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Optical Flares for Nuke Help Home
Updates
Installing Optical Flares for Nuke
Installation
Creating Custom Install Directories
Environment Variables
Getting Started
Plug-in Parameters
Lens Flare Editor (Options)
Node Inputs & Outputs
Using Optical Flares for Nuke
Composite a Flare into your shot
Tracking the Flare Position
Loading & Editing Presets
Using a Lens Texture
Creating a Lens Flare from Scratch
Lens Flare Obscuration
3D Lens Flares from Nuke Lights
3D Lens Flare Obscuration
Importing Custom Texture Sprites
Dynamic Triggering and Automatic Animation of Lens Objects
Farm Rendering & GPU mode
Floating License Server
Nuke vs. AE Comparison
FAQ and Troubleshooting
Home
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Updates
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Optical Flares for Nuke 1.0.8
Optical Flares for Nuke 1.0.8
Support for Nuke7 and Nuke8
Support for non-normalized depth occlusion data
Increased rendering and UI speed
Stability & Bugfixes
Advanced Matte Support
Minor Bugfixes and Enhancements:
Matte inputs are now recognized in all cases
Fixed UI ghosting/random crashes on Windows
Fixed UI ghosting/random crashes on Mac
Fixed PNG loader in case of broken PNGs
Added an option to enforce full startup without GPU support (OPTICAL_FLARES_NO_GPU flag)
Support alpha only mattes & roto shapes
Improved linux UI speed
Stable preset loader
Quadro 4000 bugfixes
Fixed missing lens textures in CPU rendering
Fixed lens texture brightness in CPU rendering
Fixed fringes on saturated glow
floating license server logs now all floating license activities and license status
Added support for individual flare elements
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