Binary Character Offset
4 posts • Page 1 of 1
Binary Character Offset
Hello, I am trying to create dynamic binary text in the background of my project, kinda like the matrix... ish. Anyway I am unable to get the text to stay as 1's and 0's using character offset, is there an expression to limit what characters can be used so that i don't keep getting 2's
. I have after effects CS3. thank you for your time!
- mrousseaux
- Posts: 4
- Joined: 06/16/2009, 11:58 am
Re: Binary Character Offset
Are you using Particular to create 1 and 0 particles?
If so, you can use this method: http://www.videocopilot.net/forum/viewtopic.php?f=5&t=1010#p6142 just replace the alphabet with 1 and 0.
There is another method not using Particular later on in that thread, but I haven't tried it.
If so, you can use this method: http://www.videocopilot.net/forum/viewtopic.php?f=5&t=1010#p6142 just replace the alphabet with 1 and 0.
There is another method not using Particular later on in that thread, but I haven't tried it.
- parabola01
- Posts: 29
- Joined: 05/8/2009, 8:53 am
Re: Binary Character Offset
i'm sure there is any easier or more efficient way to do this, but this is the quick expression i would use
(use the expression on the "source text" property)
What this means:
posterizeTime is saying how many times per second you want the expression to be executed. so change the 10 to whatever number you want. (without it the experssion will spit a number every frame)
random(0,1) is saying pick a number between 0 and 1
Math.round is telling it to round the random number up or down (without it you will get a bunch of decimals (i.e. 0.235234)
with all that said, Red Giant's text anarchy is designed to do specificly what your looking for.
hope it helps!
(use the expression on the "source text" property)
- Code: Select all
posterizeTime(10)
x=random(0,1)
Math.round(x)
What this means:
posterizeTime is saying how many times per second you want the expression to be executed. so change the 10 to whatever number you want. (without it the experssion will spit a number every frame)
random(0,1) is saying pick a number between 0 and 1
Math.round is telling it to round the random number up or down (without it you will get a bunch of decimals (i.e. 0.235234)
with all that said, Red Giant's text anarchy is designed to do specificly what your looking for.
hope it helps!
- robbieS
- Posts: 65
- Joined: 01/7/2009, 6:37 pm
- Location: New York
Re: Binary Character Offset
I know this is a couple years to late, but I tried this in a now new project, and it worked great, thanks!
- mrousseaux
- Posts: 4
- Joined: 06/16/2009, 11:58 am
4 posts • Page 1 of 1




