?! How many heads have you cracked so far?
November 22nd, 2011 @ 7:13 am
Thank you very much for the tutorial.You the number one hero...
November 22nd, 2011 @ 8:57 am
I am excited to see this one.
November 22nd, 2011 @ 9:29 am
haji thank u veryyyyy much I love it soo
November 22nd, 2011 @ 10:11 am
Thanks for this tut... really great... learning a lot from all of them... greetings from Uruguay
November 22nd, 2011 @ 11:27 am
I downloaded the Rayfire demo. Tried to run the simulation (it limits the demo to 60 fragments), but when I run the simulation, it doesn't shatter. Any tips? I've checked the "demolish geometry", but still nothing... Is this disabled in the demo as well?
    November 23rd, 2011 @ 7:52 am
    I have the same problem, too
    Alessandro Leoni
    November 26th, 2011 @ 7:36 pm
    Hello, have you tried raising the sphere higher (bigger drop) or its size or changing the bouncines in the Objects menu?

    Maybe it's just physics. If you drop a glass sphere from 5 cm maybe it doesn't break.

    November 27th, 2011 @ 4:18 am
    it's because of physx. but i'm not able to download it from the nvidea developer website. the link does not appear even when i'm logged in. can anybody send me the physx plugin version 2.7 please?
November 22nd, 2011 @ 11:35 am
This effect is really EPIC :)
November 22nd, 2011 @ 11:42 am
Kramer you did it again! Nice tut I've been waiting for this =D really, nice work!
November 22nd, 2011 @ 11:42 am
3ds Max is expensive, and yes i'll buy it eventually... but untill then i'm learning "blender"

this effect is EPIC but, is it possible in blender?
jean garcia
November 22nd, 2011 @ 11:56 am
wow cool, thanks Andrew
November 22nd, 2011 @ 12:09 pm
The reason I love C4D is thinking particals... no one can argue that this would be better if it was done with xpresso/TP
    November 25th, 2011 @ 4:22 am
    You know how to do that? PLZ post a screenshot of the expresso if so! :)
    November 25th, 2011 @ 8:24 pm
    I don't =/ I'm just learning and am really looking for a good book or video set to teach me but I cannot seem to find one =(
November 22nd, 2011 @ 2:14 pm
wow this is another master tutorial. Thanks VCP - you guys are bout it bout it! (Americans say so, right?)
November 22nd, 2011 @ 2:34 pm
Great tutorial again Andrew. Any reason for using 3D Max over other software like Maya or Cinema 4D. I know you can get the same result in any 3D software, I'm just wondering..
November 22nd, 2011 @ 6:31 pm
andrew ....i'm vfx artist and had experience about 2 years in after effects and 3 in 3ds max and blender...but i feel that i don't know everything in after effects....i'm working with some people in independent company..and i have asked for doing visual effects that i can't do it....i dun know what to do and how vfx artists in movies are able to do anything they asked for...i want to be successful vfx artist and 3d animator too
Jedediah Smith
November 22nd, 2011 @ 6:37 pm
Thanks so much for this tutorial! I've always had trouble getting good results with 3d packages, and there are so few tutorials out there with excellent end products. Your tutorials truly shine. Again, thank you.
November 22nd, 2011 @ 6:55 pm
What a pity! I just work in C4D.
would you teach us how to make this effect on it?
November 22nd, 2011 @ 9:06 pm
Nice, now bring us Demon Cam for android please?
Jyotirmay Shuva
November 22nd, 2011 @ 10:54 pm
Hi Andrew When you are going to Release your Plug in Element's 3D ??
November 23rd, 2011 @ 12:57 am
Cinema4D users, here's a C4D ball shatter tutorial that I found on greyscalegorilla
November 23rd, 2011 @ 1:21 am
Wow... thanks Andrew.. been waitin for this one for like "ages"...

I have a request though... please could you do some more simple/complex text tutorials especially for 3D programs like 3Ds Max and Cinema4D... With emphasis on materials, lighting and post production outlook. like your promo for optical flares and typo...

I really love your titles... and your text graphics on this website.
Jody Black
November 23rd, 2011 @ 4:05 am
Loving this.... and reading between the lines i would say you must be nearing completion of Element if you have the time to record a new tut.... my excitement is building!!
    November 23rd, 2011 @ 6:30 am
    yes. yes!! I can't wait for Element!!! :D
Alessandro Leoni
November 23rd, 2011 @ 5:13 am
The whole tut is wonderful, but let me tell you I have tried doing vray rendering in passt (i'm not a 3d artist at all) and finally you showed me the way (none of the tutorials I have found showed the way to do simple rendering with vray).

