Example Renders are from the Element 3D model pack, Metropolitan.
Turns on the glow.
Determine whether the glow originates from an Illumination map defined in the Scene Setup with the Illumination option, or on all bright parts of the model with the Luminance option.
How much glow.
How much the glow spreads.
Higher value will create a more horizontal glow, lower value will be more vertical.
Controls the intensity threshold. Numbers close to 1 will have less glow.
Amount the glow bleeds through the threshold.
Lets you pick a color that will affect the glow color.
Choose between Tint and Multiply to get different looks.
Control the intensity of the color of the glow.
Boosts the gamma of the glow making it brighter.
You can change the quality of the glow from High to Low if you need the performance to be improved temporarily.
Increases glow area source making it brighter.
This creates a "chromatic aberration" like glow around your object.
How much Chromatic Diffraction
How much it expands out.
Determines how soft or sharp the Chromatic Diffraction is.
Creates an additional glow which can be used to create a tight inner hotspot.
How much additional Highlight glow.
How far the Highlight glow spreads.
Controls the Highlight intensity threshold. Numbers close to 1 will have less glow.
Highlight Threshold Softness
Amount the Highlight glow bleeds through the threshold.