Integrate 3D with Live Action footage...
Includes steps for 3D Max & Cinema 4D or...
Make a planet explode using the shatter...
Composite explosion and add motion blur
Create a cosmic Earth zoom in AE
Use masking and parenting to link imagery
New Light Saber preset with enhanced...
Obscure the Light Saber when behind Objects
Import blood render and create 3D...
Use particular to stream particles with...
Learn advanced techniques for...
Composite realistic smoke behind vehicle...
Create a dynamic space world with light...
Use an expression to create a 3D orbit
Build a complex particle system using CC...
Synchronize the particle blast to...
Cast realistic shadows from a 3D...
Includes work-flow tips and setup for...
Create a cool earth in After Effects
Add atmosphere, rotation and cool lighting
Create and animate Per-Character Text in...
Create Sparks with CC Particle world in 3D
On-Set breakdown of visual effects for...
Go behind the scenes, watch the making...
Sure Target has been updated with...
3D Falloff preset also updated to use...
Create a 3D title plate with growing elements
Use Evolution to enhance this simple design
Use Sure Target preset to achieve...
Learn advanced tips and create...
Simulate a blow back action from a small...
Recreate the barrel and add motion blur...
Create a semi-realistic water surface in 3D
Use a pre-composed displacement map layer
Create a stylistic 3D city with 2D...
Built advanced structures and simulate...
Add face warp using reverse motion tracking
Warp face using liquify & texture skin...
Add camera shake to high power moments
Use the wiggler to generate random motion
http://thumbs.dreamstime.com/thumblarge_564/129222458416uEsr.jpg
You need to install Quick player to import .mov file
Thank you
Thank u teacher for the free lessons :)
Thanks for all this free tutorials !
Big hugs from Argentina !!!
thank you for this great tutorial
I'm learning with tutorials
thanks for your tutorial
Aside from the first few minutes, this is the most exciting thing I've seen in a LONG time. Could you add any further details about using Repousse objects to create normals? That way, the entire process could be done without needing a 3D program for modeling.
-bc
Andrei
To get very technical, a "normal" has a specific meaning in mathematics: it's a vector that is "orthogonal" to all of the vectors in the plane.
So, what the heck does THAT mean?
Imagine a dinner table. This is the surface, our plane. Within the dinner table, there are lots of vectors, going from one point on the table to another point. There are, in fact, infinitely many of these.
To create a normal, we have to produce a vector that is orthogonal to ALL of these infinite vectors.
On the dinner table, we set a candlestick. This is our normal vector. It's at a right angle to ("is orthogonal to") the entire plane.
So a normal map picks up the surface and maps out all of the vectors that are at right angles (sticking straight out of) that surface. Curved surfaces, of course, will yield a lot more of these. Picture a firehose with lots of spikes sticking out of it; each one completely perpendicular to the point at which it's attached.
Let me know if there are any questions about this explanation, and hopefully it will help you understand what a normal map is a little more clearly!
Thanks again!
PJ
http://ssbump-generator.yolasite.com/
Oscar of best actor for Andrew Kramer!
Thanks Andrew, always a good way to pass time! Learning at Video Copilot, and listening the Andrew jokes!
Nice way you use to explain, and very nice effect! I never think that 3d lights could be so realistic at a 2d program! You're the man!
Greets from Germany
It is pretty sweet though, for movie FX anyway.
Rob again...I figured out the problem. There were two actually. In case anyone has the same problems I did, which made me pull most of my hair out:
First if you are using CS4, you will need to download the plug in to export AE projects for CS4, which you can get from Maxon's Website.
You will also need to check the "All frames" (duhhhhhh) button in the render settings. I only had "current frame" selected and didn't realize it. I came really close to throwing a coffee cup through my iMac! Anyway, problem solved and thanks again for the great tutorials on here!
I watched this tutorial and another I think from here or maybe somewhere else, (I don't remember. it's late and I'm tired) but anyway, I am trying to figure out how to bring in an animated 3D object from C4D and add the shininess and reflection like you did to the "liquid glob thing" in this tutorial.
I am having trouble figuring out how to do multi pass renderings to multi-layer files from C4D. Don't suppose you can help or at least point me in the right direction? It's driving me nuts. Only thing I can figure is to do each frame individually and that is just too much for me to deal with, in terms of what I am trying to accomplish.
