More Tutorials
118. 3D Set Extensions
Create a 3D set extension with fog using Stock Footage
523
1,303,461
121. Advanced Soft Keying
Key out footage without eliminating the soft reflections
177
657,250
129. Biohazard Logo
Use our new plug-in to extrude a 3D logo
225
710,019
44. Day to Night Conversion
Transform daylight footage to night footage
317
930,041
416 Comments
Comment
naasir hassan
07/05/2016
nice episodes
and fx
Sandra
01/27/2016
Thank you so much, this was very helpful :)
Ashley
07/27/2015
I follow this step by step in AE CC, I get to 2:54 where you turn "accept lights" off on the BG layer and my text doesn't poke through slightly on the top like it does here- it just turns the whole solid white, then when I switch the transfer mode to multiply, it does nothing at all... the solid and text are all just white with no light... Any ideas?
Ashley
07/24/2015
I follow this step by step in AE CC, I get to 2:54 where you turn "accept lights" off on the BG layer and my text doesn't poke through slightly on the top like it does here- it just turns the whole solid white, then when I switch the transfer mode to multiply, it does nothing at all... the solid and text are all just white with no light... Any ideas?
Dav
07/22/2015
hi, i want to know how you only see yhe video in the screen at minute 4:37.

thanks
Dez
09/26/2014
Perfect. Straight and to the point. Got the exact info I was looking for - plus some!
KC
07/03/2014
Great video, nice and fast.
tattou
03/24/2014
i enjoy this tutorial thnx :)
Padmalochan Nayak
01/23/2014
IT IS A NICE WAY TO SHOWING TUTORIAL
flynn
11/04/2013
when i press f4 then nothing comes up what do i do
craig
05/16/2014
hold your nose and tap your heel three times. if it still doesn't work, chuck a tanty
10 of 416 Comments Displayed
71. 3D Shadows
• Cast 3D shadows onto live action footage
• Use shadow diffusion and special material options
Posted on Aug 02, 2008
1,108,996
Comments
416 Comments
TUTORIAL NOTES:
When working with lights be sure to change the composition to Adaptive Resolution instead of OpenGL. You may also try using a Spot Light instead of a Point Light.