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Optical Flares for Nuke Help Home
Updates
Installing Optical Flares for Nuke
Installation
Creating Custom Install Directories
Environment Variables
Getting Started
Plug-in Parameters
Lens Flare Editor (Options)
Node Inputs & Outputs
Using Optical Flares for Nuke
Composite a Flare into your shot
Tracking the Flare Position
Loading & Editing Presets
Using a Lens Texture
Creating a Lens Flare from Scratch
Lens Flare Obscuration
3D Lens Flares from Nuke Lights
3D Lens Flare Obscuration
Importing Custom Texture Sprites
Dynamic Triggering and Automatic Animation of Lens Objects
Farm Rendering & GPU mode
Floating License Server
Nuke vs. AE Comparison
FAQ and Troubleshooting
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Using Optical Flares for Nuke
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3D Lens Flares from Nuke Lights
3D Lens Flares from Nuke Lights
Optical Flares for Nuke can automatically register the 3D position of Lights and obscuration in your scene.
Add Optical Flares to you shot containing a 3D Scene and at least 1 light.
Set the Source Type to "3D"
Connect the light and camera to a Scene node and connect this to the input labeled as 'scene' from Optical Flares.
Axis nodes work as lights as well
You can connect the camera to the optional side arrow or to the scene node. Both will work.
Adjust settings inside the 3D Tab for Optical Flares to select Light influence properties.
You can also use the side arrow for connecting a camera
Optical Flares directly expects one 'Scene Node' as flattened input.
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