Planet Render (Element 3D)

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Planet Render (Element 3D)

Postby ChristianDvorak on 07/13/2016, 4:48 pm

After seeing the Saber trailer, I was inspired to make a planet shot inside of After Effects. Turns out that I did not use Saber for this test, but I am fairly happy with the result that I got. I want to go back and add in a custom UHD Planet Map rather than a 1080p one to avoid the slight blur that occurs on the texture. I also am going to go back and create a normal map for my custom planet map to get more depth on the planet surface. There is motion to the shot, but for the sake of this being an early render test, I have decided just to render out a single frame. Any constructive criticism would be greatly appreciated! Take a look: https://www.flickr.com/photos/126261710@N08/27677770904/in/dateposted-public/

Image
ChristianDvorak
 
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System Specs: Build: Element x64 2.2.2 (2140.develop)

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CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
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GPU Vendor: NVIDIA Corporation
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GPU Driver: 10.18.13.5382
GPU RAM: 8192MB
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CL0: Quadro M4000 (100.0%) (GL Interop)

Re: Planet Render (Element 3D)

Postby chrisb_88 on 09/8/2016, 10:23 am

Very nice!

Any chance you could give a quick walk through of how you achieved this?
Was it simple AE lighting to achieve the falloff on the planet?
PSD background for the stars?

Keep up the good work!
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Re: Planet Render (Element 3D)

Postby ChristianDvorak on 09/12/2016, 3:34 pm

chrisb_88 wrote:Very nice!

Any chance you could give a quick walk through of how you achieved this?
Was it simple AE lighting to achieve the falloff on the planet?
PSD background for the stars?

Keep up the good work!


To get this look, I used a high-poly sphere in Element 3D with two layers of textures, one for the terrain, and one for the clouds. Then I adjusted the lighting within Element 3D to get a good amount of darkness on the half of the planet that would not be lit.

This gave me a sphere with a very harsh black edge of where the shadow hit, and to smooth it out, I just added in a black solid with a good amount of feathering and roto'd it around the planet. Since my planet was pitch black on the shaded side, I didn't have to worry a whole lot about getting the roto shape perfect all the way around, I only really had to focus on the harsh shadow edge.

Then I did the same thing with a white layer and just roto'd it to match up with where the light was hitting the planet.

As for the stars, I used Trapcode Form, set the size Z really small, and dispersed the particles, increased opacity random and size random, and dropped it in behind the planet. Then add in a simple flare and it came together quite nicely. I wish that I could be able to work on this shot some more to get a final result, but I am currently working on a very, very complicated project (I will post a thread about it soon enough once I get more done).
ChristianDvorak
 
Posts: 3
Joined: 07/13/2016, 4:28 pm
Twitter: https://twitter.com/DvorakVFX
System Specs: Build: Element x64 2.2.2 (2140.develop)

OS: Microsoft Windows 10 Home 64-bit 10.0.10586

CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
RAM: 32708MB

GPU Vendor: NVIDIA Corporation
GPU: Quadro M4000/PCIe/SSE2
GPU Driver: 10.18.13.5382
GPU RAM: 8192MB
GPU Code: 0

CL0: Quadro M4000 (100.0%) (GL Interop)


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