San Andreas Style 3ds Max Scene

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San Andreas Style 3ds Max Scene

Postby macman888 on 06/26/2016, 4:44 pm

[url][url=https://flic.kr/p/JqQ4Ev]Image[/url]Skyline Collapse by Andy Mac, on Flickr[/url]

Thought i'd share a screenshot of the new personal project i'm working on. Used PullDownIt V3.7 Fume 4.0 3ds Max 2016.
macman888
 
Posts: 6
Joined: 03/28/2016, 2:27 am
System Specs: i7 8 Core 4770, 16 GB Ram, SSD Drive, GFX 680 4GB Ram. 3DS Max, Pull Down it, Fume 4.0, AE

Re: San Andreas Style 3ds Max Scene

Postby Farmfield on 06/27/2016, 2:56 pm

PullDownIt was a mess when I last messed with it - Rayfire was on a whole other level. Though in Max, nothing beats volume breaker in TP - imo... :D

*** Demos, RnD & tests: www.vimeo.com/farmfield ***
Farmfield
 
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Re: San Andreas Style 3ds Max Scene

Postby macman888 on 06/28/2016, 5:02 am

I've seen some really amazing sims with TP but haven't had time to get my head around it. PDI is pretty fast and i prefer the control over the demolition to RayFire.

Allan Mckay has some amazing TP tutorials which i must watch!
macman888
 
Posts: 6
Joined: 03/28/2016, 2:27 am
System Specs: i7 8 Core 4770, 16 GB Ram, SSD Drive, GFX 680 4GB Ram. 3DS Max, Pull Down it, Fume 4.0, AE

Re: San Andreas Style 3ds Max Scene

Postby Farmfield on 06/28/2016, 7:45 am

As awesome as Allan is, he's always been more of a Pflow guy, so he's not always very efficient in TP. So for TP one of the guru's are Hristo Velev. He's done a lot of great tutorials over the years, many of which are available on his old site...

http://velevfx.com/topics/tutorials/tp/

Hristo also maintains an archive of TP genius Andrew Melnychuk’s TP tutorials on the same site...

http://velevfx.com/topics/tutorials/tp/andrewtptuts/

And don't be discouraged by the fact they are 3-4-5 years old, in regard to workflow, TP hasn't changed at all. There has been additions, the implementation of the soft body, cloth and liquid solvers, over the last couple of years - but aside from those additions, TP hasn't changed much over the last 10 years or so... They got it "right" very early. ;)

But yeah, definitely worth getting into. TP is the only thing I miss from Max, having migrated to Houdini. :)
*** Demos, RnD & tests: www.vimeo.com/farmfield ***
Farmfield
 
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Joined: 06/8/2014, 1:44 pm
Location: Sweden


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