Video Copilot - Tools for Digital Artists
Surface & UV Mapping
TEXTURE MAPPING
This adjusts how your texture wraps around your object. There are Box, Sphere, Plane, and per Polygon mapping options under the dropdown.




UV mapping vs. Box
For example, to the left is the difference between the default UV mapping and the Box (Preserve Aspect Ratio) option. The checkerboards are overlayed just to show the difference in which they wrap.





 
 
UV REPEAT
Adjust how many times the the material will repeat. This will tile the material.

 
UV OFFSET
Shifts the position of the texture.

 
AUTO NORMALS
This auto-calculates the normals for shading based on a mesh’s geometry.  This can be used as a solution to generate smoothing if your model was not able be exported with smoothing groups or normals. This may prove helpful in many scenarios, although it is more efficient to have the normals and smoothing fixed before importing into Element.



For more info and uses for Auto Normals and Edge Threshold see 3D Object Troubleshooting and Exporting 3D Objects for Element 3D.
 
EDGE THRESHOLD
Adjusts the angle at which auto normals will generate a sharp edge.
 
INVERT NORMALS
Inverts all polygon normals
 
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