Tutorial: Lionsgate Studio Logo

I decided after all to put together a tutorial about the Lionsgate Studio Design and here it is!

In this tutorial we’ll take an in-depth look at building complex bevels with Element 3D and give your titles a shiny finish. We’ll also looking at Lens Flares, Render Settings and adding some nice Light Rays.

Watch Tutorial & Download project File

Original Design Credit:
The actual Lionsgate studio design was created by the talented folks at DevaStudios!
Check out their work!

50 RESPONSES TO "TUTORIAL: LIONSGATE STUDIO LOGO"
Paul
December 10th, 2013 @ 10:00 am
Cool tutorial, thanks
December 10th, 2013 @ 10:01 am
Thank you so much!!!!
mike
December 10th, 2013 @ 10:06 am
Thank you Mr Kramer, my level in 3D continue to increase thanks to you.
December 10th, 2013 @ 10:08 am
It's not like the original Lionsgate intro, but, it's great for a tutorial.
kaisbm
December 10th, 2013 @ 10:10 am
Super like always !! thanks !!! :D
Varun
December 10th, 2013 @ 11:31 am
Sir,you are a friend, teacher and inspiration for every AE lover! Thank you very much Mr. Kramer! :')
monproduction
December 10th, 2013 @ 11:45 am
already designed inside of ae with e3d , but i copyed mulitple null objects position + rotation + scale from c4d , check out to this , i can make tutorial for vc ;)
http://www.youtube.com/watch?v=0Y1tUzaE2dQ
December 10th, 2013 @ 11:46 am
Very nice tutorail on bevels ..Impressed !
Diego
December 10th, 2013 @ 11:48 am
When you are going to do more Jetstrike tutorials?...like teaching how to use RAYFIRE to destroy some planes(that tutorial that you post on the facebook its not really nice...)
And,nice tutorial but I you have to ask Lionsgate first becouse of that thing ALL RIGHTS RESERVED...
    Tim
    December 27th, 2013 @ 8:51 am
    Hey Diego, I think Andrew has done all tutorials being necessary for you to work with JS and more. He gives you tips for almost every tool and how to make it look cool. He probably has no time to make a tutorial for every wish and can't teach us all animation programs from scratch. I'm sure there is are a lot of ray fire tuts out there. Maybe you could learn it and make a tut for us?!
    And I think (working professionally) he knows that there is a copyright on this animation.
December 10th, 2013 @ 11:48 am
@ Valvicto4,

SOME of the group asked for a tut, he gave a tut. "Some" just should look a gift horse in the mouth lol.

Thank you for taking time Andrew and the gang. if we don't hear from you before, stay busy for your family and have a wonderful Christmas & Newyear :0)

CM
December 10th, 2013 @ 12:00 pm
yes! finally another tutorial!
watch this funny video about alcohol and let me know what you think.

https://www.youtube.com/watch?v=mPV4j-bVzxY
KorrKater
December 10th, 2013 @ 12:42 pm
Funny, I made the exact same thing a couple of months ago.
Elle
December 10th, 2013 @ 3:01 pm
Ha! I like yours better. Thanks, as always!
Tob
December 10th, 2013 @ 3:05 pm
Thank you Andrew for that very useful Tutorial! i learn a lot, as always.

There are very cool Tuts on Youtube where use Element 3D to create complex 3-D Models. Check out! For example Josh Burns Chanel! This will be my next private fun Projekt. Its unbelievable whats possible with this amazing Plug-in. It would be cool to see such a kind of Tut from you Andrew! If you had Time to do someting like that i think you let us know.
Btw....I would give some german bucks for your element Modelbrowserfiles. Cool Stuff Man!

