OBJs importing inside out/backwards

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OBJs importing inside out/backwards

Postby matty1000 on 01/11/2016, 2:08 pm

it seems when i import OBJs they are sort or backwards or inside out.....

this is useful on one hand because if i import a car it puts the steering wheel on the other side which i need, because im in ireland and our steering wheels are on the other side (compared to america & most of the world)

however it also causes some problems as in any numbers , text or logos will be backwards


any ideas?
matty1000
 
Posts: 11
Joined: 01/7/2016, 10:01 pm
System Specs: Build: Element x64 2.2.2 (2140.develop)

OS: Microsoft Windows 7 Home Premium 64-bit 6.1.7601

CPU: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz
RAM: 8173MB

GPU Vendor: NVIDIA Corporation
GPU: GeForce GT 525M/PCIe/SSE2
GPU Driver: 10.18.13.5435
GPU RAM: 2048MB
GPU Code: 0

CL Error: no valid OpenCL devices

Re: OBJs importing inside out/backwards

Postby plae57 on 01/11/2016, 3:03 pm

No screen shot, no system specs, just "it doesn't work, how do I fix it..." I would guess it is a normal issue or a graphics card issue. I believe you can flip or revers the normals when you import. But including more information will probably get you a better answer.
plae57
 
Posts: 574
Joined: 08/4/2014, 4:12 am

Re: OBJs importing inside out/backwards

Postby Farmfield on 01/11/2016, 3:58 pm

Do you mean your models are scaled at -1 or that the normals, the direction of the surfaces, are inside out?

I'm guessing the latter and there's a setting for handling incorrectly displayed normals in Element 3D, you got more info on that in this section of the help-...

http://www.videocopilot.net/docs/elemen ... eshooting/

But it you got scaling problems, this is likely an issue created by your 3D application, it varies wildly how applications handle normals when exporting obj, fbx, etc...

@Plae

Really, you want hardware spec's? I think this problem was to "normal" for you. :D
*** Demos, RnD & tests: www.vimeo.com/farmfield ***
Farmfield
 
Posts: 2284
Joined: 06/8/2014, 1:44 pm
Location: Sweden

Re: OBJs importing inside out/backwards

Postby matty1000 on 01/15/2016, 2:49 pm

plae57 wrote:No screen shot, no system specs, just "it doesn't work, how do I fix it..." I would guess it is a normal issue or a graphics card issue. I believe you can flip or revers the normals when you import. But including more information will probably get you a better answer.


my specs are written on the right hand side of the screen
matty1000
 
Posts: 11
Joined: 01/7/2016, 10:01 pm
System Specs: Build: Element x64 2.2.2 (2140.develop)

OS: Microsoft Windows 7 Home Premium 64-bit 6.1.7601

CPU: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz
RAM: 8173MB

GPU Vendor: NVIDIA Corporation
GPU: GeForce GT 525M/PCIe/SSE2
GPU Driver: 10.18.13.5435
GPU RAM: 2048MB
GPU Code: 0

CL Error: no valid OpenCL devices

Re: OBJs importing inside out/backwards

Postby Farmfield on 01/15/2016, 2:55 pm

matty1000 wrote:my specs are written on the right hand side of the screen

Don't worry, this isn't a hardware problem, this is an issue with your mesh normals. There's just no situation where your graphics card is showing 3D models inside out due to compatibility issues - or if there is, it alluded to come to my attention doing this kinda crap for 25+ years... ;)
*** Demos, RnD & tests: www.vimeo.com/farmfield ***
Farmfield
 
Posts: 2284
Joined: 06/8/2014, 1:44 pm
Location: Sweden


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