Thank you again and hope you will keep doing such wonderful tutorials.
Alessandro Leoni
November 23rd, 2011 @ 5:24 am
Great tut! Thank you Andrew!
Adding to Meat puppet's comment, if I'm not mistaken, the orb and glass pieces in the original render seem to reflect the surrounding scene, not some random environment. It would be nice to see how this was accomplished. Plus, in the tut you render the BG, when in the original render it is not rendered, just diffused by the glass, right?
Chris Francis
November 23rd, 2011 @ 5:26 am
its nice to have you back andrew! your getting greater and better from time to time thank you so much for your free tutorial i could'nt imagine the world of AE without you....greatings from Cebu, philippines
November 23rd, 2011 @ 6:45 am
good 2 it slowly.tnk u
November 23rd, 2011 @ 6:50 am
Oh, my God!!! I'm realy glad to see you post and this tutorial)))))
We patiently waited for you, yehhhh)))))
November 23rd, 2011 @ 6:58 am
I feel that this tutorial going be an exciting one!!! You always show tremendous result when you combine MAX and AE. Cannot wait.....))
November 23rd, 2011 @ 7:19 am
cant do this :-(
haven't got the plugins >.>
November 23rd, 2011 @ 8:11 am
Wooooow! I'm refreshing the site many times per day waiting this tutorial! So, I love After Effects, but this time I think I'm gonna learn 3ds Max to integrate with AE. Btw guys, please check my music video teaser on, or click here in my name to go to my channel. I'm using the plugins Camera Tracker and Trapcode Particular. Two awesome plugins! That's it! Thank you Andrew Kramer and Video Copilot for another amazing tutorial!
houchat kamel
November 23rd, 2011 @ 9:45 am
November 23rd, 2011 @ 2:29 pm
Awsome tutorial Mr Kramer. I struggle getting the lighting+settings right in vray this tutorial helped. Any future plans to include more tutorials with 3dMax? Would also welcome a tutorial on Car crash using rayfire or other.
Daniel Zaidan
November 23rd, 2011 @ 4:42 pm
I really enjoyed this tutorial especially because it has tons of applications other than a crystal ball falling. Thanks for the awesome work and particle flow tips!
Chris Francis
November 23rd, 2011 @ 5:29 pm
hi Andrew im using 3ds max 9 i wonder if its still compatible with rayfire i cant open rayfire in max ive install it and unstall it many times it doesnt show up in max... hope to here from you...great tutorial by the way...!
November 23rd, 2011 @ 5:41 pm
Yes rayfire is with 9,10,11 and 12
November 23rd, 2011 @ 7:34 pm
Wow, another shattering object. Lots of stuff looks pretty odd, opac shadows of glass fragments? I always like it, when artist cover their inabilities with lots of DOF and lense flares. Facny effects over quality should not be the way to go, bummer.
November 23rd, 2011 @ 9:12 pm
Andrew!! Please post more tutorials!! I check this site everyday for new tutorials and blogs!! I love your work!!
November 23rd, 2011 @ 9:15 pm
Excellent tutorial. I wish 3DS Max wasn't $800. How do you shatter things in Blender 3D? I hope you can finish Element by Christmas.
    November 24th, 2011 @ 12:20 pm
    I don't see your problem, you can get a crystal ball for $150 on Ebay, all you need to do is film it when you drop it on a stone floor
    November 24th, 2011 @ 12:24 pm
    It isnt $800.00 but much more than that. $3,500 plus.
    November 25th, 2011 @ 7:18 am
    yes yes! a tut on how to do it with blender please???? :D
pankaj kushwaha
November 23rd, 2011 @ 11:28 pm
sir i have no word for u
November 24th, 2011 @ 1:46 am
last I watch a demon demo & I try to create this crystal ball falling but i rally confuse to use a ray fire & Particle, I am wetting for this Tutorial Thanks for this, Thank you Andrew Kramer and Video Copilot for another amazing tutorial
November 24th, 2011 @ 2:39 am
tutorials with 3ds max are best. regards from Poland
November 24th, 2011 @ 3:33 am
Hi, I have one small question, how animate DOF point? I use version 1.4.5 FL DOF, activate a stopwatch on focal point and move select depth but do not get animated results
November 24th, 2011 @ 11:22 am
Hah! I knew RayFire was used here!
Badhan J Ganesh
November 24th, 2011 @ 12:40 pm
Just like girls never fail to attract boys, you never fail to impress us with your awesome tutorials! B-)
One question!
After the creation of the force gravity, my standard particles bounce on the floor for couple of times and then falls through the floor. The particles just wont stay on the ground. Why that would happen? Please "show me the way" on that.
    Alessandro Leoni
    November 24th, 2011 @ 4:16 pm
    Hello, maybe your box/floor is over the floor level. Try drawing it (do a square) then go down with mouse so you go under the ground level. That way you will have the deflectors at ground level too once you create them (at least the normal one, "Activator" will be animated anyway).