Thanks again, and now i have a look for a after work beer :-)
JMS
December 10th, 2013 @ 5:48 pm
Tint @ curves...my goto as well. (although I put the tint last)
Vincent G
December 10th, 2013 @ 5:56 pm
Learned some cool tips from this! Thanks Kramer for all you do bro you deserve my money!
Vladimir
December 10th, 2013 @ 6:19 pm
Thanks for all Andrew!
December 10th, 2013 @ 6:38 pm
Thank you Andrew, I am going to use a version of this for my webdesign clients video that will be posted on the pages here. www.katglass.com
Zee
December 10th, 2013 @ 7:26 pm
I have wait so long for a new tutorial and finally! I know Andrew you guys are busy but don't forget to bring up some more tutorials :)
    Zee
    December 10th, 2013 @ 6:28 pm
    have waited so long, grammar mistake LOL!
December 10th, 2013 @ 9:53 pm
So, genuine question that may, or might not have been asked before. I’m now on my second graphics arts position and with this second position I’m also responsible for creating some really cool vehicle wraps for cars and trucks and most of the graphics are created as large as possible, to keep them as crisp as possible. (largest so far is 233 inches by 62 inches) Sometimes to spice up the graphics we use Element 3D and blend with Illustrator files.
Now Element works well for motion graphics, great in fact. BUT, whats the recommendations from the master guru himself for creating massive (sized) Element layers?
Work flow to date has been to create an E3D comp at around 2000X2000, (for speed and to stop the system from crashing) create the layer as needed THEN bring that comp into a larger comp and scale the E3D comp to fit the artwork.
On rendering out the still frame, all super sampling is pushed as high as we can, and all E3D models Tesselation settings are set to Extreme.
The rendered files aren’t always as crisp as we would like and the element graphics tend to look a little…fuzzy, Even after rendering as a photoshop layer and changing the psi from 72 to 300 (AE renders at 72) No camera is used so its not out of fucas. Running a system with a Dell T5600 with a NVIDIA Quadro 4000
Any ideas from Mr. K or anyone else in the know?
Thanks in advance
CM
    December 10th, 2013 @ 10:54 pm
    Try turning the Multi-Sampling in the output to like 2 or 4 and then set super sampling to 2 before you add objects to your scene.
    December 11th, 2013 @ 6:25 am
    Thanks Andrew for taking the time. We normally bump the supersampling up to 4 and the multisampling to 8 when we are ready to render out the frame. As you already know AE maximum comp size is 30000px (AE only renders pixels not inches) we normally have a comp by 30000X80000 as a final render with the element comp being sized to roughly 10000 depending on the requirements. The huge comp size was for a wrap on a super duty F350 crew cab.
    May I ask one more question, should E3D be able to cope with comps of this size and keep the graphics crisp, or is this pushing the boundaries of a plug in that was created for motion graphics with more realistic comp sizes?
    Rather than having the element comp at 2000X2000 and resizing to fit the main comp, do you or your team suggest a different work flow under these conditions?
    Thanks again for taking the time, oh and great tutorial :0)
    Christian Michael
    December 11th, 2013 @ 6:36 am
    That should have said 30000x8000. Give me a break its BC time here. (before coffee)
    JMS
    December 11th, 2013 @ 1:11 pm
    And set FXAA smoothing to 0. Things look softer when its on.
    December 11th, 2013 @ 1:42 pm
    Thanks JMS, The FXAA is set to 0 but your reply is appreciated.
    LordEdington
    December 12th, 2013 @ 12:34 am
    I don't think this is a specific Element 3D issue really. If you take any non-vector image and scale it up, it's never going to look as good as it would at normal size.

    The only way you can guarantee a crisp image is to make your E3D comp at the exact same size you're going to be using it in the final comp... or bigger than you need and scale down. For that, you're going to need a bigger graphics card. And if you need a 10k image, then you might need a graphics card that hasn't been invented yet!

    Another option, although I'm no 3D expert, would be to use a 3D program that doesn't use the GPU for working/rendering. Then you'll get the image you want, it's just take a lot of time. Better than your computer freezing up and smoke coming out of the top though! Although, I don't know if there's some kind of render limit on image size when it comes to normal 3D programs. I would have thouhgt 10k was doable.
    December 12th, 2013 @ 7:59 am
    I agree with Lord Edington. Try using Blender instead. You are using the wrong tool for the job. Blender is free. Use blender to create your model and then use gimp (which comes with it and is also free).
    December 16th, 2013 @ 5:31 pm
    Thanks Lord Edington & Rick Allen. Like you LE I'm no expert at modeling and find E3D super fast for projects hence that's why we used it. Its no MASSIVE issue E3D cant cut it for these jobs. more of a shame really. I'm aware comps of that size will be pushing it for any program. I was just curious to know if it was something we weren't doing.
Stoney
December 11th, 2013 @ 2:29 am
Very nice! Thanks a lot!
Connoll
December 11th, 2013 @ 2:52 am
Is that a Bacon folder I see? Can't wait to see a BaconStrike pack from VC
Darren
December 11th, 2013 @ 5:37 am
Hi Andrew
excellent tutorial as usual.

