Adjust edge where UV repeats

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Adjust edge where UV repeats

Postby ericb1 on 11/9/2017, 3:58 pm

Hi,
I have a simple extruded mask from a layer in my AE comp. I've got it textured using Box Repeat (preserve aspect). There is a specific edge where I'd like the texture to wrap around, but instead it cuts off/repeats, and I am unable to adjust. UV Offsetting nicely offsets the texture all the way around the other side edges of the model, except for this one edge where the texture cuts off & repeats, no matter what. Is there a way to change or reassign this particular edge so the image will continue to wrap and not start over? Can I assign a different edge to be the one that cuts off/repeats?
See image here-
https://imgur.com/a/kCa2L
Thanks!
ericb1
 
Posts: 10
Joined: 05/27/2016, 8:23 am
System Specs: Build: Element x64 2.2.2 (2140.develop)
OS: OS X 10.10.5
CPU: Intel(R) Xeon(R) CPU E5-2697 v2 @ 2.70GHz
RAM: 65536MB
GPU: AMD Radeon HD - FirePro D700 OpenGL Engine

Re: Adjust edge where UV repeats

Postby hans123 on 11/10/2017, 10:22 am

Hello ericb1,

you can try this:

- export your model from E3D as obj
- import it into Blender (Freeware) or C4D (now inbuild in AE)
- apply UV coordinates to your object
- render out the texture (to use it in Photoshop to create your texture)
- save the obj
- import the obj into E3D and apply the texture, you have created in Photoshop

Hope this can help you.

Hans
hans123
 
Posts: 1077
Joined: 12/28/2012, 1:37 am
Location: Paris / France

Re: Adjust edge where UV repeats

Postby ericb1 on 11/14/2017, 7:59 am

Thanks for your reply Hans. I was hoping there might be a way to edit this within Element, but I guess not. I'll go the long route and export to Blender.
Thanks.
ericb1
 
Posts: 10
Joined: 05/27/2016, 8:23 am
System Specs: Build: Element x64 2.2.2 (2140.develop)
OS: OS X 10.10.5
CPU: Intel(R) Xeon(R) CPU E5-2697 v2 @ 2.70GHz
RAM: 65536MB
GPU: AMD Radeon HD - FirePro D700 OpenGL Engine


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