[Solved] Maps

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[Solved] Maps

Postby Jack E Hood on 07/18/2012, 12:48 pm

Ok, so I am very confused on how to get my textures inside Element. When I am done textureing a model, how do I render it out so that it will look like Andrews do?

I am a Blender user /:

I would be very happy for any help!

Sam
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Re: Maps

Postby Marc Biorklund on 07/18/2012, 1:00 pm

Hi Sam,

Have you checked out the Element 3D Help page ?
Andrew just updated it with 2 new tutorials. The "Importing Objects & Building Materials" should help you.

Cheers,

Marc.
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Re: Maps

Postby JayDee on 07/18/2012, 1:03 pm

He also mentioned blender in his video :)
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Re: Maps

Postby Marc Biorklund on 07/18/2012, 1:25 pm

JayDee wrote:He also mentioned blender in his video :)

That's right !
The true is I haven't got the time to watch that one yet :)
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Re: Maps

Postby Jack E Hood on 07/18/2012, 2:21 pm

Thanks for the replys!

But that does not help.

I know how to get the models out of blender. But I don't know how to get the textures out /: I have seen the Videos, when he puts his textures in they are all set up and ready to go, how is that done?
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Re: Maps

Postby Marc Biorklund on 07/18/2012, 3:43 pm

Jack E Hood wrote:I have seen the Videos, when he puts his textures in they are all set up and ready to go, how is that done?


Hum... just to make sure we have seen the same video. The texture is a file that is dropped in Element 3D in the material texture section.

1. Select the material that is empty (no texture) on your object
2. Get the texture files on your computer and drop it in the texture section in "diffuse".
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Re: Maps

Postby Jack E Hood on 07/18/2012, 3:57 pm

Right, what I am asking is. how did he get the texture that he is dropping in? It is all mapped out so that when he drops it in it lines up perfict with the model.

Am i making any sense here?

2. Get the texture files on your computer and drop it in the texture section in "diffuse".


How do i get the "texture files" form my 3D program?
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Re: Maps

Postby Dustin Hudson on 07/18/2012, 4:19 pm

The way that jet was textured, is a bit of a "heavy" topic. It involves whats called "UV unwrapping" your model so that your model pieces are laying out flat, and you can paint in your texture onto specific parts via Photoshop, or another image editor. The 3d program will do the unwrapping, but you would have to custom paint the texture in pieces like that. Try googling "UV mapping in blender 2.6" (or what app your using). Heres a good blender resource that seems to go over it pretty good, but is definitely worth doing some more research on:
http://wiki.blender.org/index.php/Doc:2 ... Unwrapping
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Re: Maps

Postby Jack E Hood on 07/18/2012, 4:24 pm

Ok, thanks, this should get me started. :)
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