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Postby nrayking on 10/2/2018, 6:02 am

With the release of Orb, we've been excitedly developing new and original planet textures in 16K! Here's a render we created using Orb and the first of the new textures:

https://www.unroutine.net/news/2018/9/3 ... evelopment
Attachments
Decimus.jpeg
nrayking
 
Posts: 4
Joined: 10/1/2018, 2:05 pm
System Specs: Build: Element x64 2.2.2 (2155.hotfix)

OS: Microsoft Windows 10 Home 64-bit 10.0.17134

CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
RAM: 16235MB

GPU Vendor: NVIDIA Corporation
GPU: GeForce GTX 1050/PCIe/SSE2
GPU Driver: 23.20.16.4973
GPU RAM: 4096MB
GPU Code: 0

CL0: Intel(R) HD Graphics 630 (47.6%) (GL Interop)
CL1: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (4.8%)
CL2: GeForce GTX 1050 (47.6%)

Re: unroutine.net

Postby ctarv419 on 10/5/2018, 6:04 am

16K is pretty impressive. Looking forward to seeing them. Speaking of 16K, does anybody have any input on workflow with super high resolution maps to make After Effects play nice? I've done all my playing with Orb with 4K proxies then sub in high res maps for final render, but when I use super high res maps with more than two or three instances of Orb I still get my machine grinding to a halt. I am on a pretty beefy machine... I wasn't expecting to have Orb crush it so bad.
I really miss being able to have an Avatar : (
ctarv419
 
Posts: 95
Joined: 02/1/2014, 10:25 pm
Location: Lake Charles, Louisiana USA
Twitter: ctarv419
System Specs: Build: Element x64 2.2.2 (2160.hotfix)

OS: Microsoft Windows 10 Pro 64-bit 10.0.17134

CPU: AMD Ryzen Threadripper 1950X 16-Core Processor
RAM: 65410MB

GPU Vendor: NVIDIA Corporation
GPU: TITAN Xp/PCIe/SSE2
GPU Driver: 24.21.13.9836
GPU RAM: 12288MB
GPU Code: 0

CL0: TITAN Xp (100.0%) (GL Interop)

Re: unroutine.net

Postby nrayking on 10/14/2018, 12:41 am

Hi, ctarv419! We've encountered similar dilemmas when working with Orb. Using low-resolution substitutes when arranging a scene and then replacing these with high-resolution textures before rendering has worked well for us so far, although we've noticed that Orb can occasionally experience somewhat unpredictable problems. For instance, we've seen that loading higher-resolution textures into Orb will sometimes cause After Effects to hang as it attempts to render a new frame preview, can cause the Orbs in play to change to a single solid color, and periodically makes all Orbs suddenly disappear.

On another note, we've released two new planet textures that are available here - https://www.unroutine.net/products/
Here are two renders we created using these new textures!
Attachments
Neo.jpg
Luna.jpg
nrayking
 
Posts: 4
Joined: 10/1/2018, 2:05 pm
System Specs: Build: Element x64 2.2.2 (2155.hotfix)

OS: Microsoft Windows 10 Home 64-bit 10.0.17134

CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
RAM: 16235MB

GPU Vendor: NVIDIA Corporation
GPU: GeForce GTX 1050/PCIe/SSE2
GPU Driver: 23.20.16.4973
GPU RAM: 4096MB
GPU Code: 0

CL0: Intel(R) HD Graphics 630 (47.6%) (GL Interop)
CL1: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (4.8%)
CL2: GeForce GTX 1050 (47.6%)

Re: unroutine.net

Postby nrayking on 02/14/2019, 10:48 pm

We are pleased to announce the release of the first installment of Shipyard for Element 3D!

Shipyard is a library of Model and Material presets for Element 3D created to streamline the design process for artists who work with spaceship concept art, short films, and more.

More information can be found here: https://www.unroutine.net/shipyard
Attachments
ShipyardPromo7Downscaled.png
ShipyardPromo5Downscaled.png
nrayking
 
Posts: 4
Joined: 10/1/2018, 2:05 pm
System Specs: Build: Element x64 2.2.2 (2155.hotfix)

OS: Microsoft Windows 10 Home 64-bit 10.0.17134

CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
RAM: 16235MB

GPU Vendor: NVIDIA Corporation
GPU: GeForce GTX 1050/PCIe/SSE2
GPU Driver: 23.20.16.4973
GPU RAM: 4096MB
GPU Code: 0

CL0: Intel(R) HD Graphics 630 (47.6%) (GL Interop)
CL1: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (4.8%)
CL2: GeForce GTX 1050 (47.6%)


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