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(Zelda) Volvagia Film Project: Navi The Fairy Scene

PostPosted: 07/13/2016, 4:10 pm
by stridermax
Hello Everyone. The composition worked on uses blender Blender for modeling, texturing, and animating and the Compositing was done in After Effects. I'm not really a blender Animator so there is of course some problems, but for my first heavily animated character in 3 years I have learned a lot.

Special thanks to Rachel Lamb​ for helping me out with some Voice Acting for the (Zelda) Volvagia Project! This film project will be completed and uploaded sometime in August! I hope your excited. I'm planing to do a series with a Zelda theme. All your support is much appreciated. Thanks to all my crew who helped with this as well. Without you this project would not exist. :D


Re: (Zelda) Volvagia Film Project: Navi The Fairy Scene

PostPosted: 07/14/2016, 8:58 am
by Duncan
Hey! Listen!

Not bad. The arms look very stiff. Have you tried filming a person or even yourself for reference? I like the visual look you established, good luck with the project :)

Re: (Zelda) Volvagia Film Project: Navi The Fairy Scene

PostPosted: 07/24/2016, 11:11 am
by stridermax
Duncan wrote:Hey! Listen!

Not bad. The arms look very stiff. Have you tried filming a person or even yourself for reference? I like the visual look you established, good luck with the project :)


You're very right I went back in and tried my best to clean some stuff up! :D thanks for the advise.

Re: (Zelda) Volvagia Film Project: Navi The Fairy Scene

PostPosted: 07/24/2016, 11:27 am
by stridermax
Also if you wanna check out the other behind the scenes check out shot 27 here: viewtopic.php?f=20&t=127005 :idea:

Re: (Zelda) Volvagia Film Project: Navi The Fairy Scene

PostPosted: 08/1/2016, 6:08 pm
by WilmonBlack
Looks good, I will say that the first thing that stood out to me is that for all the depth the shot has, the fire looks very flat. Adding some glow. DOF, bumping up the exposure in those areas would go a long way to help. Depending on how your footage was shot, you could work in a linear color workflow and CC the footage afterwards, it preserves a lot of detail when compositing 2-D elements in shots when you work with transparency modes.