FX Console Utility Graphics

Our new workflow utility now has some graphics!

Introducing FX Console our new plug-in for After Effects that has been slowly developed over time as my personal utility to improve my workflow. It offers a variety of small features that make a big difference for people who spend a lot of time working in After Effects!

Right now we are working on some last minute OS X bugs and will be publishing as soon as it’s ready!

We look forward to releasing it soon for Free!

Workflow plugin origin story #AfterEffects

A video posted by Video Copilot (@andrewkramer) on

POSTED:
1 year ago
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Workflow plugin origin story #AfterEffects

A video posted by Video Copilot (@andrewkramer) on

Working on a new workflow plugin for after effects!

A video posted by Video Copilot (@andrewkramer) on

POSTED:
1 year ago
PLUG-INS
New Show and New workflow Plug-in!

Some cool news to announce! We have just finished recording a horrifying new blog show with a frightening theme! But more on that next week!

Another exciting development is a a new workflow plug-in for After Effects! Coming this week!

Now, this plug-in doesn’t make light sabers or energy fx, it might not even change your life, but this utility we developed will speed up your AE work flow! Embarrassingly enough, the development began last year when I started working on Intercept! And while I am still finishing the VFX for my short, this new plug-in is done and so we’re going to release it! Is that progress!? I DON’T KNOW!!

The good news is we’re jamming on a lot of projects behind the scenes, but this year has been a very humbling and rejuvenating experience for me. And it is simply managing ideas and execution. How do we continue to push ourselves creatively and build better consistency… I don’t know if we have it all figured out, but at least we are asking the right questions now!

For example : Here was my thought process on the Saber plug-in:

  1. Man, my short film is taking way too long I need to release something cool now that I’m back from Star Wars!
  2. Let’s release the Saber plug-in. That thing is pretty cool!
  3. I haven’t posted cool stuff in a while though, This plug-in needs to be sweet!
  4. I Should make a trailer too! How long will that take?
  5. S#!T The plug-in is just not good enough yet and it comes out in two days!
  6. Let’s add more features! Let’s add displacement noise and presets! We can make it!
  7. Crap! We’re late! Now this thing really has to be amazing! Let’s add text outlines and mask shapes too!
  8. What have we done!

Being late because of high expectations makes my expectations higher. A dangerous loop.

So you can see the real challenge is I want to make awesome stuff but it’s easy to underestimate how much time it takes to pull it off! (Cough Cough, Intercept!)

This year we added some fantastic new people to the VC Team and I’m able to get everyone more involved in our shows and do more simultaneous projects that are spread out over time so there are things always in development and more people can be involved in finishing projects.

I think at the end of the day, walking around with a Video Copilot apron has really helped my focus!

 

Office is on fire now!

A photo posted by Video Copilot (@andrewkramer) on

POSTED:
1 year ago
Atmospheric Re-Entry!

Here is a preview of an animation i’m working on. Playing around with Element 3D and Saber to create the fiery streaks!

This past week has been super productive, finishing VFX for Intercept, doing daily renders and preparing for another DMALA meeting in Los Angeles on October 18th. Going to be a blast!

Circuit City #Element3D #MotionDesign2

A photo posted by Video Copilot (@andrewkramer) on

POSTED:
1 year ago
Circuit City

Making circuits! After trying to create something large, I thought I should try to make something small!

I started by taking a circuitry texture and placing it on a plane in Element 3D. I used the texture in the Glossiness channel and the reflection channel to give the pathways a metalic look. Next I built the circuits using various primitives like box and cylinder at various sizes and placed them around the board near the components of the texture. I couldn’t help myself and I ended up adding some motion design elements like the power core and microchips. It’s amazing how some random object suddenly looks like a fancy heatsink (heat-sync?) in the right context.

And finally for the micro look, I turned on some camera depth of field!

I’ve included the circuit texture below so you can try it out!

POSTED:
1 year ago