Underwater volcano

Post unfinished videos and tests

Underwater volcano

Postby insertmesh on 05/28/2018, 2:44 am

Hi there,

first post on this forum, just saying hi...I actually started my career with tutorials from videocopilot, although I moved away from compositing into 3D, so thanks Andrew Kramer...;)

I wanna share a WIP for my upcoming 3D animated short film about Tardigrades:


I´m pretty far in with this shot, but I´m also at a point where I am not sure where else to take this.

Overall I think for my next epic establishing shot I wanna refine concept art first, before going in knee deep, as I think some of the issues with this shot might not be fixable by compositing now and are rather an issue with composition.

There are still 2-3 render bugs in here (volcanic vent smoke not moving), and I still wanna add a couple of elements:

1. I still don´t have enough density in the water, so I wanna add some underwater plankton/smoke elements, to break up the environment fog, that is purely composited using the Zbuffer and some 3D volume lights.
2. I wanna add some more dust elements with finer dust.

I am not completely sure how to add these FX just now: Should I just use some 2D plates (some slowed down Smoke elements from VC for example) and place them in the 3D scene, since the other way around just didn´t work out yet? Tried several solutions to sync AE comp up with my 3D camera, but none of them worked right, if you have any experience getting camera from 3ds Max to AE, please let me know...;)

Or if I should go the long route and simulate and render all elements in 3D?

But most of all, I´d like to get some feedback on how to improve on the compositing aspect...

You can also watch more Wip on our website:


And if you´re interested in collaborating on this volunteer based project, you can drop me a line or directly apply on Artella:

https://www.artella.com/project/d0ffefa ... 8260f73a5f
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