The element Scene Setup features a custom user interface that allows you to assign 3D Objects into an output group. Object groups are like layers, giving users the ability to animate or control 3D objects independently through the Plug-in Effects Controls. This is useful when you want multiple Objects to animate or interact in the same scene with independent controls. The user interface also serves to extrude Shapes and create custom materials.
The preview window allows you to view your 3D models and view material looks. You can control the Brightness, hide or show the Environment map, change the Lighting Setup, Background color, whether to load the full textures or not with the Draft Textures option, or show your object’s anchor point with the Grid option. Remember these viewport options are purely for preview only, those settings will not affect your model once you are back into After Effects.
PREVIEW WINDOW SHORTCUTS
• Rotate model by Click+Dragging with the mouse.
• Rotate environment and lighting by Right Click+Dragging with the mouse.
• To zoom camera, use the scroll wheel Up and Down.
• To Pan the model, drag with the middle mouse button.
• To rotate a model off axis, hold down Shift and Click+Drag with the mouse button.
The model browser shows available 3D models that are ready to use with a single click. The model browser is helpful for organizing and finding models quickly without having to open them individually.
The Material Browser has two tabs, Scene and Presets. The Scene tab is materials that are being used currently or have been created. They can be clicked on and adjusted, assigned to models by right clicking or dragging, duplicated, and deleted.
The Presets tab are pre-made materials and bevels that are either default from Element, from the Pro Shaders material pack, or custom saved by the user. (Saving Presets below).
The Scene panel is where all of your models will be. This is where you will be able to click on your models to adjust the model settings in the Edit window by clicking on the model name. You can set the group number, whether it is a particle or replicator shape, put materials in slots, and rename, duplicate, or save bevel presets.
The Edit and Scene panel work very hand in hand. You can click on the model name in the Scene panel to adjust the model settings in the Edit plane such as the Anchor Point and Model and Surface Mapping. You can click on the material slots in the Scene panel to adjust the material settings in the Edit panel such as adding texture maps from files, or adjusting reflection.