    Have you tried making the particles? Mine keep spinning after they stop moving... so's yours?

    Hope it helps
Alessandro Leoni
November 24th, 2011 @ 4:06 pm
Hello, I tried making the particles, everything is fine but particles keep spinning when they stop motion. Is this the reason you stopped the animation before physics were over?

I will try doing some freeze camera move in the middle of the animation.

Thank you
    Badhan J Ganesh
    November 25th, 2011 @ 11:17 pm
    Hey Alex!

    Thanks, man!
    That worked (Setting the box below the ground level).
    BTW, I created everything except the Render (Man it takes a whole lot of time).

    The particles will keep spinning until the end of the Rayfire timeline. The thing is, you need to keep YOUR range of time, whether to end the animation at THIS point or not. Also, what Andrew shows in this tutorial is not exactly the same as the original one (In the Promo). If you take a look at the behind the scenes of "Demon Cam", he uses 'Bomb' inside of Rayfire to blow the first set of particles and THEN generate micro particles out of that. He kind of skipped most part just to make the tutorial short and simple. And if we play with the Rayfire settings, then eventually we could get something similar to the original shot. Andrew can't explain everything, right? It would be nice if he attaches the project file of the one that he created in the tutorial just to play with THAT and get until we match the original one.

    Anyways, thanks for your help, Alex. :)
    Alessandro Leoni
    November 26th, 2011 @ 7:20 pm
    Badhan I 'm glad I could help you. I had to run the procedure several times before getting everything, I'm a noob in 3dsmax.
    In fact now I have problems with the z-passes, they come out more like an alpha for the pieces (black BG and white pieces) and blurred white shadows... I tried changing settings but in no way I'm getting a gradual z pass like Andrew's.


    January 28th, 2014 @ 10:23 pm
    Just in case anyone else is trying to figure out how to keep the particles from spinning on forever I found out that if you add a "Go To Rotation" Event right after that second Collision Event and play with the settings, you can get them to stop spinning. I set mine to "Event Duration" and a Duration of 20, checked the box that says "Match Initial Spin" and set it to a Variation of 60 and a Ease In around 70. Not sure if that's what a 3DS Max expert would do, but it did the trick....Hope that helps! I can send you the 3ds Max file if you need, my email is
November 24th, 2011 @ 4:13 pm
Cinema 4D ftw !
November 24th, 2011 @ 4:24 pm
hi AK
I am from China fans, thank you for your course, let me benefit a lot, I hope you can more introduce some of the software and the AE cooperation project
November 25th, 2011 @ 1:39 am
very very nice kramer.
next time please create 3D anaglyph title. please....

we will for that
November 25th, 2011 @ 3:41 am
Wowww.. Nice..Andrew you are the best
November 25th, 2011 @ 4:20 am
thank god it's friday!!!!!!

finish work, get home and try out.
November 25th, 2011 @ 5:28 am
Today I make this orb. What you think about it?

Andrew thanks
November 25th, 2011 @ 6:45 am
Once again.. Brilliant! I haven't got some of the software so I guess this is the first tutorial of yours I can't have a go at yet... Thanks anyway.
Dead Flesh
November 25th, 2011 @ 12:16 pm
ANdrew,,,,how can i be great Visual Effects artist?
and did u go to vfx academy or learn online?
November 25th, 2011 @ 4:44 pm
Happy Thanksgiving. Many turkeys to you and your crew.
November 26th, 2011 @ 7:33 am
I really dont understand how can u do such difficult work so easily u r awesome man
November 26th, 2011 @ 8:37 am
Thank you ! vfx god. you'r Big friend
November 26th, 2011 @ 2:56 pm
Thank you , very much ! Very interesting to watch your workflow with different programms. very impressiv !
November 26th, 2011 @ 5:47 pm
hiiiiiiiii andrew i had problem in playrecord in stimulation
    Alessandro Leoni
    November 26th, 2011 @ 7:25 pm
    Hello, I had problems too, I now save the project before hitting simulation (with the rec/play button) and reload it anytime I want to change settings, otherwise it simulates a new distruction of the pieces you already have made the first time and so on. It's nice if you want a frag effects with multiple "explosions" but it's not very stable, my max freezed couple of times.

    Hope it helps.
November 27th, 2011 @ 2:10 am
This is amazing Andrew
November 27th, 2011 @ 3:29 am
Hey all! Thanks andrew for this tut. I used cinema 4D and the Thrausi free plug in for the shatter effect. I wanted to complicate things a little so I try to matchmove things:

November 27th, 2011 @ 12:30 pm
I would really, really appreciate some help. I cannot seem to simulate anything with RayFire Tool 1.57. I keep getting "Unknown System error" whenever I try to bake the simulation.

