Color problem in creating Glass Orb Destruction Demon Cam

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Color problem in creating Glass Orb Destruction Demon Cam

Postby ravi kanojia on 09/5/2017, 11:55 pm

Hello everyone, I was working on Epic Shatter effect from Demon Cam by video copilot. I have done everything as it is, as Andrew did in tutorial but as soon as my glass ball is about to touch the ground it turns somewhat black. I am not working in Linear Workflow, neither do Andrew is. In Frame 335 or 336 the ball changes its color for some frames until it doesn't get break into pieces. After breaking, Colors become totally normal.

I am providing the project file URL below, having the whole scene set-up. Please look into the matter and tell me how to get rid of this problem.

URL - https://drive.google.com/open?id=0Bx55v ... zM3eGV4bjA

The project file folder contains 3Ds Max project folder, a background image (i used in the project as viewport and environment map), a HDRI image (i used in this project) and Video telling you where i am facing problem.

Please help, I am working on this from a very long time. I have already tried linear workflow but nothing helped.

Thank you.
ravi kanojia
 
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Re: Color problem in creating Glass Orb Destruction Demon Cam

Postby jsn951 on 10/23/2017, 10:11 am

is this problem the final render or just preview image, does vray dialogue show any concerns/errors?
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jsn951
 
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