
Physical Environment
![]() Environment maps are images that wrap around your entire 3D world. A 2:1 ratio equirectangular image that is formatted to wrap seamlessly works best. Physical Evironments are used to light the models in the scene along with scene AE lights. ![]() Show in BG Override Layer
If you wanted to use a layer as the Environment map, you can choose a layer in your project from the Override Layer drop down to activate it. Another way to do this would be to use the Custom Texture Maps slots. ![]() ![]() |