Element 3D Render Stills

Post unfinished videos and tests

Element 3D Render Stills

Postby sinekraft on 12/21/2015, 2:44 am

Hello friends,

Element has become an amazing utility to pull of great looking 3d images at ultra fast speeds.

I plan to create good looking, arty renders from stuff I create with Element 3D.
I'd love to do it on a daily base but it'll be very difficult to pull of since I'm working fulltime.

That doesn't mean you have to wait! I'm eager to see your creations too, so feel free to post your high quality stills here!
I'll start with this render I made during a little bit of free time at work. Obviously a low mesh, would be awesome if Element had a subdiv/smoothing option!
But the render quality is pretty good for roughly 0,5sec rendertime!

Comp 1 (0-00-00-00).png
Chairs
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Re: Element 3D Render Stills

Postby sinekraft on 12/27/2015, 7:21 am

Here's a new render!
Tried to create some convincing translucent objects.

Hope you like it, feel free to give tips / feedback.

Art_01.jpg
Glass
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Re: Element 3D Render Stills

Postby greyfin on 12/27/2015, 6:32 pm

I do the same, creating stills is very fun in element! So much freedom... I like the more abstract direction tho, disregarding photorealism.

Image

Image

Image

Image
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Re: Element 3D Render Stills

Postby sinekraft on 12/28/2015, 1:46 am

That looks cool greyfin, thanks for sharing!
It's great to see what Element is capable of in so many ways.
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Posts: 136
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CL0: GeForce GTX 1080 (100.0%) (GL Interop)

Re: Element 3D Render Stills

Postby greyfin on 12/28/2015, 3:38 am

sinekraft wrote:Here's a new render!
Tried to create some convincing translucent objects.

Hope you like it, feel free to give tips / feedback.

Art_01.jpg


This is worthy of a canvas print! wow!
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Re: Element 3D Render Stills

Postby sinekraft on 12/28/2015, 4:57 am

greyfin wrote:
This is worthy of a canvas print! wow!


Thanks man :)
The glass was actually pretty easy to set up.

This is what I did:
- Set the object to reflection mode [Spherical] ([mirror surface] if it's a flat object ofcourse)
- In the material; bump up reflection and glossiness to your liking depending on how glassy/glossy or plasticy you want it.
- Set blend mode to [Add] and check [Matte Reflection]
[EDIT] - Depending on what you're looking for you could also check [Draw Backfaces] in advanced section.
Didn't work in my shot since I would get a second reflection map inside the sphere on the opposite side wich I didn't like.
It's probably more realistic in most scenarios though.


That's it!
Try it out if you like. Should you come up with better way's or other cool stuff let me know! ;)
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Posts: 136
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GPU Vendor: NVIDIA Corporation
GPU: GeForce GTX 1080/PCIe/SSE2
GPU Driver: 21.21.13.7254
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CL0: GeForce GTX 1080 (100.0%) (GL Interop)

Re: Element 3D Render Stills

Postby sinekraft on 12/30/2015, 7:44 am

A pretty simple one displaying the RTAO.
Liked the minimalistic look on it ^^

art-02.jpg
rtao
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Re: Element 3D Render Stills

Postby FX-VFX on 01/9/2016, 10:51 am

[quote="greyfin"]I do the same, creating stills is very fun in element! So much freedom... I like the more abstract direction tho, disregarding photorealism.

Image

Hey I was wondering how you did that first still you posted. It looks really amazing and I'd like to see what I could do with something like that.
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Re: Element 3D Render Stills

Postby greyfin on 01/11/2016, 6:22 am

FX-VFX wrote:
greyfin wrote:Hey I was wondering how you did that first still you posted. It looks really amazing and I'd like to see what I could do with something like that.


Hey!

Basically, I modelled the attached object in 3dsmax, then brought it intro element. I increased the particle instances to around 300, then use random rotation to distribute their angles, creating a sphere in the process.

I also had a light that was inside this sphere, so it is being lit from within, hence why the centre of the sphere is dark but the rim is catching light.

I also added a trapcode shine effect.
Attachments
dyon.PNG
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Re: Element 3D Render Stills

Postby greyfin on 01/11/2016, 6:30 am

Some more variants of the same scene. Its supposed to be a Dyson Sphere.
Attachments
Untitled-1.jpg
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Re: Element 3D Render Stills

Postby FX-VFX on 01/11/2016, 9:17 am

Hmm, I see. That's interesting. I could probably create something like that by just using masks in E3D as 3D objects and then scaling/rotating/moving them around.
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Re: Element 3D Render Stills

Postby greyfin on 01/15/2016, 5:29 am

FX-VFX wrote:Hmm, I see. That's interesting. I could probably create something like that by just using masks in E3D as 3D objects and then scaling/rotating/moving them around.

you could indeed.
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Re: Element 3D Render Stills

Postby sinekraft on 02/23/2017, 1:31 am

Here's a new post in effort to revive this thread a little bit.
I have a full-time job now so it's very hard for me to do fun E3D stuff during my time off. Mostly just want to relax and enjoy the weekends :P

I hope I get to see some cool stuff from you guys so please if you have any interesting scenes post those renders!

e3d_Test_02_Comp 1_2017-02-22_15.16.51.jpg
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Re: Element 3D Render Stills

Postby Dmaroc on 02/25/2017, 9:30 pm

Here is a screen shot from a short clip of a cg space station hanger. Let me know we could be improved!
Attachments
E3D Space Hanger.jpg
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Re: Element 3D Render Stills

Postby sinekraft on 02/28/2017, 5:16 am

Dmaroc wrote:Here is a screen shot from a short clip of a cg space station hanger. Let me know we could be improved!


Very interesting scene. Off to a good start.
I think it needs a lot more micro detail on every surface. Both the structure and the spaceship.
(eg: https://cdnb.artstation.com/p/assets/im ... 1452223173 )
If you have the motion design pack I think it contains pipes. Slap a generous amount of those onto walls n stuff, you'll get the idea.
Also it'd be nice if there was a sunlight in space that gives the scene a lot more definition and reveals the "real" colors outside of the blue/red cast.
This would also give alot more definition to your foreground.
The interior part in the front lacks scale perception. Try adding some elements wich we as viewer immideately can relate to like barrels, crates, carts, cables etc. With these details we can clearify the size of the ship in the foreground compared to the persumably humongous space station he's in.
sinekraft
 
Posts: 136
Joined: 01/5/2015, 7:30 am
System Specs: Build: Element x64 2.2.2 (2147.hotfix)

OS: Microsoft Windows 10 Pro 64-bit 10.0.10586

CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
RAM: 32677MB

GPU Vendor: NVIDIA Corporation
GPU: GeForce GTX 1080/PCIe/SSE2
GPU Driver: 21.21.13.7254
GPU RAM: 8192MB
GPU Code: 0

CL0: GeForce GTX 1080 (100.0%) (GL Interop)


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