95. Scene Re-Lighting
• Use normal-map to relight 3d scenes in AE
• Advanced lighting, reflection & Refraction
37:00
783,288 Views
Aug 28, 2009
Tutorial Notes:
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247 Responses to "Scene Re-Lighting"
Ramses
03/22/2014
were are all the tuts i use some as reference when i can remember something in particular... ?
ishaqe
09/21/2013
The effects of a very wonderful and easy to use all the creative needs
Nate
08/26/2013
BlurryPixel's Pixelcloud plugin also offers a relighting workflow although it does come with a price tag. there is a technique to utilise normal passes in AE however you will not be able to control it or animate it via the lights but rather through a colour mixer channel(photoshop technique) and therefore will not be as versatile as Normality. Pixelcloud is awesome but the pipeline for relighting is not as elegant as normality - the plus with pixelcloud, u can generate 3D motion graphics with depth maps - make your 2D images semi 3D. not 2.5D, not fully blown 3D, just semi 3D ;) heres a promo:
https://www.youtube.com/watch?v=_TV87pFtVEk
Ryan
06/10/2013
Normality is no longer available :( The developer had philosophical differences with the shift to Creative Cloud. Does anybody know of an alternative to this plugin?
sroelofsen
07/27/2013
Normality is still available as a legacy download http://www.3dcg.net/legacy-downloads/

Scroll down to find Normality 3.11
parsec3d
06/29/2013
Same here... could anyone please put the plugin (Normality) into his/her dropbox to share this wonderful plugin? Would be highly appreciated...
Awesome Man
01/15/2013
I just wanted to point out that it is actually kind of realistic that the light was on the wrong side of the water droplet thingy (That's a technical term). Because water refracts light, the brightest part of a drop is the part that is farthest from the light source. Where the light is pointing, the water refracts light away, and it is actually darker. Here is and example.

http://thumbs.dreamstime.com/thumblarge_564/129222458416uEsr.jpg
Michael
12/19/2012
Owww! My mind was blown! Great job! I've learned so much.
Joel
09/05/2012
when will you reach your limit of awesomeness...
phil
08/16/2012
"We don't actually want to look at it, we just want it to be there... That's exactly what my wife said to me the other day."
Manjunath
07/16/2012
hey Andrew..thanks a lot for normality....ur awesome...am learing many things from u apart from my classes...thnks a lot...
YLEFURE
05/13/2012
HELP PLEASE, i made my own blob in cinema 4d, when i use the 3d channel extractor it shows me my normal map but it adds a black background. HELP
Tej
02/04/2012
@Tessa
You need to install Quick player to import .mov file
Tessa
01/25/2012
Hello Andrew!...I desperately need to create this drop, but the drop supplied in the project files can not be imported into after effects. It comes up with the message 'cannot be imported- this .mov file is damaged or unsupported'. How can I get my blob! please help!
Thank you
Stefanos
12/22/2011
I cannot download the normality plugin.. i dont know why.. seems the page is not working.
Thank u teacher for the free lessons :)
Furqan
09/20/2011
i want know about the channel ID like logo animation and more images are included.. with the help of 3d max and after effect,,, so pl make some tutoril on it.... and give some example.. May God Bless you
supun lankage
09/09/2011
Thanks for this great tutorials! so........thank y.......................................................................................................
maraicar
08/30/2011
excelentes tutoriales
Chet Tucker
08/15/2011
Well, now I have to know what you talked about at the LA meeting, dude... ya big tease!
Mike
11/20/2011
Probably the fact that the reflection is inverted in the x... I'm not even sure how you could fix that. Maybe use a horizontally flipped footage as the reflect map. Even then, I think the reflection would be offset and possibly look worse. I watched Stephan Minning's normality tutorial and he mentioned using a reflection map that is already blurred to cut down the calculation.
InfinityFire
07/03/2011
Now the Normal map generator is available at the same site! For free! minning.de
Ravi
05/04/2011
Awesome Man To Good
Thetmyomyooo
04/27/2011
very good
mitchell
03/30/2011
this stuff is great for learn more about after effects. I started doing kinetic typography, and now im doing this crazy stuff because of you and ur whole website. thank you very much!
sonasa
03/22/2011
vvvvvvvvvvvvvvvvvvvvvvvv good man
Esteban
03/14/2011
Dude, you are the best !!!!
Thanks for all this free tutorials !

