In this tutorial we will create a particle system for emitting specific particles based on a surface type. For example, when the emitter is on the ground we see dirt chunks and when it touches the water we see water splashes. This technique is easy to setup and can be used for motion graphics situations that require dynamic particles types that would be difficult to hand-animate.
The project files contains the expressions and some sample footage to start understanding the concept. For high-resolution footage elements, please check out Action Essentials 2 from our products page!
In this tutorial we will go beyond basic keying techniques with new tips to help preserve small details like dirt and reflections. This tutorial covers several topics including a brand new method for green spill suppression, compositing with 32bpc, adding reactive lighting, camera shake, color correction and more!
Here is a test video that uses pre-keyed elements from our stock footage collection: Action Essentials 2 for machine gun hits. I used 3 random clips with Trapcode Particular’s custom sprite option. Using a particle system allows you do build complex effects without duplicating the clip hundreds of times, while maintaining precise control.
You could potentially duplicate the particle system and make dirt marks or holes underneath the main particles. I’m sure you guys and gals will think of really creative ways of using real footage elements as particles.
In this tutorial inject life into a still image by creating a 3d-looking camera movement and animate the movement of the smoke. We will also add realistic camera jitter and simulate a rack focus with dirt on the lens.
This tutorial was based on this recent test video that everyone seemed interested in so I put together this tutorial with all of my findings. Enjoy!
So the news has been out for some time and I’ve been getting emails about my thoughts on the new version so i figured now would be a good time to chime in. Now, I will point out that I do not get paid or asked to say anything but as always, I accept free TVs and Lakers playoff tickets.
AE CS5 is jet-packed with new features and workflow improvements that may seem a bit techy and possibly boring when compared to my feature request which was a 3D jet-pack generator but it seems to have been overlooked. What IS great about many of the new features is that they simplify some of the dirty work in after effects, like rotoscoping so that you CAN be more creative.
The Mocha integration is one of my favorite new features that allows Mocha-tracked masked to be imported to AE with refinement control. Mocha is a great planar tracking tool (included) for tracking moving elements for compositing. This feature may sound “boring” but you can do things like facial de-aging for blemish removals with perfectly tracked masks, and maybe even create an obscuration masks for adding jet-packs to0!