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41b. The Blue Planet in 3D
• Add 3D control to earth inside After Effects
• Use simple expressions to CC sphere plug-in
Posted on Jul 09, 2007
807,364
TUTORIAL NOTES:
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Louis
05/13/2017
In the most recent version of After effects the expressions that are input for the rotation bring up expression errors. The effect still works but will this be a problem?
Heathcliff
09/13/2015
Minor detail is forgotten: When you turn around the planet the shadow stays on the same position, that's incorrect. Shadow needs to move the opposite direction. How to solve this?
Freeman
08/08/2014
The only problem here I am having is when I rotate the camera too much I lose the stars in the background. How can I repeat this background in 3D space so it's always there?
A.J. Flores
03/09/2015
The easy way. I'd do a box (6 layers) around.
Kleber
10/14/2013
mui bom
Brian
07/01/2013
For those using CS6 and having problems using the expressions here... scratch them. INSTEAD, right click the position of the camera to SEPARATE THE VALUES and then ALT CLICK the X, Y, Z of EARTH and PICK WHIP X to CAMERA's X, Y to CAMERA Y, etc. Worked for me this way.
Lisa
05/22/2014
Like this;
value + lookAt(thisComp.activeCamera.toWorld([0,0,0]),position)[0]
overlord88
06/17/2013
Hey Andrew! Thanks!! You are awesome!
Video
10/17/2012
Definitely doesn't work in CS6
Joaquin
05/24/2018
Double check you are using a double-node camera
F!re
01/28/2013
Hmmm, i have CS6 version and it's work for me : )
Drew Krehel
07/23/2012
The expression doesn't seem to work properly with my CS6 copy of adobe, it gives me a warning when I punch it in. Is there an updated version of this expression?
anampi
07/09/2013
Maybe your camera is not the same lenght as your comp? I had problems until I figured out it was because of that.
Eviex
06/21/2012
Fantastic tutorial! Andrew Kramer is legend!
Had a play around with it...
https://vimeo.com/44449977
Then I just got silly...
https://vimeo.com/44472005
Dan Fredley
05/05/2012
Good tutorial. Tried it with a camera parented to a null--didn't work. So here's a better expression to account for the null and also so the sphere can have it's own rotation as well.

As per Dan Ebberts on CreativeCow:

value + lookAt(thisComp.activeCamera.toWorld([0,0,0]),position)[0]
daigok
07/02/2012
I tried with the new expression but my rotation still does not seem to respond. Any thoughts on why this might happen?