Just another fun day playing with Trapcode Particular! I basically linked the particle emitter to a Null Object with a wiggle expression then start playing with the turbulence and auxilary particle creation. Then I added some lens textures from Optical Flares and various images in Photoshop. Admittedly it’s been a while since I’ve jumped into Particular with spare time to play around with all the settings since Element 3D usually keeps me pretty busy these days. Fun to break away from making software and just try to be a little creative.
If you want to play around with the project and see my settings you can download below. Just beware the render times can be slow with millions of particles being emitted.