Adding glows, and realistic objects?

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Adding glows, and realistic objects?

Postby sebasvideo on 07/14/2012, 3:32 pm

I was wondering if there is a way, just with E3D and not buying another plugin, to add a glow to just one material. For example, I got this model of a Star Trek Enterprise ship and after I finished assigning all the textures and changing material properties, there are many lights and thrusters that would look much more real is there was a glow coming out from them.

Besides adding a glow, I would really appreciate some advice on what things to tweak in E3D to make the objects look as real as possible, in this case a spaceship in space. A few lights and depth of field help, but E3D has so many bells and whistles, added to my inexperience in 3D, I'm sure there's gotta be something else I can do to improve it.

Thanks,

Sebastian
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Re: Adding glows, and realistic objects?

Postby AlekB on 07/14/2012, 3:47 pm

Andrew Kramer covers the adding glow technique in one of the tutorials, you should go check that out.
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Re: Adding glows, and realistic objects?

Postby candymanjl on 07/14/2012, 4:14 pm

You may have to duplicate the layer and tweak settings to create a matte or mask and apply the glow to that layer. I don't see why it can't be done.
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Re: Adding glows, and realistic objects?

Postby DMKMedia on 07/15/2012, 3:13 am

I'm just working on a project now
add a new solid
hide it in the layers
mask it around the area
unhide it from the layers
go to mask options play about with settings . feather and expand

then adjust mask position and size with key frames frame by frame

don't make layer 3d it makes things hard work on it in 2d
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Re: Adding glows, and realistic objects?

Postby Thallis on 07/15/2012, 10:26 am

DMKMedia wrote:I'm just working on a project now
add a new solid
hide it in the layers
mask it around the area
unhide it from the layers
go to mask options play about with settings . feather and expand

then adjust mask position and size with key frames frame by frame

don't make layer 3d it makes things hard work on it in 2d


That seems to be a massive work around. As AlekB mention Andrew covers it in a tut.

Duplicate the element layer
Set output to illumination
Ad glow effect
Set transfer mode to Add
Done.

- Ville
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Re: Adding glows, and realistic objects?

Postby sebasvideo on 07/15/2012, 8:09 pm

Thallis wrote:Duplicate the element layer
Set output to illumination
Ad glow effect
Set transfer mode to Add
Done.

- Ville


You are awesome. Thank you. :mrgreen:

Just curious, how does E3D decide what to output when "Illumination" is selected? What is the exact threshold that separates colors that will be shown, and colors that will go black? Is there a way to move that threshold to tell it what brightness amount it should include?
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Re: Adding glows, and realistic objects?

Postby DMKMedia on 07/16/2012, 7:04 am

Thallis wrote:
DMKMedia wrote:I'm just working on a project now
add a new solid
hide it in the layers
mask it around the area
unhide it from the layers
go to mask options play about with settings . feather and expand

then adjust mask position and size with key frames frame by frame

don't make layer 3d it makes things hard work on it in 2d


That seems to be a massive work around. As AlekB mention Andrew covers it in a tut.

Duplicate the element layer
Set output to illumination
Ad glow effect
Set transfer mode to Add
Done.

- Ville


thanks for the info im still new and working on making jobs quicker
live and learn
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Re: Adding glows, and realistic objects?

Postby AlekB on 07/16/2012, 8:11 am

I believe Materials that are emitting light are the ones that get into the illumination pass.
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Re: Adding glows, and realistic objects?

Postby gjh88 on 07/18/2012, 10:12 am

I am having this problem too. When you say a material that is emitting light, I applied illumination to my default material in 3dsmax....brought it into element 3d.....and whenever I select the illumination pass it goes blank with nothing.

Can anybody give a small run through of the process before its imported into Element 3D?

3dsmax -----> AE preferably
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Re: Adding glows, and realistic objects?

Postby gjh88 on 07/18/2012, 11:06 am

I know there is a tutorial on the element 3d help page, but can any1 shed some light on what the process is in 3dsmax -----> AE and show illumination pass?

Do you set a material in 3dsmax to be illuminated?


Whats the process?

Thanks
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Re: Adding glows, and realistic objects?

Postby sebasvideo on 07/18/2012, 5:37 pm

I was wondering, is there a plan to add a glow capability to individual materials within E3D in a future update? I know that each material has an illumination setting, but for what I've seen so far, it just makes the color of the material lighter, but it doesn't look like light is coming from it. The method posted by Thallis is great for now, but it has the disadvantage of having to copy and paste keyframes to the glow layer if the object is animated, but also that some materials may not be visible, like for example a light inside a house that could be emitting a glow out the window, but if the light is not visible from the camera's point of view, then duplicating the layer and adding a glow wouldn't do anything.
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Re: Adding glows, and realistic objects?

Postby klaus brandenburg on 07/26/2012, 4:54 pm

Element doesn't take anything but the name of your material in account. You can add anything in your 3d software but it will not show up in Element. You add materials just to seperate your objects and add textures and appearance inside the plugin. you can add seperate passes from your texture but that's about it.

regarding the glow it's awsome enough that the plugin let's you choose different passes and add a glow to them. you already got a glow in ae so why shift every option into one plugin?
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