Page 1 of 1

ORB - Receive specific lights only

PostPosted: 12/6/2019, 6:19 pm
by TheDeacon

Maybe I'm missing it, not sure but I have a spaceship model that I've put together with lighting using spot lights, linked to the group Null for element. Works great. However, when this spaceship approaches a planet, all the lights I've linked to the Null, affect the Orb. Is there a way to isolate these lights from doing this or affecting other assets in the scene while still using a single light linked to Optical Flares to act as the single light in the scene?

I'm happy to share out the project file if that would help. Any assistance greatly appreciated. Cheers!