Looping animation evolution in Optical Flares
2 posts • Page 1 of 1
Looping animation evolution in Optical Flares
Hey guys,
I have a question about creating a perfect loop using optical flares "animation evolution"
I have tried turning off dynamic triggering.
I have tried turning off speed.
but no matter what functions are turned off when animation reaches 360 degrees it is not the same as degree zero.
Am I doing something wrong or is a perfect loop function not a feature available with the animation evolution feature?
on the other hand rotation offset will loop but is not a good look for a looping backgrounds.
I have a question about creating a perfect loop using optical flares "animation evolution"
I have tried turning off dynamic triggering.
I have tried turning off speed.
but no matter what functions are turned off when animation reaches 360 degrees it is not the same as degree zero.
Am I doing something wrong or is a perfect loop function not a feature available with the animation evolution feature?
on the other hand rotation offset will loop but is not a good look for a looping backgrounds.
- animo1516
- Posts: 1
- Joined: 04/6/2012, 9:00 am
Re: Looping animation evolution in Optical Flares
Has anyone answered this? I would like to have a way to do this as well.
Thanks,
Thanks,
- keitht
- Posts: 2
- Joined: 12/19/2012, 1:26 pm
2 posts • Page 1 of 1




