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Showing 25 of 211 Responses to "3D Crater p2"
sam21
09/07/2011
i am using 3ds max 2009, i know it is old :) and i am facing a Syntax Error while importing boujou script to 3ds max 2009. is there any way that i can fix this or the only solution is to upgrade the software.. please help
and btw thanks for your tutorials they are really helpful
I would also like some cinema 4D tutorials. This tutorial doesn't really translate into cinema 4D.
imran
04/22/2011
i tried as HAAARRRDDD As i could to make this effect but i couldn't i don't know what is missing and all the tracking goes wrong and everything the thing is ....I FAILED TO MAKE THIS EFFECT....
Hi! All the site is awesome i go here every day to watch and read stuff:) What i know i know from here:)) . In this thing i have a small problem i think. In Boujou the tracking looks good ,but when i go in 3ds max the object moves a little bit from a point to another i beg for help in this little problem, the tracking means power.
hey andrew Since I do to spend a particle about a person behind and ahead and that he hides when it happens behind and that To appear when it happens ahead
So, i created this 3DS Max file with this Boujou thing,and i want to import that file to 3ds max with the run script. but everytime i want to import it,an error popups sayin: Syntax Error
Please help me.
If anyone is having problems importing into 3ds Max...here is the fix I used. After you have exported your Boujou 5 tracking data to a 3ds Max file, open up 3ds Max 2010, go to MAXscript, open the script and then delete this:
This what 2010 do not run in 3d max importing given about the camera *.ms
let will delete this the part from the file *.ms
***
filename = "U:/boujou/images/ludzik_.ifl")
if ( doesfileexist filename ) then
(
bitmap = openBitMap( filename )
bitmap.numframes = 240
setAsBackground bitmap
setBkgImageAnimate true
setBkgImageAspect #output
setBkgFrameRange [320, 560, 1]
setBkgStartTime 2
setBkgSyncFrame 320
)
animationrange = interval 1 241
***
and he should run, he works at me.
Ps.
This is very simple solution of this, he should somewhere be better in the net.
I greet.
and btw thanks for your tutorials they are really helpful
it is very good sit in world
every time i chick your sit
Thanks For Your Tutorial
So,What Can I Do For You
ur da best!!
im ur biggest fan here in phillipines..
hope ur business well improve and hope that there will be more tutorials come..
\mm/
Good
Thanks
So, i created this 3DS Max file with this Boujou thing,and i want to import that file to 3ds max with the run script. but everytime i want to import it,an error popups sayin: Syntax Error
Please help me.
thx.
b=openBitMap("D:/Projects/THE METEOR/RENDERS/Crater Raw Seq/Crater Raw_.ifl")
b.numframes = 171
setAsBackground b
setBkgImageAnimate true
setBkgImageAspect #output
setBkgFrameRange [0, 171, 1]
setBkgStartTime 0
setBkgSyncFrame 0
setRendApertureWidth 14.7574
renderHeight = 720
renderwidth = 1280
renderPixelAspect = 1.00004
frameRate = 24
animationrange = interval 0 171
SAVE the file and then open up MAXScript again and then RUN script. All done.
Works for me anyways.
you are great Andrew kramer
superb
coooooooooooooooooool
thanks for this tutorial
I DON'T THINK SO
let will delete this the part from the file *.ms
***
filename = "U:/boujou/images/ludzik_.ifl")
if ( doesfileexist filename ) then
(
bitmap = openBitMap( filename )
bitmap.numframes = 240
setAsBackground bitmap
setBkgImageAnimate true
setBkgImageAspect #output
setBkgFrameRange [320, 560, 1]
setBkgStartTime 2
setBkgSyncFrame 320
)
setRendApertureWidth 20.12
renderHeight = 576
renderwidth = 720
renderPixelAspect = 1.06667
frameRate = 25
animationrange = interval 1 241
***
and he should run, he works at me.
Ps.
This is very simple solution of this, he should somewhere be better in the net.
I greet.