More Tutorials
37. 3D Camera Projection
Transform a single image into 3D space
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47.6. 3D Titles in Cinema 4D!
Now we\'ll see if we can create 3D Text in C4d
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611,874
133. Depth Compositing
Use a Z-pass render to combine 2D stock footage
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544,469
71. 3D Shadows
Cast 3D shadows onto live action footage
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414 Comments
Comment
Ashley
07/27/2015
I follow this step by step in AE CC, I get to 2:54 where you turn "accept lights" off on the BG layer and my text doesn't poke through slightly on the top like it does here- it just turns the whole solid white, then when I switch the transfer mode to multiply, it does nothing at all... the solid and text are all just white with no light... Any ideas?
Ashley
07/24/2015
I follow this step by step in AE CC, I get to 2:54 where you turn "accept lights" off on the BG layer and my text doesn't poke through slightly on the top like it does here- it just turns the whole solid white, then when I switch the transfer mode to multiply, it does nothing at all... the solid and text are all just white with no light... Any ideas?
Dav
07/22/2015
hi, i want to know how you only see yhe video in the screen at minute 4:37.

thanks
Dez
09/26/2014
Perfect. Straight and to the point. Got the exact info I was looking for - plus some!
KC
07/03/2014
Great video, nice and fast.
tattou
03/24/2014
i enjoy this tutorial thnx :)
Padmalochan Nayak
01/23/2014
IT IS A NICE WAY TO SHOWING TUTORIAL
flynn
11/04/2013
when i press f4 then nothing comes up what do i do
craig
05/16/2014
hold your nose and tap your heel three times. if it still doesn't work, chuck a tanty
Jon
10/16/2013
What did you push at 2:56 to get the transfer mode options?
Alusine
07/12/2013
How lovely it is...
10 of 414 Comments Displayed
71. 3D Shadows
• Cast 3D shadows onto live action footage
• Use shadow diffusion and special material options
Posted on Aug 02, 2008
1,061,722
Comments
414 Comments
TUTORIAL NOTES:
When working with lights be sure to change the composition to Adaptive Resolution instead of OpenGL. You may also try using a Spot Light instead of a Point Light.