Big hugs from Argentina !!!
asdfgW
03/13/2011
LOL i can better :)
Aaron Fooshee
03/03/2011
Crazybump beta for OSX. Awesome.
ozzy152526
01/25/2011
good
Zaher
01/16/2011
1000 word is not enough to thank you. you are the master :D
thank you for this great tutorial
samuel
01/05/2011
good tutorials, I never seen this before you are a master 3d,
I'm learning with tutorials
thanks for your tutorial
bcastello
11/26/2010
Andrew,
Aside from the first few minutes, this is the most exciting thing I've seen in a LONG time. Could you add any further details about using Repousse objects to create normals? That way, the entire process could be done without needing a 3D program for modeling.
-bc
Andrei Feheregyhazi
11/10/2010
Ok great tutorial...but also great film Idea! Have you made it into a film yet? If not I might just have to steal it. That water blob...getting into all sorts of starting fires, raising a family...it has all the makings of an academy award winner.

Andrei
Jc Stone
10/21/2010
My name is Jc Stone. I come from the magic of China. I like Andrew's work very much. I will continue to monitor Andrew.
Kaustubh
09/08/2010
It was 3 Seconds!
chainsawpenguin
09/07/2010
"I don't want to get to technical" -- AK

To get very technical, a "normal" has a specific meaning in mathematics: it's a vector that is "orthogonal" to all of the vectors in the plane.

So, what the heck does THAT mean?

Imagine a dinner table. This is the surface, our plane. Within the dinner table, there are lots of vectors, going from one point on the table to another point. There are, in fact, infinitely many of these.

To create a normal, we have to produce a vector that is orthogonal to ALL of these infinite vectors.

On the dinner table, we set a candlestick. This is our normal vector. It's at a right angle to ("is orthogonal to") the entire plane.

So a normal map picks up the surface and maps out all of the vectors that are at right angles (sticking straight out of) that surface. Curved surfaces, of course, will yield a lot more of these. Picture a firehose with lots of spikes sticking out of it; each one completely perpendicular to the point at which it's attached.

Let me know if there are any questions about this explanation, and hopefully it will help you understand what a normal map is a little more clearly!
Matt8teen
09/07/2010
where was this tutorial for months vc i really like this 1 thanx andrew
Photojunkie
09/01/2010
Thanks for a great tut, have done a few of yours now and always exciting. Added some sound and messed with it a little, the orb came out really good.
Thanks again!

PJ
Phyxsyus
04/01/2010
i found a great open source normal map generator... with cuda enabled...

http://ssbump-generator.yolasite.com/
Lucas Kuhn
03/08/2010
The new campaingn:
Oscar of best actor for Andrew Kramer!
Thanks Andrew, always a good way to pass time! Learning at Video Copilot, and listening the Andrew jokes!
Nice way you use to explain, and very nice effect! I never think that 3d lights could be so realistic at a 2d program! You're the man!
Jeremy
02/09/2010
sorry i fixed my last problem i just mixed up twist and not sorry but i am curios what happened in the LA meeting?
Jeremy
02/09/2010
adrew kramer is awsum but there is one thing that i find annoying when you download the project you cant just open the project and the names are diffrent wich makes it hard to follow along to in the tutorial
KayJay_DX
02/07/2010
Most underestimated tutorial ever, this is great!

