Element 3D comes with many advanced material options to make your models look as good as possible. By tweaking the settings of each texture component, you can achieve stunning results.
Drag PNG or JPEG files to these slots to add realistic variation to your texture. See Physical Shaders or Standard Shaders for more specific info.
DIFFUSE
Texture map affects color of material.
GLOSSINESS/REFLECTIVITY
Texture Map affects how light affects and reflects light.
ILLUMINATION
Bright parts of the map will brighten material.
NORMAL BUMP
Normal maps create bump on the surface of materials.
OCCLUSION
Darkens parts of the map, used if model has baked AO maps.
ENVIRONEMNT
Choose a custom reflection for a specific material.