Any chance of a Seasonal Tutorial?

I would like to know if it possible to use an extruded Text layer and put snow on the letters?
    December 11th, 2013 @ 6:34 am
    Darren, Try creating a mask and importing into E3D and extruding the bevel to be like snow to sit on the font, or better yet take some of the liquid models from the motion design set and move into position. THEN as a final touch, take Particle world and create falling snow flakes to match the desired look. This should be a fun project fro you :0)
Andrew T
December 11th, 2013 @ 6:49 am
Than was fun.Now i would like Lionsgate to make a tutorial on how to make Video Copilot's logo
    Andrew T
    December 11th, 2013 @ 5:50 am
    *that was fun
Hussein Alkafaji
December 11th, 2013 @ 10:50 am
Nice tutorial! Can you do a tutorial on the Legendary Pictures intro? The one with a labyrinth, and the camera follows the logo.
Gustavo
December 11th, 2013 @ 2:39 pm
I really liked the advanced use of layers and beveled texts with element
Bayu Rahmawan
December 11th, 2013 @ 6:36 pm
thanks Mr K. for the Tuts.
here my first using Jet strike ..
http://www.youtube.com/watch?v=Wukpi5hh5CQ
Impaczus
December 12th, 2013 @ 7:16 am
lol that sizing to 3 was genius xD
December 13th, 2013 @ 1:10 pm
Hey Andrew,

Just incase you were wondering who actually created the studio logo (since you seem to think Lionsgate made it themselves), the solid team over at Devastudios worked for a year and a half to create it.

You can see the work here...

http://www.devastudios.com/works/lionsgate

Hope this shows all the hard work that was put into it since it was in fact, not simple to make this.
    December 13th, 2013 @ 1:47 pm
    Thanks! I just updated the post and tweeted about too! Incredible work!
    Ed
    December 18th, 2013 @ 9:59 am
    They have an impressive portfolio and client list to be sure. Looking at their demo reel, I don't see anything that can't be achieved using E3D / AE and the techniques shared in VCP. I'd be looking over my shoulder :)
Diego
December 14th, 2013 @ 7:42 am
Hey Andrew,
What you think about soon make this logo of Lionsgate:

http://www.devastudios.com/works/lionsgate-legacy

I think its very nice but harder to make!
habibie
December 14th, 2013 @ 9:22 am
Hi Andrew! Seem you'r busy right? No new post, no new tutorial... Good luck!
    December 16th, 2013 @ 5:25 pm
    You're right, only 3 new posts including one new tutorial in the last month...which you commented on above. Suggestion for you Habibie....refresh your browser at least once a day and not once a month -_-
Punjabi Boy
December 27th, 2013 @ 5:38 am
Hey! whats up.
Firoze Gholia from MOGA (Punjab) here.
i am 17 and i want to know how much good future will i have if i go for CG . should i opt this or not ?
also Andrew bro.

Teri awaaz taan jawan siiiirrrraaaa bai.
(Translation)
your voice is awwweeeessssooommmee bro.
hats off to Me.
no for Andrew
January 2nd, 2014 @ 12:40 am

Please I request you all to visit this animation page!
Free project files!!
http://pinnaclevfx.blogspot.in/p/free-projects-files.html?m=0
Tomiwa Cox
January 13th, 2014 @ 3:02 pm
Awesome Logo.... more of this please
March 1st, 2014 @ 12:20 pm
MY NEW TITLE WORK...VC PRODUCTS MADE THE WORK EASY FOR ME!!
https://www.facebook.com/photo.php?v=492771437501539
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