I’ve been playing in 3D a bit more… This time using particles to control the destruction. It is a bit less precise, notice the overlapping of the first 2 letters, but it is much more robust when using hundreds of pieces.
Basically the text is broken into chunks. They are then turned into particles which “fall apart”. As they fall apart they emit more pieces or chunks so that it looks like pieces are flying everywhere.
In another test, I used reactor to build the base simulation and then had those pieces emit debris. Essentially making half of the composite reflecting real physics and the other half using particles to cheat physics.