Surface Lighting

OK, I like making “cool” effects like this energy ball but the real challenge is finding a technique that goes beyond building a single effect.

In this example, the street is generating a specular gloss from the light source that is uneven based on the surface. This makes the effect seem more realistic and blends with the road naturally. I used a similar technique in the VFX breakdown example for Action Essentials 2 in order to create the glow on the ground caused by the explosion.

POSTED:
8 years ago
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