The precise process I took is described here:

Please, any help would be greatly appreciated!
    Alessandro Leoni
    November 28th, 2011 @ 4:12 am
    Hello, try reinstalling NVIDIA physx 2.7 (version for max you have and 32 or 64 bit OS) and after it install rayfire demo again. Should work.
Dennis G
November 27th, 2011 @ 4:04 pm
I wish you would create this tutorial for C4D as well, just as you did (a while ago) on the Bullet tutorial... I'm sure you would make a lot more people happy than the ones who have asked here for a C4D-"port" of this tut.
Shadow Dancer
November 27th, 2011 @ 5:21 pm
3Ds Max's dynamic system is the worst and the most complicated thing that I've ever seen b4, thank god I didn't continue with max. anyway, what Andrew made in that time (btw I know that was tut) you could do much much faster and easier in other programs. When the idea was 4 Andrew and was amazing and I agree with that! But I made same simulation in Maya in about 10 minutes (without render), and the same in RF took about 30 minutes. I think it would be awesome if Andrew made this tut with RF and render it with element, it would be easier 4 any1 and specially awesome b4 releasing element.
    November 28th, 2011 @ 5:40 am
    It's so weird that you say that because I feel the exact opposite. I think dynamics in Max are easy and intuitive while in Maya i think the interface is just a horror show. I never could get used to it, even though i did try for some time. Granted I'm not the most talented 3D artist but I always found max to be way easier to work with, and I can't even run it natively on my mac :/ I really wanna get good with maya but i just can't get over how much i hate the GUI. But to each's own i guess!
    Shadow Dancer
    November 29th, 2011 @ 3:35 am
    Ye, me too! feeling opposite, what a feeling! Anyway, about GUI max is not organized n that's why I'm hate it, in the end i agree what u said, each’s own i guess!
November 28th, 2011 @ 12:00 am
CAN ANYONE HELP ME?!?!?!?!?! I've got the demo of version 1.57 (Rayfire) and no matter what demolition options I set(incl. ones Andrew said) my object wil just fall, and then bounce a little, but not ever shatter. I have tried reinstalling but no....

please help!!!
November 28th, 2011 @ 10:28 am
what about cinema4d?
November 28th, 2011 @ 12:28 pm
Hi Andrew,

"Frischluft" is a german word. It means "fresh air". Here is how you pronounce it:|de|Frischluft (when you click the speaker icon, you can hear it!). So you can train how to pronounce it for the next tutorial! :-D
Greetings from Germany!

    November 28th, 2011 @ 12:29 pm
    Hmmm... The link is acually broken. Don't forget the "|de|Frischluft" behind "...#en". Then it works. :-D
November 28th, 2011 @ 11:37 pm
Thanks Andrew. i learn how to use After effects because of your tutorials
December 4th, 2011 @ 7:10 am
And here is my outcome: Hope you like it.
RUGAMBA Benjamin
December 11th, 2011 @ 1:36 pm
Hey Andrew! I like how you speak in tutorials,you are my inspiration,you made me like After effect,3Ds Max.... Thank you for your works, keep going on...!!!
December 30th, 2011 @ 3:14 pm
Awesome tutorial, Cant wait for the next one!!
January 3rd, 2012 @ 5:51 pm
Love it very much Andrew! I would like to request (if you dont mind?) how did you create the "DEMON CAM" logo? I would love to watch the tutorial, coz I want to learn more about 3ds max..
March 21st, 2012 @ 3:55 pm! at 1:19

Congrats to the DemonCam Shatter making into RayFires Showreel!
Nana kwasi Berko
May 30th, 2012 @ 12:24 am
nice, bless you Andrew
May 30th, 2012 @ 6:25 pm
I love Ray Fire, it´s a powerfull tool to make incredible visua effets.
June 11th, 2012 @ 7:45 pm
Hey there, I've been trying to do this tutorial for quite some time. Tried it in Maya using Ruin, but couldn't get my particle system looking good. Finally got 3DS Max (64bit), Rayfire 1.56, Physx 2.61, and Vray. I'm running an i7 with a GeForce 560 ti card, with updated nvidia drivers as of June.
Everything goes very smooth, except that no matter what I do, all of my particles end up falling right through my floor deflector after a few bounces. I tried changing my box to be lower, I tried changing the deflector collisions to 50 or 100, but they only bounce 2-4 times and then fall right through. I tried different deflector types, like Pomniflect, making sure the reflectivity was at 100% and stop time was a high number, but no difference.
Just wondering if anyone had any suggestions. Can't seem to find many topics covering this online. Thanks!
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