Atmospheric Re-Entry!

Here is a preview of an animation i’m working on. Playing around with Element 3D and Saber to create the fiery streaks!

This past week has been super productive, finishing VFX for Intercept, doing daily renders and preparing for another DMALA meeting in Los Angeles on October 18th. Going to be a blast!

Circuit City #Element3D #MotionDesign2

A photo posted by Video Copilot (@andrewkramer) on

POSTED:
1 week ago
RECENT POSTS
Atmospheric Re-Entry!
Here is a preview of an animation i’m working on. Playing around with Element 3D and Saber to create the fiery streaks! This past week has been super productive, finishing VFX for Intercept, doing daily renders and preparing for another DMALA meeting in Los Angeles on October 18th. Going to be a blast! Circuit City #Element3D […]
Cloud City
Continuing the Element 3D fun! This started as a desert scene and soon turned into a cloud city! Typical. Part of the fun of these render projects is just creating random stuff and designing without a specific goal. It’s actually been really challenging and exciting to try various techniques. In this scene, I used an aerial […]
My 10 Cloverfield Lane Contribution
Earlier this year I had the chance to work on 10 Cloverfield lane, on this horrifying matte painting and composite. Many image-searches for road kill have scarred my mind! As always it was a pleasure to work with Dan Trachtenberg.     My work on 10 Cloverfield Lane! #nightmares #mattepainting A photo posted by Video Copilot (@andrewkramer) […]
Arctic Station Progression
I wanted to try to create something large-scale with Element 3D. And it can be pretty tricky! Having lots of smaller details in addition to large details helps give objects a sense of  scale. I started with some pistons from the Motion Design 2 collection. Then added things like pipes and mechanical components at various scales […]
Circuit City

Making circuits! After trying to create something large, I thought I should try to make something small!

I started by taking a circuitry texture and placing it on a plane in Element 3D. I used the texture in the Glossiness channel and the reflection channel to give the pathways a metalic look. Next I built the circuits using various primitives like box and cylinder at various sizes and placed them around the board near the components of the texture. I couldn’t help myself and I ended up adding some motion design elements like the power core and microchips. It’s amazing how some random object suddenly looks like a fancy heatsink (heat-sync?) in the right context.

And finally for the micro look, I turned on some camera depth of field!

I’ve included the circuit texture below so you can try it out!

POSTED:
3 weeks ago
PLUG-INS
Cloud City

Continuing the Element 3D fun! This started as a desert scene and soon turned into a cloud city! Typical. Part of the fun of these render projects is just creating random stuff and designing without a specific goal. It’s actually been really challenging and exciting to try various techniques.

In this scene, I used an aerial cloud photos with some dust stock footage to create a wispy cloud city. The trick was placing dust in front and behind the objects so they pop out a bit. This design was broken into two copies of Element 3D. One for the BG buildings and one for the front pieces. This made it easy to place smoke between the layers.

I also used the E3D Fog and Ambient occlusion to create distance separation. There are probably a bunch of ways I could lay the scene out but the nice thing is once it is setup you can experiment with various arrangements!

 

 

POSTED:
3 weeks ago
My 10 Cloverfield Lane Contribution

Earlier this year I had the chance to work on 10 Cloverfield lane, on this horrifying matte painting and composite. Many image-searches for road kill have scarred my mind! As always it was a pleasure to work with Dan Trachtenberg.

 

 

My work on 10 Cloverfield Lane! #nightmares #mattepainting

A photo posted by Video Copilot (@andrewkramer) on

POSTED:
3 weeks ago
Arctic Station Progression

I wanted to try to create something large-scale with Element 3D. And it can be pretty tricky! Having lots of smaller details in addition to large details helps give objects a sense of  scale. I started with some pistons from the Motion Design 2 collection. Then added things like pipes and mechanical components at various scales to give the object more small details. Also adding some normal map textures with various details helps give simple objects more greebles!

Things to try:

  1. Start with the large shapes
  2. Add some medium details
  3. Figure out your camera angle
  4. Add even more micro details: Lights, Pipes, Greeble
  5. Use texture to add grunge. The size of the grunge will help sell the scale!
  6. I moved the horizon down so it looked like the camera had to pan up!
  7. Doors, ladders, crates are also good items to use that will give things perspective.

The lighting is similar to the recent rooftop tutorial. I used a parallel light with ray-trace Shadows and AO.  Here are some progressions of the angle of the shot and a deviation from industrial to sci-fi. I think adding blue lights turns it into the future.

“Video Copilot” #throwback

A photo posted by Video Copilot (@andrewkramer) on

POSTED:
3 weeks ago