Greets from Germany
Michael K
02/06/2010
looks like the technique used in the terminator.
It is pretty sweet though, for movie FX anyway.
Rob
01/28/2010
Andy,

Rob again...I figured out the problem. There were two actually. In case anyone has the same problems I did, which made me pull most of my hair out:

First if you are using CS4, you will need to download the plug in to export AE projects for CS4, which you can get from Maxon's Website.

You will also need to check the "All frames" (duhhhhhh) button in the render settings. I only had "current frame" selected and didn't realize it. I came really close to throwing a coffee cup through my iMac! Anyway, problem solved and thanks again for the great tutorials on here!
Rob
01/27/2010
Andrew, I have been watching all your tutorials and learning a ton about AE, which I just started using. I have a question though:

I watched this tutorial and another I think from here or maybe somewhere else, (I don't remember. it's late and I'm tired) but anyway, I am trying to figure out how to bring in an animated 3D object from C4D and add the shininess and reflection like you did to the "liquid glob thing" in this tutorial.

I am having trouble figuring out how to do multi pass renderings to multi-layer files from C4D. Don't suppose you can help or at least point me in the right direction? It's driving me nuts. Only thing I can figure is to do each frame individually and that is just too much for me to deal with, in terms of what I am trying to accomplish.

Thanks in advance for any assistance and also for all the great tutorials here on your site.

Rob
yacine
01/18/2010
you have the best tutorial ever , tnx tnx tnx a lot.
yacine from morocco
claudio
01/18/2010
I am not able to download the plugin please help me
Elchin3d
12/31/2009
This man is genius :)) Thanks for your sharing your tutorials.
tom
11/28/2009
take a look at my screenshot as addition to the last post:
http://tenji.de/max.jpg
best
tom
tom
11/27/2009
great tutorial! thx!
but there is a better way to create nice, clean normal passes in 3ds max.. using mental ray...
just change the type from 0 to 2 in occlusion/reflective rollout
Hat
11/19/2009
This is probably one of the most complex tutorials ever. But the result is most definitely outstanding.
Hans Christian
11/19/2009
Damn I love your stories Andrew! And thanks a lot for providing the way most exciting AE tutorials!
Roel
11/17/2009
Stefan Minning added a normal map generator plugin to his website 'generator' very handy!!!
Robin Pedraja
11/10/2009
la tizaaaaaaaaa...this mean wonderfull
Bruno
11/06/2009
Great tutorial. Great software to normality. Thanks a lot for sharing this knowlegde. I would love if you make a tutorial on the Toon features of normality.

Thanks.
damon
10/31/2009
Seems like a cool way to possibly create a T-1000 effect from Terminator 2 or even The Invisible Woman effect in the recent(ish) Fantastic Four films

Nice Job Anyways!
yunus
10/30/2009
Hi guys my name is yunus from Kampala- Uganda in east africa, I love your tuts, i have seen one after agreat hustle becuase of the bad internet connections we have this side of the world, Im requesting if you can also provide tutorials in txt in plane images, that way, with our messed up internet, we can also have achance of learning from the pros.thx
tosanralph
10/27/2009
thanks so much andrew this tutorial is awesome
Hithayathullah
10/21/2009
IT`s a Good Think All Graphic Workers so Do more
projects and tutorial to us
sTEwii
10/18/2009
Can u make a logo to for me??

I want it to stand "Dream pictures" and some cool effect.

Please send it to på Email : Smekarn_80@hotmail.com
Cruzin247
10/15/2009
I am a new user of AE and i have to say all of the features displayed were so cool!!!

