Lighting of a virtual set in E3D - tips anyone?

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Lighting of a virtual set in E3D - tips anyone?

Postby Life Effects on 03/4/2016, 1:58 am

Hi folks,

i have started a project where i use a daz model as virtual set. I managed to import the model with all textures into element.

http://www.instagram.com/p/BCfrb1FteR6/?taken-by=life.effects

First textures remapped
http://www.instagram.com/p/BChmrRUNeQL/?taken-by=life.effects

And now the the point where i could need a few tips. I want to recreate the lighting as shown in here
http://www.instagram.com/p/BCfKQdQteX6/?taken-by=life.effects

I guess i have to tweak light position, setting and material attributes a lot before ich can achieve this
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Re: Lighting of a virtual set in E3D - tips anyone?

Postby Guitarboy2828 on 03/4/2016, 4:26 am

Wow, there is A LOT going on in that scene.. It looks like a strong overhead softbox and a strong yellow light from behind the lady. Then AO for sure! Then you'll have to start tweaking, adding lights in all sorts of places to make areas pop.
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Re: Lighting of a virtual set in E3D - tips anyone?

Postby Life Effects on 03/4/2016, 4:53 am

This is the model at daz.com
http://de.daz3d.com/sci-fi-interior-2015

There are more Screenshots. It looks as if the scene is mainly lit by the "sun" coming through the window. I tried a giant spot light which already could cast some nice shadows but the light works as if the model had no top at all. Do i have to activate somehow the materials to block direct light?
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Re: Lighting of a virtual set in E3D - tips anyone?

Postby Life Effects on 03/4/2016, 5:39 am

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Re: Lighting of a virtual set in E3D - tips anyone?

Postby Guitarboy2828 on 03/4/2016, 12:49 pm

If you look at the reference of the same angle of what you've done. There is a strong light from the right (you can see the highlights on the railing) and also the long, hard shadows on the top railing. Otherwise, he has come Colour Correction and some hazey fog affect.
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Re: Lighting of a virtual set in E3D - tips anyone?

Postby Life Effects on 03/4/2016, 6:02 pm

The light from the right comes from the windows.
There is my problem. The spotlight reaches every spot without getting blocked. I don't see why.
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Re: Lighting of a virtual set in E3D - tips anyone?

Postby shawnbooth76 on 05/5/2016, 5:05 pm

You're going to need a lot of lights. That's a Stonemason set and in it, every single light is an actual light.

I suggest you load that prop in Daz and play around with it for a bit and then go back to AE and play with lights some more. Have you positioned your light outside of the set and boosted the intensity a lot?
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Re: Lighting of a virtual set in E3D - tips anyone?

Postby Life Effects on 05/7/2016, 3:23 am

Correct.

I am about to start to really work on this project. In the beginning i thought i might be able to create a overall lighting to create that feel independant of the camera. But i guess that's to much to ask. So i will try to build the scenes seperately.
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Re: Lighting of a virtual set in E3D - tips anyone?

Postby star+circle on 05/9/2016, 12:11 am

Element only supports 8 lights, so you'll have to work with that. I'd try and determine what the most important lights are and start with that.

For the smaller lights, you could fake it with backlight lighting elements or optical flares.

Although if you're really desperate you can get around that 8-light limitation by duplicating the entire set and precomping it with the lights and camera for every set of eight lights and blending the precomps together with an additive-type blending mode (lighten/screen/add).
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