Importing to E3D- challenge!
3 posts • Page 1 of 1
Importing to E3D- challenge!
Hi there,
Got this uber simple problem.
Brought just a simple obj sphere with clear topology from blender to E3D.
Problem is that E3D gives that one extra line to each polygon?
E3d surface options wont let me remove that one cross line in each polygon..
Is there a way to have objects with clear square topology into E3D?
Thanks,
K
Got this uber simple problem.
Brought just a simple obj sphere with clear topology from blender to E3D.
Problem is that E3D gives that one extra line to each polygon?
E3d surface options wont let me remove that one cross line in each polygon..
Is there a way to have objects with clear square topology into E3D?
Thanks,
K
- stolestone
- Posts: 6
- Joined: 06/10/2014, 6:14 am
Re: Importing to E3D- challenge!
Hello stolestone,
you can Export an obj from a 3D Software with quad or triangles,
but if you Export obj's with quad (you said 'clear square topology')
Element 3D auto-triangulate these quad obj's during Import.
See here:
https://www.videocopilot.net/docs/eleme ... lement_3d/
Hans
you can Export an obj from a 3D Software with quad or triangles,
but if you Export obj's with quad (you said 'clear square topology')
Element 3D auto-triangulate these quad obj's during Import.
See here:
https://www.videocopilot.net/docs/eleme ... lement_3d/
Hans
- hans123
- Posts: 1125
- Joined: 12/28/2012, 1:37 am
- Location: Paris / France
Re: Importing to E3D- challenge!
E3D doesn't support quads: You will have to fake it with a texture map if you want that outcome.
- star+circle
- Posts: 935
- Joined: 12/6/2014, 3:07 pm
- Location: Finland
3 posts • Page 1 of 1