i will look into the basic tutorial being that im new but just wanting to say great tutorial and hopefully i will be at that kind of level when using AE in the not too distant future
Joel
10/14/2009
I completely agree. Imaginary friends are completely normal. Mine ride pink elephants that fly and squirt shiny bubbles out of their snouts :o Awesome work man. I usually render my fill lights separately, I can see this cutting my render times in half. Less time rendering, more instant control, my imaginary friends and I are very happy. Thanks dude.
Joel
Heshan
10/14/2009
Andrew...u are the best..no doubt...Goog Luck.
if u can please make tutorial"How To make Transforming Robot"
angel
10/12/2009
THANKS A LOT. THIS TUT HELPED ME A LOT. I was able to create some sweet stuff thanks to this. U DA BOMB
orlando
10/12/2009
grandioso tutorial desde colombiaa un abrazooo¡¡¡
Jonathan
10/05/2009
You just rocked my world! I've recently been incorporating C4D in my mo-graph/compositing work and any level of lighting/refraction/texture sends my render time through the roof. Can't wait to incorporate this and have maximum flexibility post-C4D.
Thanks!
Carlos
10/05/2009
Andrew me gustaria ver algunos tutoriales aun mas basicos que los que tienes aca, si fuera posible te lo agradeceria............
saludos
Patrick
10/05/2009
awesome
PlusX
10/04/2009
thank you so much andrew, for this cool tutorial.
Greetings from greece.
Ambariish Uchiha
10/04/2009
i'm from India and you rock man!!!!
aaron
10/03/2009
looks good can u make light sabers from it?(the tutorial seems to go on foreever)
Helmut Berga
10/02/2009
Amazing tutorial Mr. Andrew, we like your site and your things. Also the favicon is fabulous! The V is for Video. Any Corel tutorial to come? Danke!
Tanya
10/02/2009
Thank you, Andrew.
But when we'll see new tutorial? =)
Derek
10/01/2009
Hey great tutorial but, what ever happened to the Death Man lighting tutorial. I saw it in the blog from Febuary 2008, and it really looked awesome. Just wandering.
David Jara
10/01/2009
Andrew

I have been a faithful tutorial follower for a long time. This is the most ABSURDLY AWESOME TUTORIAL you have ever made.

Many thanks!
michael
09/30/2009
hey andrew thanks very nice tutorial
lots of info and follow up but
cool saw how can I export from Cinema 4D to after effects?
wath kind of formats?
jpg or quick time or photoshop file

let me know

thanks
michael.
DieuDesJeux.com
09/30/2009
Hi Andrew ! I'm French and my english is pretty bad.
I just wanna thank you for this tuto. I understood every words you said...

Continue like that
Best Regards
hideyoshi
09/28/2009
totally mind-boggling!
How insane is that!
Chris Martin
09/28/2009
As always....very informative!
yos
09/28/2009
Andrew you're great.

I would like to ask, is it possible to exract the velocity channel of an RPF rendred from 3ds max.
I used to work on combustion wich has this feature, and it was really great to make motion blur in very less time.
touffa
09/27/2009
heyyy thnx for that... realy it's very usefull and it help to improve my skills on aftter effrct :)
Lou_
09/25/2009
"my wife said the same thing" LMAO!!!!
Dude! wait til you see how I'm going to use what you taught in this tutorial!!! Sick!!!
You did some things in this tutorial that I don't think some people realize how it can be used!!!
wow!!!
maybe it's because this tut was "not very good" LOL!
that's actually the dumbest thing I have ever read my whole life! not to say how funny it was! LMAO!!!
Thanks AK!
VoxelCG
09/23/2009
Great tutorial. BTW You can export as an RLA opposed to the RPF. It has a much smaller file size.

Cheers!
Davide
09/22/2009
Very good tutorial, thanks for these clear explanation.

