Help setting up OBJ file

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Help setting up OBJ file

Postby nzpatm on 06/13/2019, 4:34 pm

Hey guys,

I am no 3d modeller, so I need some advice.

I have a 3d person working for us that has modelled some bathroom furniture that we sell. What I want to do is create a product animation that shows all the different possible variations of a bathroom vanity cabinet that we offer - some with single cabinets, double cabinets, shelves, door units etc. (Heres an example of the type of video I want to create - https://www.youtube.com/watch?v=l312s3yI_GE). I have come up with 4 setup variations that I want to animate between using Element 3d. My 3d specialist has built all these different individual components for me, however, how should I ask her to set up the file for animating between these different components?

Option 1) Separate OBJ files for each of the 4 variations.
Option 2) I have all the different components in a single obj file and then use the mesh view to move the different items in and out.
Option 3) Have each of the different components as separate OBJ files and then assemble the different cabinet setups within Element 3d itself.

I'd appreciate some advice on how you would do this - I'd like to send her instructions as she works from overseas and english is her second language.
nzpatm
 
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Re: Help setting up OBJ file

Postby star+circle on 06/14/2019, 10:42 pm

In terms of keeping track of what you are doing, Option 1 is best. You will get the parts already in the right positions to begin with and you can easily tell which part belongs to which variation.
That's how I would do it, using Groups and Aux channels for animation.
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Re: Help setting up OBJ file

Postby nzpatm on 06/16/2019, 1:46 pm

Thanks star+circle. Is there anything the 3D Modeller needs to do in order to set the files up so I can move individual components, instead of just the entire model, or can I do all those alterations in Element 3d? Also, what about textures? She has textured the files for me already and they look great - I'd love to keep that texture if possible. How is this done?
nzpatm
 
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Joined: 04/5/2011, 12:12 am

Re: Help setting up OBJ file

Postby star+circle on 06/17/2019, 11:14 pm

Element can't separate the subparts (or meshes) in an object unless they are exported that way, so they need to be separate meshes when exported from the modeling software.

In Element, do you know how to access the individual parts? If not, it is the "Mesh mode" on this page https://www.videocopilot.net/docs/eleme ... ene_setup/

You can use that to see which parts are animatable separately and assign them to aux channels for animation.

We're talking about pretty simple animation where you just want to be able to move individual pieces independently.

The one-file-with-all-parts advice doesn't work if you want to rig something with a number of parent levels: in that case it is better to have each part as a separate file, as you need to put the parts inside folders to create parent-child relationships and chains. If you don't have separate files, you will end up with a lot of duplicates, with different parts hidden to show just the part you want to animate. In that case you assign the folders to Aux channels and everything under that folder will follow the animation, subfolders being "children" of higher folders.
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