Thanks in advance for any assistance and also for all the great tutorials here on your site.
Rob
yacine from morocco
http://tenji.de/max.jpg
best
tom
but there is a better way to create nice, clean normal passes in 3ds max.. using mental ray...
just change the type from 0 to 2 in occlusion/reflective rollout
Thanks.
Nice Job Anyways!
projects and tutorial to us
I want it to stand "Dream pictures" and some cool effect.
Please send it to på Email : Smekarn_80@hotmail.com
i will look into the basic tutorial being that im new but just wanting to say great tutorial and hopefully i will be at that kind of level when using AE in the not too distant future
Joel
if u can please make tutorial"How To make Transforming Robot"
Thanks!
saludos
Greetings from greece.
But when we'll see new tutorial? =)
I have been a faithful tutorial follower for a long time. This is the most ABSURDLY AWESOME TUTORIAL you have ever made.
Many thanks!
lots of info and follow up but
cool saw how can I export from Cinema 4D to after effects?
wath kind of formats?
jpg or quick time or photoshop file
let me know
thanks
michael.
I just wanna thank you for this tuto. I understood every words you said...
Continue like that
Best Regards
How insane is that!
I would like to ask, is it possible to exract the velocity channel of an RPF rendred from 3ds max.
I used to work on combustion wich has this feature, and it was really great to make motion blur in very less time.
Dude! wait til you see how I'm going to use what you taught in this tutorial!!! Sick!!!
You did some things in this tutorial that I don't think some people realize how it can be used!!!
wow!!!
maybe it's because this tut was "not very good" LOL!
that's actually the dumbest thing I have ever read my whole life! not to say how funny it was! LMAO!!!
Thanks AK!
Cheers!
Bur I've got a question: my "normality channel" (the layer with the normality fx applied) appears to be shifted on the right once I turn on the overlay mode. There is a problem with the effect or i my fault?
thank you
sssssoooooo sweet~!!!
thank you so much~!
But I was wondering if you knew and would find it interesting, in making a tutorial about adding real time reflection to a 3D object. I know you touch on it briefly in this one. but a more serious 3D object like a car driving on a street or smilar scene with precis recreation of reflection. I have nothing against that sweet family of blobs in this one? :o).. But I have been searching the net for tutorials on this matter, But have never come across one with live moving footage reflection. every time someone mention it, it is with a HDRI still images and then using that for lighting and reflection in the 3D programs. I have always be curios on how they do it "at the movies". SO is there anyone else that would find a tutorial on this subject awesome and helpful, if Andrew would do it?
Anyway Thanks for all the inspiring and helpful tutorials on this site. video Copilot rocks.!
Thanks
from a Dude in.
Northern Europe
http://www.youtube.com/forsakentutorials
I would recomend you to at least add a difficulty level or an annotation how long the video is going to be.
This would help beginners like me very much. Thank you for taking the time to read my comment.
:)
greetings from germany
So, I understand this will work with what you have shown, but is it also correct to assume that you could use it for textured 3d models and not just flat surfaces like the wall.
Would you bump map your normal pass and layer it with your actual texture for that to work?
saw is the normality plugin is it only for SC4 or does it work with
AE? saw in Cinema 4D how were I export a 3D model
to after effects? because I try many times but it recognize
it as 2D? do you think you could help me with Cinema 4D
The set and character animation is all hand-painted (in Illustrator). I figure I can create normal maps for those elements pretty quick in Illustrator too, using a quick render of a normal-mapped sphere as a color palette, and with that I'm hoping to light my characters right in AE-- it's a tech puzzle I've been working on for several weeks. Thanks for all the great tips, and wish me luck!
Thanks Andrew, you've taught me so much.
Here is a normal map generator for mac, and it works!!!!
http://www.smart-page.net/smartnormal/fl10.htm
OOOOh YeaH!
Thanks again for the wicked work Andrew!!
ofcourse there are some detail question.
are there some experiences for OS X open source normal generators?
Thanks!
I haven't watched this one yet, but will do soon. I've already donwloaded the Normality Plugin and inserted into my folder, can't wait to start this one!
In short excellent work and thanks for the years of great tutorials every increasing in their greatness!
From Colombia whit love jajajaja