One of my favorite new features in Element 3D V2 is the new 3D Noise options and deformation! Here are a few experiments where I use various bends and twists along with 3D distortion to stretch a sphere around. I don’t know what these things are but I feel like eating ice cream and licorice now! […]
Here are a few experiments created in Element 3D V2 with simple lighting and Ambient Occlusion. In these examples I’m using the Ray Traced AO which is a bit slower but creates very nice results. The other important setting I like to use is called “Lighting Influence” under the Physical Environment. This setting helps blend the […]
Super busy but I wanted to share some exciting news, Element 3D V2.2 is almost ready! We’ve added some very cool new features for compositing, rendering, workflow and design! Plus some improved C4D integration. There are at least 5 impressive new features in this update! The poster graphic was also created entirely inside of Element 3D […]
Element 3D V2 is Now Available! We’ve been working on this plug-in for almost 2 years and we’re excited to release it! I’ve had to keep quiet for so long and now I can’t wait to show you what is possible! Top Features: Shadows and Improved Ambient Occlusion Dynamic Reflection Maps 3D Noise and Deform […]
Wishing everyone a happy and safe holiday from the Kramer family and everyone at Video Copilot!
Thank you guys for being part of this amazing community, we are beyond excited for next year since it will be the the 10 year anniversary of Video Copilot. I can’t even begin to express what that means to me, it’s so incredible!
Looking forward to an awesome New Year!
PS: I also want to thank my wife for all her love & support and apologize for using the Bank Gothic font on the holiday card!
Here are a few experiments created in Element 3D V2 with simple lighting and Ambient Occlusion. In these examples I’m using the Ray Traced AO which is a bit slower but creates very nice results.
The other important setting I like to use is called “Lighting Influence” under the Physical Environment. This setting helps blend the shadow darkness with the environment (IBL), to create a nice Global Illumination look. You can also tint the Environment color to change the overall look and mood.
Some other Tips I Use:
Use one or two lights (too many lights can look busy)
Turn roughness of material down so that it has a matte white surface
For Ray Trace AO, turn the spread down to .85 to create more contrast
Turn down the adaptive blur blending to make AO tighter. (Blur Blend)
Switch between preview mode and final render to speed up Ray Trace performance while you work.
So we’re working on a fun new blog show and it’s taking a little longer to produce than expected but here is an embarrassing out-take to enjoy. Believe it or not, we have to use trick editing to make it seem like I can say a complete sentence. Usually I can introduce a segment in […]