NEW TUTORIAL: Dynamic Machine Gun

In this tutorial we will create a particle system for emitting specific particles based on a surface type. For example, when the emitter is on the ground we see dirt chunks and when it touches the water we see water splashes. This technique is easy to setup and can be used for motion graphics situations that require dynamic particles types that would be difficult to hand-animate.

The project files contains the expressions and some sample footage to start understanding the concept. For high-resolution footage elements, please check out Action Essentials 2 from our products page!

Example Video

Watch Tutorial

Side Note: If you use multiple elements from Action Essentials 2, you can create more random effects, like this.

5 years ago
FX Console Utility Graphics
Our new workflow utility now has some graphics! Introducing FX Console our new plug-in for After Effects that has been slowly developed over time as my personal utility to improve my workflow. It offers a variety of small features that make a big difference for people who spend a lot of time working in After Effects! Right now […]
New Show and New workflow Plug-in!
Some cool news to announce! We have just finished recording a horrifying new blog show with a frightening theme! But more on that next week! Another exciting development is a a new workflow plug-in for After Effects! Coming this week! Now, this plug-in doesn’t make light sabers or energy fx, it might not even change your […]
Atmospheric Re-Entry!
Here is a preview of an animation i’m working on. Playing around with Element 3D and Saber to create the fiery streaks! This past week has been super productive, finishing VFX for Intercept, doing daily renders and preparing for another DMALA meeting in Los Angeles on October 18th. Going to be a blast! Circuit City #Element3D […]
Circuit City
Making circuits! After trying to create something large, I thought I should try to make something small! I started by taking a circuitry texture and placing it on a plane in Element 3D. I used the texture in the Glossiness channel and the reflection channel to give the pathways a metalic look. Next I built the […]
NEW TUTORIAL: Advanced Soft Keying

In this tutorial we will go beyond basic keying techniques with new tips to help preserve small details like dirt and reflections. This tutorial covers several topics including a brand new method for green spill suppression, compositing with 32bpc, adding reactive lighting, camera shake, color correction and more!

Watch Tutorial (22 minutes)
Watch Behind the Scene Video

5 years ago
Machine Gun Test

Here is a test video that uses pre-keyed elements from our stock footage collection: Action Essentials 2 for machine gun hits. I used 3 random clips with Trapcode Particular’s custom sprite option. Using a particle system allows you do build complex effects without duplicating the clip hundreds of times, while maintaining precise control.

You could potentially duplicate the particle system and make dirt marks or holes underneath the main particles. I’m sure you guys and gals will think of really creative ways of using real footage elements as particles.

Watch Sample Video

6 years ago
NEW TUTORIAL: Animating a Still

In this tutorial inject life into a still image by creating a 3d-looking camera movement and animate the movement of the smoke. We will also add realistic camera jitter and simulate a rack focus with dirt on the lens.

This tutorial was based on this recent test video that everyone seemed interested in so I put together this tutorial with all of my findings. Enjoy!

Watch Tutorial

6 years ago
After Effects CS5 is here

Warning: DOMDocument::loadHTML(): Empty string supplied as input in /var/www/ on line 283
7 years ago