moon surface as stage for music video

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moon surface as stage for music video

Postby morstua on 03/18/2019, 5:14 am

Hello folks
I have a problem with element 3d

image https://imgur.com/a/YVdBECN

As you can see I am trying to make a virtual set/stage for my music band on the moon's surface. ( this is the song https://soundcloud.com/telayfpa/houston
The first problem is that i have no idea how to set up the scene to make it more realistic...
Second problem, the textures i downloaded are too glossy even if i didn't apply the glossy texture
Third problem, can't see the dusty surface... it's something too smooth (any suggestions on links for material/textures/shaders i should apply?)

Here i found the FREE model of moon surface https://www.turbosquid.com/Download/1133066_26864722 and
and i was looking around for sand's textures and i made my own ao, glossy, etc

any help ???
tHANK YOU
Last edited by morstua on 04/16/2019, 11:34 pm, edited 1 time in total.
morstua
 
Posts: 60
Joined: 08/16/2008, 12:41 pm

Re: moon surface as stage for music video

Postby morstua on 03/19/2019, 11:24 am

i solved by myself the problem with glossy

corona render-> type-> physical shader -> glossiness 0


still textures not sharp...
morstua
 
Posts: 60
Joined: 08/16/2008, 12:41 pm

Re: moon surface as stage for music video

Postby TGlinskas on 03/19/2019, 12:56 pm

Depending on the size of the mesh, your texture might be too small. Look for a tileable texture (or make one yourself) and then adjust the UV coordinates. Using a big texture map will look better, but take up more memory. It's a trade-off of quality vs performance.
TGlinskas
 
Posts: 44
Joined: 07/27/2016, 9:43 pm
System Specs: Build: Element x64 2.2.2 (2160.hotfix)

OS: Microsoft Windows 10 Home 64-bit 10.0.17134

CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
RAM: 32707MB

GPU Vendor: NVIDIA Corporation
GPU: GeForce GTX 1660/PCIe/SSE2
GPU Driver: 25.21.14.1935
GPU RAM: 6144MB
GPU Code: 0

CL0: GeForce GTX 1660 (100.0%) (GL Interop)

Re: moon surface as stage for music video

Postby morstua on 03/22/2019, 1:31 am

TGlinskas wrote:Depending on the size of the mesh, your texture might be too small. Look for a tileable texture (or make one yourself) and then adjust the UV coordinates. Using a big texture map will look better, but take up more memory. It's a trade-off of quality vs performance.



any hint on where i can find a good texture? thank you
morstua
 
Posts: 60
Joined: 08/16/2008, 12:41 pm

Re: moon surface as stage for music video

Postby TGlinskas on 03/23/2019, 1:33 pm

Google tileable sand textures. There are other resources online for creating normal maps, etc. Just search for it, you'll find all kinds of stuff.
TGlinskas
 
Posts: 44
Joined: 07/27/2016, 9:43 pm
System Specs: Build: Element x64 2.2.2 (2160.hotfix)

OS: Microsoft Windows 10 Home 64-bit 10.0.17134

CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
RAM: 32707MB

GPU Vendor: NVIDIA Corporation
GPU: GeForce GTX 1660/PCIe/SSE2
GPU Driver: 25.21.14.1935
GPU RAM: 6144MB
GPU Code: 0

CL0: GeForce GTX 1660 (100.0%) (GL Interop)

Re: moon surface as stage for music video

Postby morstua on 04/16/2019, 11:33 pm

TGlinskas wrote:Google tileable sand textures. There are other resources online for creating normal maps, etc. Just search for it, you'll find all kinds of stuff.

thank you dude
morstua
 
Posts: 60
Joined: 08/16/2008, 12:41 pm


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