I’ll be your Copilot!

It’s 2013 and like many of you, I use After Effects a lot! One of my goals this year is to make working in After Effects more efficient, through Presets, Scripts, Camera Rigs… you name it!

Usually when I start creating something in After Effects with Element 3D, I like to create a Parallel Light, an Ambient Light and a Camera connected to a Null. What if there was a script or button that automatically did that all at once? As your Copilot, I want to stream-line your workflow so you can be creative!

We are working on creating various time-saving scripts and presets but we want to hear from you too. What would be your time-saving script? Big or small, explain it here and maybe we’ll build it for you!

January 14th, 2013 @ 12:05 am
Looking forward for any scripts or plug-ins. Thank you Andrew! You're my inspiration! :)
    January 14th, 2013 @ 6:48 am
    A button in 3d element that takes all the camera tracking info and places it into the camera tracked scene in one go.... I currently cut and paste Null info into the element info... lol i maybe doing it wrong though
    Mackenzie Criswell
    January 14th, 2013 @ 3:05 pm
    I recently read your post on www.videocopilot.net called I'll be your Copilot! (http://www.videocopilot.net/blog/2013/01/ill-be-your-copilot/). You mentioned that you wanted to hear feedback from the VFX communities about scripts to make After Effect more efficient. I have assembled the following list of presets which I think would be most useful for the general After Effects user.

    2D Track 2 3D Camera:
    I know that the need for an alternative to match moving is pretty much unnecessary now with the developments in the past year… But I know that in a good many tutorials you do the trick where you use a 2D track to track footage, then relate that track to 3D camera data, instead on 3D tracking. This is something that I use all the time and would make a potentially helpful script for quite a few people.

    Element 3D Particle Sprite:
    As we all know one of the most powerful particle systems on the market for After Effects is Trapcode Particular. Your plug-in Element 3D also has a very powerful particle system built into to system. But I was thinking recently about the possibility of using a 3D object from Element 3D to a particle sprite, to be used with Particular. I tried creating an element layer, precomposing it, then using that layer as the particle sprite but I couldn't it to work. But I'm sure there is a way to do this, I just have not yet been able to come up with a solution.

    Audio Animation:
    I enjoyed your tutorial on Audio to Animation, a few years back tremendously as, a huge amount of the work I do is on things like music videos. But frankly putting the expression together every time I want to create this effect can be quite painstaking.

    Linking up Element 3D:
    Element 3D is now one of my favorite After Effects plug- ins, and it seems like there are a lot of possibilities with the plug- in. I see Element 3D becoming a huge component of motion graphics as well and VFX for feature films, but it does seem like the plug-in could be astronomically more powerful if it were able to be linked with other plug-ins and effects inside of After Effects.

    January 16th, 2013 @ 7:07 am
    This video has been made with Element 3D in ONE WEEK, Congrats for your magical work Andrew.
    January 21st, 2013 @ 1:31 am
    i would like to see a collision detection instead of having 3d models passing thru each other, for example have the rock modeels in a pile without them overlapping and pashing thru each other idk if that makes sense to anyone
January 14th, 2013 @ 12:08 am
A script that will take all or specifically selected layers with keyframes from a whole comp and it's pre-comps and proportionately stretch or shrink their duration, with just entering a new comp duration in a pop-up window.

many times I've found myself having to re-adjust keyframes and layers because a client completely changes the duration of an animation and it's a hassle to adjust these parameters if you have 50+ layers with key frames.
    Lunga Shezi
    January 14th, 2013 @ 1:32 am
    I would second this one too, it can be quite a pain especially when dealing with deadlines.
    January 14th, 2013 @ 7:05 am
    Definitely agree with this. Clients having a new voice over or anything involving retiming a complex comp can take sometimes as much as day for a long comp.
    January 16th, 2013 @ 7:47 pm
    My Rift script doesn't do exactly what you describe. But it would help keep things precise when shifting things around.

Peter Stein
January 14th, 2013 @ 12:15 am
A plugin that enables After Effects to work node-based. Something that turns all this information and the layers into a visual graph representation similar to what we find in Nuke, Flame, etc.
    January 17th, 2013 @ 10:29 am
    it's a script, not a plugin dude.
    to do that, it would be necesary to rewrite all the software I guess
January 14th, 2013 @ 12:23 am
I was secretly hoping for a script that does the image based lighting for element 3D.
    January 14th, 2013 @ 11:33 am
    Yes, that was my first thought, Image based Lightning script.

