In this exciting new tutorial we’ll create the look of sub-surface illumination inspired by the film Iron Man 3. After building some procedural noise maps we’ll add some vein textures to create more realistic depth. Many great tips in this one!
It’s always my intention to post on the blog more frequently and then things get busy and I forget… I’m just going to start posting more often and see what kind of “slow news days” I can come up with!
Today we do have some exciting news! This tuesday we will be releasing a new tutorial for creating sub-surface illumination based on the Iron Man villains! This tutorial has many great tips and trick you don’t want to miss.
Future City Pack (Free community-built model pack)
The deadline for the Future City Pack submission is JULY 20th and we are getting ready to launch the submission page for you to upload. See Future City Pack Information.
Element 3D Update V1.6.1
Also last week we released Element 3D V1.6.1 that tackles several bugs and performance enhancements. Plus a sweet desktop background made with Element 3D!
Fixed incorrect World Position Null when using downsampling.
Fixed Matte materials when using Supersampling.
Fixed slowdown when using 3D Object replicator.
Fixed crashes when using Generate 3D Position.
Fixed crash when using Multi Processor rendering.
Fixed environment map not relinking properly.
Changed Default settings of Extrude tool.
Added AE CC directory to installer.
NOTE: Extrude tool default has been updated to make extrusion easier. The spike filter has been turned on to help cut bad polygons and the normalize scale mode has been turned off by default. This allows text to be created and edited without completely resizing when you change the text. Keep in mind the size of the bevel is based on the size of your text layer.