Help: Volumetric Shadows with Element 3D

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Help: Volumetric Shadows with Element 3D

Postby devonastro on 05/5/2015, 11:54 am

Hey everyone!

I am trying to get some Element 3D asteroids I have in the foreground of this scene (see image below), to cast volumetric shadows from the scene's light/Optical Flare.


The image below shows the effect I am trying to achieve, basically the shadow is casted through the atmosphere creating a lingering shadow beneath the subjects.


I have tried to find some tutorials on this but most at simple tutorials on how to cast shadows onto background or other objects. I am thinking I need to use Trapcode Shine somehow but I have no idea which layer to place it on in order to achieve this look...

If you have any suggestions, even if they don't use Element 3D, Shine or Optical Flares, please send them my way.


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System Specs: Element 3D Build: Element x64 1.6.2 (490)

OS X 10.9.4
Intel i7 @ 3.5 GHz
RAM: 32 GB

NVIDIA GeForce GTX 780M OpenGL Engine

Re: Help: Volumetric Shadows with Element 3D

Postby Farmfield on 05/5/2015, 5:09 pm

*** Demos, RnD & tests: ***
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Re: Help: Volumetric Shadows with Element 3D

Postby star+circle on 05/5/2015, 11:10 pm

You can also consider the option of creating CC light rays from object masks and inverting the output so that the light rays become "shadows."
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Re: Help: Volumetric Shadows with Element 3D

Postby LordEdington on 05/6/2015, 5:59 am

You could also duplicate your E3D layer, make it jet black and then do a faded zoom CC radial blur.
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