Breaking Walls Simulation (3dsmax Physics calculation)

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Breaking Walls Simulation (3dsmax Physics calculation)

Postby spikey on 08/14/2008, 12:49 am

Here is a little work I did last night. I used reactor to simulate the breaking physics. For the crack objects I used Rayfire and the debris I used particle flow. I didn't use fumefx for the dust and smoke ( though it would have save me tons of time if I did ) but I tried it with the on board Effect application of 3dsmax (ahh so weak compared to fumefx). I guess thats all I need to say..
Oh! I used AE of course for compositing and Twitch from VCP also the sound is a different mixed from Desinger Sound Fx again from VCP.
You're not an artist until you forget to sleep

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Re: Breaking Walls Simulation (3dsmax Physics calculation)

Postby JanHoos on 08/14/2008, 1:10 am

Nice! Looks very real!
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Re: Breaking Walls Simulation (3dsmax Physics calculation)

Postby Tikster on 08/14/2008, 6:11 pm

:o Looks sweet dude!
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Re: Breaking Walls Simulation (3dsmax Physics calculation)

Postby narenn on 08/17/2008, 9:15 am

looks good. Maybe a little more debris would do...
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