    An 3DMAX Import script? (I often have problem with texture maps when importing OBJ)

    A function in Elements that understand pivot points like a 3d characters knee, arm or head so that is it possible to animate figures movment direct in AE?
    January 17th, 2013 @ 9:06 pm
    That pivot thing in Element is a good idea. There are other scrips and tutorials on the subject though, if you weren't aware. I know that's not what this thread is about but maybe that's helpful information. Also my middle name is Christian.
    Christopher Scott Knell
    January 22nd, 2013 @ 1:00 pm
    Looks like the "pivot" thing is addressed in E3D 1.5
January 14th, 2013 @ 12:26 am
A script for making a nice looking random background could be useful.
BTW's Andrew, i miss your old tutorials so much!
I mean Element 3D is cool and all but i like your other tutorials more!
    Shafa’ Rizky F
    January 14th, 2013 @ 12:02 am
    yes, me too.
    all the new tutorial is about element 3d
    i miss your old style tutorials
    January 14th, 2013 @ 2:24 am
    I have to second this.
    I understand putting your own products in the spotlights but I think a lot of the people here came to this site wanting to learn about AE without the hundreds of dolars of plugins.
    January 14th, 2013 @ 6:38 am
    I know what shafa and tao mean but i think many people has element, (me to) and there are so many opportunities and ways to use it that it can not give enough tutorials to learn it, specifically the advanced applications. I think andrew should best support both directions so that everyone has something of his tutorials.
    January 14th, 2013 @ 6:47 am
    I started with AE and Video Copilot about a year ago. I also have purchased a lot of the plug-ins. I’m not an expert but I reckon that there is a vast, diverse and varied pool of tutorials supplied by VC (free of charge) for me to move on now and create work of my own (with or without the plug-ins). Also to try to reproduce some of the fantastic movies on the web and TV.

    I don’t need any more old tutorials.

    AE are running a business so it makes sense for them to move on too and produce tutorials to support their new excellent plug-ins.

    Keep up the good work guys. I’ve learned a lot from your website :-)


    January 14th, 2013 @ 7:29 am
    I fully support this view. I would like to see tutorials where we use 3d max and AE in combination. But I'm also interested in Element 3D tuts, great plug-in!!! realy handy.
    Mr Bertal
    January 21st, 2013 @ 1:05 pm
    Even if it's true that the old tutorials were really smart and interesting and that the new ones are more 3d spectacular, I do not agree with those who said the new ones are only for element. There is still a lot to learn for those who don't have Element 3D. AE is a large univer. But Element 3D can be find only here. And it is so complete that a bunch of tutorials are more than welcome.

    And don't forget that it's free knowledge. The more we have the more we want. If you saw every tutorials on VC you should be able to create great stuff yourself anyway and find some smart effects ;)

    quietly, Mr Bertal
    January 21st, 2013 @ 7:43 pm
    I agree. I love Element. But too much of a good thing. Let's get back to other wonderful After Effects tutorials.
January 14th, 2013 @ 12:32 am
ya same here .for lighting .but i do not create any null object ...but i have seen that null object is a very great thing ..so i am waitng for your new preset ...and you are my pilot ....VDO COPILOT THIS HUSTON 543...:D:D
January 14th, 2013 @ 12:35 am
Something to do with 3D TV would be cool, like a rig that automatically creates the two cameras necessary for the 3D effect?
    January 15th, 2013 @ 6:45 am
    I second that. It'll be awesome if you guys would like to explore 3D (as in, with the glasses, not 3D space) in AE
    Christopher Scott Knell
    January 22nd, 2013 @ 1:06 pm
    Right-clicking the layer in the timeline alows you to select a 3D Cam Rig (in AECS6, at least) but that won't work with E3D because it's actually a flat, 2d layer.
January 14th, 2013 @ 12:35 am
I would love to have a script or button that parent not just the camera to a null but also the camera's properties to separate nulls.
January 14th, 2013 @ 12:43 am
well personally I would wouldn't mind the ultimate Copilot stand alone magic that converts 2D video to 3D with the ability to generate a clean depth matte.

why not use 2013 to jump full on into stereoscopic 3D utilities?

