Plane Hits Building
5 posts • Page 1 of 1
Plane Hits Building
Hi Guys,
I've been working on this project for several weeks. It still needs some work.
I want to replace the Boulder that Hits the Camera with a more "detailed-less CG looking" Rock.
I also want to fix the dust that falls off the bottom buildings. (its too contained for my taste)
It would be very helpful to me if I can get some "constructive criticism" from fresh, new eyes.
Most of the fire, debri,smoke & explosions are created in MAX however I did use AK's ACTION PACK to "fill in" some areas.
Thanks,
Lou
I've been working on this project for several weeks. It still needs some work.
I want to replace the Boulder that Hits the Camera with a more "detailed-less CG looking" Rock.
I also want to fix the dust that falls off the bottom buildings. (its too contained for my taste)
It would be very helpful to me if I can get some "constructive criticism" from fresh, new eyes.
Most of the fire, debri,smoke & explosions are created in MAX however I did use AK's ACTION PACK to "fill in" some areas.
Thanks,
Lou
- lou4uandme
- Posts: 48
- Joined: 01/8/2011, 7:00 am
Re: Plane Hits Building
Hi
first of all , good work.
As you say, i think the dust should be more spread all over , i also think you should add some more dust from the hit. At the impact i could imagine before the big debris explode out there would be a big "fast moving" shock-wave containing a lot of dust and maybe a displacement map. Add more camera shake right after the impact. I don't know if it is possible , but try to get the building to look like it is moving a bit from the impact also.
And finally let the big rock that hits the cameraman come more from above, so it has more a curved fall line, i think it is all to straight down in the camera, and it looks like it is fading in. And instead of a rock , maybe use a part of the plane or something, Where did the rock came from anyway ?
The sound could also be adjusted, add a hit in the end, and at the plane impact , maybe simulate the mic peaking or something so you get the feeling that it is serious ;D , i like the "oohh shit" comment.
that would be my comments
first of all , good work.
As you say, i think the dust should be more spread all over , i also think you should add some more dust from the hit. At the impact i could imagine before the big debris explode out there would be a big "fast moving" shock-wave containing a lot of dust and maybe a displacement map. Add more camera shake right after the impact. I don't know if it is possible , but try to get the building to look like it is moving a bit from the impact also.
And finally let the big rock that hits the cameraman come more from above, so it has more a curved fall line, i think it is all to straight down in the camera, and it looks like it is fading in. And instead of a rock , maybe use a part of the plane or something, Where did the rock came from anyway ?
The sound could also be adjusted, add a hit in the end, and at the plane impact , maybe simulate the mic peaking or something so you get the feeling that it is serious ;D , i like the "oohh shit" comment.
that would be my comments
- Thallis
- Posts: 146
- Joined: 02/18/2010, 8:21 am
- Location: Denmark
Re: Plane Hits Building
Well, the rock was suppose to be a large section of debri. BUT I really wanted to have it as an INNER WALL of the building and have a man holding on screaming as it came towards the camera. (it would be funny) Kind of like in a "X" pose
But that's a great Idea about the plane parts. I think I might do that.
As for the addional smoke impact, yes I agree. I was getting lazy at that point, because of render times "Simulations & rending"
But that's a great Idea about the plane parts. I think I might do that.
As for the addional smoke impact, yes I agree. I was getting lazy at that point, because of render times "Simulations & rending"
- lou4uandme
- Posts: 48
- Joined: 01/8/2011, 7:00 am
Re: Plane Hits Building
I think you need lots more smoke and lots more fire. If we take a look at some reference footage:
You'll see how huge the smoke plumes are. If course, that's not as big of a building, and speaking of which, that plane seems a little small, doesn't it? (Also wow, that cameraman gets around)
Other than that, very nice rendering and compositing. Good job!
You'll see how huge the smoke plumes are. If course, that's not as big of a building, and speaking of which, that plane seems a little small, doesn't it? (Also wow, that cameraman gets around)
Other than that, very nice rendering and compositing. Good job!
I have dual citizenship with the United States and Florida.
- Faust
- Posts: 1525
- Joined: 07/29/2009, 12:56 pm
- Location: Palm Harbor, FL
Re: Plane Hits Building
Well funny story.... I started out by modeling the MET LIFE building (the old PAN AM) And I made the plane a "Pan Am" plane. but I still needed some footage. When I shot this footage, I realized that the building was way too large for the space. Also, The pan am logo at the top of the building would have been cut off.
So I had to make a basic building but it had to be scaled down along with the plane to fit in the camera shot. So yes, the scale is incorrect. Again,...lazyness, I didn't want to reshoot.
I already swapped out the boulder and replaced it with the Engine of the plane.
I guess I will work on the smoke fume next week.
So I had to make a basic building but it had to be scaled down along with the plane to fit in the camera shot. So yes, the scale is incorrect. Again,...lazyness, I didn't want to reshoot.
I already swapped out the boulder and replaced it with the Engine of the plane.
I guess I will work on the smoke fume next week.
- lou4uandme
- Posts: 48
- Joined: 01/8/2011, 7:00 am
5 posts • Page 1 of 1




