Shadows and AO in Ray-Traced mode acting weird

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Shadows and AO in Ray-Traced mode acting weird

Postby toiletgranny on 10/14/2018, 7:11 am

Hello,

I've been using E3D for quite some time now. I've never experienced any issues with Shadows and AO in Ray-Traced mode until now. What's happening — shadows and AO is being sort of "cut" in half, vertically. This is happening both with new projects and with projects I've created earlier in the past.

Image

I'm using E3D v2, AE CC2017 with macOS 10.14 (Mojave).

What I think may be relevant is the fact, that I've recenly updated my OS to macOS Mojave.

Does anyone know what may be the reason causing this issue?

Best regards,
Adam
toiletgranny
 
Posts: 3
Joined: 10/14/2018, 6:55 am
System Specs: OS: OS X 10.14

CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
RAM: 16384MB

GPU Vendor: ATI Technologies Inc.
GPU: AMD Radeon Pro 560 OpenGL Engine
GPU Driver:
GPU RAM: 4096MB
GPU Code: 0

CL0: AMD Radeon Pro 560 Compute Engine (23.5%) (GL Interop)
CL1: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (20.8%)
CL2: Intel(R) HD Graphics 630 (55.7%)

Re: Shadows and AO in Ray-Traced mode acting weird

Postby Mkramer on 10/16/2018, 3:52 pm

We'll check this out! Thanks for the info!
Mkramer
 
Posts: 114
Joined: 08/1/2008, 10:51 am
Location: Southern California

Re: Shadows and AO in Ray-Traced mode acting weird

Postby toiletgranny on 10/23/2018, 10:19 am

Hey, is there any update on this issue?
toiletgranny
 
Posts: 3
Joined: 10/14/2018, 6:55 am
System Specs: OS: OS X 10.14

CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
RAM: 16384MB

GPU Vendor: ATI Technologies Inc.
GPU: AMD Radeon Pro 560 OpenGL Engine
GPU Driver:
GPU RAM: 4096MB
GPU Code: 0

CL0: AMD Radeon Pro 560 Compute Engine (23.5%) (GL Interop)
CL1: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (20.8%)
CL2: Intel(R) HD Graphics 630 (55.7%)


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