Video Copilot - Tools for Digital Artists
Advanced Material Options
Force Opacity
Adjust transparency of polygons the material is mapped to. (Note: Transparency is a bit of a limited function in Element due to some current gpu limitations and may not yield results like you would find in a full 3d program). Also see Render Order for alternate looks when using multiple transparent objects in a scene.

Adjust the amount of smoothing for polygons associated with this material

Alpha Threshold
Converts semi-transparent areas of the map into completely transparent or completely opaque areas. See Opacity Maps for more info.

Matte Shadow
Force object to render invisible but receive ambient occlusion or occlude objects that intersect. 



You may want to adjust the position of your floor object before turning Matte Shadow on since it will render invisible. Make sure you have Ambient occlusion turned on in the Render Settings as well to catch on the floor. 
3D Truck Composite
• Use 3D Camera tracking in AE CS6 and Camera Tracker
• Setup and align ground plane and adjust 3D coordinates
• Build Matte Shadow object (ambient occlusion)

Ignore AO
Material is not affected by ambient occlusion.

AO Amount
Control the amount of ambient occlusion this material will use on the polygons it is mapped to in relation to the main ambient occlusion settings in Element effects control panel render settings.

Glow Amount
Control the amount of glow this material will use in relation to the main Glow settings in Element effects control panel render settings.

Draw Backfaces
Force an object to render the backside of polygons for one-sided surfaces.

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