Pretty please with a z-pass on top!
January 14th, 2013 @ 12:48 am
actually a really useful time saver would be a preset that would generate folders in the project files window so you can set up file structure right away.
    Kes Akalaonu
    January 14th, 2013 @ 2:09 pm
    I'm sure aescripts.com has created multiple scripts for that already, my friend. There is Corner Cutters and a few others I can't name of the top of my head
    January 15th, 2013 @ 10:39 am
    heya, this was my first "project" when learning scripting! glad to share:
    only tested on cs6
January 14th, 2013 @ 12:50 am
Sounds like a good 2013 goal to me! :)
January 14th, 2013 @ 1:09 am
is it possible to create a script for linking sound keys with other plugins like plexus ...i have once done a plexus job and the theme was to create a lesson of life .so i extracted sound keys using variable script .and then link it to my plexus plugin ..so much trouble in making this linking ..so could we have some thing like a preset when applied to my plexus plugin or other plugin and i just select the layer and then tell the preset to change the value of this or that .? or just to tell the preset to use this sound keys as an animation and then i adjust the value of my plexus plugin..REASION is to save time in writing the script and linking it to my plugin.
January 14th, 2013 @ 1:13 am
A script to make the Image Base Light on an Element 3D object in a few clicks. i hope you will have a good year !
January 14th, 2013 @ 1:16 am
How about a script which automatically set up a scene which allowed you to transition nicely from one object to another? Be it extruded text or another 3D object. A nice three light system would be great too.
GO TEAM VC!!!!...........oh, and maybe a Steven Seagal explosion script........and that wouldn't take long, cos I mean, you don't even have to track it - you just throw it in there - and BOOM!!! :-D
    January 17th, 2013 @ 10:37 pm
    Oh yes, I would love to see a Steven Seagal exploding too :P
    Why didn't I think of it before? A Seagal explosion would just make my day. J/k
January 14th, 2013 @ 1:18 am
I meant morph, not transition like camera move. Apologies...........now where are my Action Essentials files and that car footage?............
January 14th, 2013 @ 1:37 am
Hey, i've always thought about a plugin that allows us to convert 2 dimensions points into 3 dimensions points. Small stuff but the trick can really help and the process is so boring..
reza irani
January 14th, 2013 @ 1:40 am
Thank you Andrew!It's great.but I've been missing a lot of new Tutorial!I wanna hear your voice and have fun!Do you have anything new?Like a Tutorial or blog show....
reza irani
January 14th, 2013 @ 1:41 am
Thank you Andrew!It's great. but I've been missing a lot of new Tutorial!I wanna hear your voice and have fun!Do you have anything new?Like a Tutorial or blog show...
January 14th, 2013 @ 2:01 am
Thanks for the initiative.
God... there is a lot of things to optimize in AE !

For example:
Could be useful if i create a solid, name it "background", and this layer will automatically be placed at the bottom of the comp during all his length.
Concerning the masks..could be useful to link a mask to any other masks to globally offset the animated masks.
Sometimes, during roto, i realize that my solid layer is to small, but i can't resize it without resizing the mask also. Could be very useful to resize any layer without resizing the mask.

To be continued.....
    January 16th, 2013 @ 2:50 pm
    The solution to this I've found it to select the whole mask (double-click), cut it (Ctrl+X), increase the layer size and then paste the mask back on (Ctrl+V). I use it all the time.
January 14th, 2013 @ 2:04 am
A script that will automaticly drop a few adjustment layers which are named to ''Color Correction'' + you can adjust the amount of the adjustment layers by bringing the amount up or down.
    January 14th, 2013 @ 7:32 am
    If you check out Stu Maschwitz's Book "The Rebel DV's Guide" he has the exact script you are looking for. and he has made it available at his website here (http://prolost.com/dvrg). No sense in reinventing the wheel ;)
    January 14th, 2013 @ 11:05 am
    Cheers man, thanks for the help ;)
January 14th, 2013 @ 2:04 am
I am looking forward to a script that will directly open up the vue xstream interface in after effects or element 3d. Also would appreciate if we get a plugin which can help us in creating models of cars and using the plugin we can transform them into robots...something like Transformers.
January 14th, 2013 @ 2:09 am
Guys, many thanks. I wish you all the best for 2013.
January 14th, 2013 @ 2:24 am
There's a already a couple scripts on AEScripts that automate the creation of several layers at once, for example: http://www.youtube.com/watch?v=obTICbkkZV8

I'm really looking forward to using the next version of Optical Flares and Element 3D though.
January 14th, 2013 @ 2:27 am
Camera rig please! Anything to make working with that bastard easier...
    January 14th, 2013 @ 7:41 am
    2nd this! Anything camera rig related because it's a pain in my Glutes. Sometimes things work, many times not. Thanks for thinking ahead with this. Appreciate it!
January 14th, 2013 @ 2:32 am
I'd like to see a way to integrate more closely Cinema 4D and Element in After Effects, right now it's hard to mix a 3d render from C4D with the passes that Element can't do [shadows, reflections...] with what Element can do really well. In order to have a real complete rendering of a 3d model, only render what Elements can't do in Cinema 4D and then import the 3D camera and render files in AE and let Element render the rest.
January 14th, 2013 @ 2:34 am
Hi VCP Team!
Only one request for the moment : real shadows for Element3D, pleaaaaase !
    January 14th, 2013 @ 1:49 am
    Real shadows and reflections. It would make Element 3D an almighty AE plugin.
    January 14th, 2013 @ 11:08 am
    Well the reason why Andrew didn't wanted to add real shadows to Element 3D was because the workflow will get slower. Like he said by himself; Element 3D is a fast plug-in, It only uses ambient occlusion. You can add shadows by yourself, there are a lot of tutorials on Videocopilot about that, but you can't really make a realistic sharp shading on the object. For that you have go back to the big 3D Programs ;)
    January 14th, 2013 @ 2:08 pm
    Ok I'll take that back. The new Blog says that VC is working on it: ''We are really working hard on it! Creating OpenGL shadows is not a trivial thing but we are experimenting with several innovative & hybrid solutions.''
lunga shezi
January 14th, 2013 @ 2:37 am
I hope our copilot is looking into introduction reflection and shadows to ELEMENT 3D, cause thus far i've been doing these manually by duplicating the the first instance of ELEMENT 3D.