Bur I've got a question: my "normality channel" (the layer with the normality fx applied) appears to be shifted on the right once I turn on the overlay mode. There is a problem with the effect or i my fault?

thank you
Emil
09/20/2009
hi, awesome tutorial, one question, are you planning to make any basic tutorials for 3ds max? it would be really helpfull
Naan Oromo
09/19/2009
Hey andrew you are full of surprises do you sleep?
carrotjuice
09/17/2009
Incredible tutorial!!!!
sssssoooooo sweet~!!!
thank you so much~!
DD
09/16/2009
Hi Andrew, yet again a great and amazing tutorial.
But I was wondering if you knew and would find it interesting, in making a tutorial about adding real time reflection to a 3D object. I know you touch on it briefly in this one. but a more serious 3D object like a car driving on a street or smilar scene with precis recreation of reflection. I have nothing against that sweet family of blobs in this one? :o).. But I have been searching the net for tutorials on this matter, But have never come across one with live moving footage reflection. every time someone mention it, it is with a HDRI still images and then using that for lighting and reflection in the 3D programs. I have always be curios on how they do it "at the movies". SO is there anyone else that would find a tutorial on this subject awesome and helpful, if Andrew would do it?

Anyway Thanks for all the inspiring and helpful tutorials on this site. video Copilot rocks.!

Thanks
from a Dude in.
Northern Europe
Eugene Samold
09/15/2009
just wanna tell u that i love your stuff... bought every package. love your work. and alos might wanna track this kid down Andrew...he is giving free products from video copilot..........here is his website.

http://www.youtube.com/forsakentutorials
Chip Lay
09/15/2009
Would this technique work with Zaxwerks Invigorator?
Dancing Pumpkin
09/15/2009
Hey, altough I really apreciate what you are doing and you've been doing this really well all the time.
I would recomend you to at least add a difficulty level or an annotation how long the video is going to be.
This would help beginners like me very much. Thank you for taking the time to read my comment.
:)
greetings from germany
Jason T
09/14/2009
I love this feature thanks for not only presenting it at DMALA, but also for making a tutorial and multiple blog entries.

So, I understand this will work with what you have shown, but is it also correct to assume that you could use it for textured 3d models and not just flat surfaces like the wall.

Would you bump map your normal pass and layer it with your actual texture for that to work?
michael
09/13/2009
hey Andrew thanks allot
saw is the normality plugin is it only for SC4 or does it work with
AE? saw in Cinema 4D how were I export a 3D model
to after effects? because I try many times but it recognize
it as 2D? do you think you could help me with Cinema 4D
Neo Gio
09/13/2009
I really wanted to know how to make the blobs :/ But a good tutorial none the less, that plugin is amazing.
Jared
09/12/2009
Wicked! Saw the first fifteen seconds of this and I've already decided to make use of this technique to help automate lighting in a short animated film I'm working on.

The set and character animation is all hand-painted (in Illustrator). I figure I can create normal maps for those elements pretty quick in Illustrator too, using a quick render of a normal-mapped sphere as a color palette, and with that I'm hoping to light my characters right in AE-- it's a tech puzzle I've been working on for several weeks. Thanks for all the great tips, and wish me luck!
Braden Larsen
09/12/2009
Hey I was wondering on that blob thing you imported at the end of the tutorial how did you render it as a .mov format and still have a normal?
Scott
09/12/2009
Andrew, this was fantastic! I didn't think I'd be interested but it really roped me in. Last year I worked on a show that combined 2D animation and 3D animation and had I seen this tutorial back then it would have had a dramatic affect on the look of the show. Good work!
Nick Carvin
09/11/2009
Yes, Cinema 4D can export a normal map pass with .rpf's.
Thanks Andrew, you've taught me so much.
Byrone
09/10/2009
You gonna love me, hahaha

Here is a normal map generator for mac, and it works!!!!

http://www.smart-page.net/smartnormal/fl10.htm

OOOOh YeaH!


Thanks again for the wicked work Andrew!!
Stephen Cho
09/09/2009
Thank you so MUCH TO PUTTING THIS UP~
Justin
09/09/2009
Thanks for such an informative tutorial. These are the ones I like best: when you cover detailed basic usage of a standard feature or compositing concept that can be applied to a vast number of projects.
franKrulA
09/09/2009
oh this one was very usefull. i like it!!!
ofcourse there are some detail question.
are there some experiences for OS X open source normal generators?



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