
Glow
![]() Example Renders are from the Element 3D model pack, Metropolitan.
Turns on the glow.
Glow From ![]() Determine whether the glow originates from an Illumination map defined in the Scene Setup with the Illumination option, or on all bright parts of the model with the Luminance option. Glow Quality ![]() You can change the quality of the glow from High to Low if you need the performance to be improved temporarily. Intensity
How much Chromatic Diffraction Spread How much it expands out. Soften Determines how soft or sharp the Chromatic Diffraction is. Highlight Intensity
How much additional Highlight glow. Highlight Radius How far the Highlight glow spreads. Highlight Threshold Controls the Highlight intensity threshold. Numbers close to 1 will have less glow. Highlight Threshold Softness Amount the Highlight glow bleeds through the threshold. |