In this tutorial we will create a particle system for emitting specific particles based on a surface type. For example, when the emitter is on the ground we see dirt chunks and when it touches the water we see water splashes. This technique is easy to setup and can be used for motion graphics situations that require dynamic particles types that would be difficult to hand-animate.
The project files contains the expressions and some sample footage to start understanding the concept. For high-resolution footage elements, please check out Action Essentials 2 from our products page!
Side Note: If you use multiple elements from Action Essentials 2, you can create more random effects, like this.