Best way to replicate this effect

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Best way to replicate this effect

Postby lfkfotography on 06/16/2020, 9:06 pm

Wondering the best was to replicate the panning effect seen at 1:21 - 1:23 on this video (https://www.youtube.com/watch?v=SkF7q9vIlxg)

I have some 3DS Max building model to use. I want to be able to replicate the depth of field blurring and insert haze\fog etc between the foreground and back grounds buildings.

Should I render foreground and background separately and combine them as separate layers and put fog\haze elements between the layers? Any other suggestions? BTW I don't have Element 3D to render in after effects, got to be done in 3DSMAX (student license so free).

Looking for the most efficient way to replicate such an effect so I can repeat it easily (lots of panning shots in my project)

Thanks.
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Re: Best way to replicate this effect

Postby JPT7505 on 06/20/2020, 8:33 pm

I would imagine the fog was created within the 3d program but if not you can set up a depth pass aov or an object ID for the buildings.
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