Thank you once again for a great tool!
    Robert Walker
    January 14th, 2013 @ 10:22 am
    See aescripts "Elementary" - Element 3D shadows, reflections, and position/rotation control via a parent null layer.
January 14th, 2013 @ 2:47 am
It would be cool to have a script to automate Image Based Lighting technique for E3D, as you explained in your tutorial. Maybe you just select your BG image and the script creates all the precomps and E3D settings needed. Not that it´s hard to understand or follow your tutorial explanations, Andrew, but there are quite a lot of steps, so the script would be really handy. I wish a great 2013 to all VC team, keep rocking!
January 14th, 2013 @ 2:55 am
a script that export after effect tracking data to 3dsmax so we use after effect as boujou too...
January 14th, 2013 @ 3:04 am
Hi Andrew,
why your Element 3D doesn't have any Z coordination in 3D space. I mean when you make 2 layers of Element 3D, if you bring one layers infront of other it completely mask the other.
in other words, It acts completely like a card in 3D space rather than having volume.
is it because of nature of AE or Element? is it solvable?
    January 21st, 2013 @ 6:20 pm
    yeah, the workaround with duplicating a layer and then turning off groups inside the Element layer and then masking them can drive you crazy.

    10 spots/groups inside each element layer instead of only 5!!
nick b
January 14th, 2013 @ 3:04 am
solid settings!!! to change the properties of multiple solids, rather than one by one which can be annoying.
January 14th, 2013 @ 3:05 am
but,, my computer like this pic.twitter.com/zC3wnGCG sad :(
January 14th, 2013 @ 3:08 am
Sphynx Andrew, from Belgium.
January 14th, 2013 @ 3:09 am
Image Based Lighting in Element
January 14th, 2013 @ 3:35 am
Random Background Creator :D
January 14th, 2013 @ 4:00 am
I wish that somebody can make Automatic Rotoscoping. After 500 frames i prey for that. Maybe can be based something like 2d tracking in AF ? or based like magic wand in photoshop we select the layout and it automatically rotoscop ? I know who ewer make that AutoRoto thing first one will hold a holly grail. And specially when client says " Ok I just need this to be cut from clip and change background i done a picture in Photoshop so u can have idea what i want" ARRRGGHHhhhhh
January 14th, 2013 @ 4:12 am
Would be nice to have Element, as 3d scene importer with camera and objects animation, from Maja, Max etc. ...
January 14th, 2013 @ 4:14 am
A new Sound design pack could be cool! Also import animation into ELEMENT 3D will make it the reference!
Overthaht, maybe a cheap, quick and reliable tracker would be awsome!
January 14th, 2013 @ 4:17 am
nice .. please upload more tutorials .
i am waiating for learn new vfx .
and more element 3d stuff.
thank you dude .
you are my gr8 teacher ..
in my india country we say " you are my GURU "
GURU meanc great teacher ..
thanks .
January 14th, 2013 @ 4:19 am
import and export management could be a great area to expand!

-a new file browser that shows image sequences as a single listing
-sequence preview in the browser
-alpha channel preview in the browser
-replace missing frames with dummies, so after effects doesn't just stop when previewing!
-modify ALL output locations/filenames (with wildcards)

dull stuff, sure, but shocking that Adobe have left these things unchanged for so long!
January 14th, 2013 @ 4:41 am
Well I only jump into AE for a burst of creativity once every 6 to 8 weeks, and I always forget the basics. Any 'basic' setup scripts/presets would be good.
January 14th, 2013 @ 5:02 am
A script that enables you to animate a rigged 3d models in AE.. but I think that would not be possible.. so how about a script that is integrated along with E3d that enables you to import an OBJ sequence by stacking solid layers with E3d effect in it but only with a 5 frames duration and form example, in the 1st frame, only group 1 would be visible with 1 movement of the sequence; in the 2nd frame, only group 2 would be visible and it would be another movement after the previous(G1) movement.. get my point? I guess Im not making sense xD
January 14th, 2013 @ 5:44 am
hy andrew why is element 2d have not a byped system ?? http://www.youtube.com/watch?v=iQHl469oGFU
    January 14th, 2013 @ 4:45 am
    i mean element 3d :D
January 14th, 2013 @ 5:55 am
Hi Andrew!

I love your stuff. How about a more robust shadow option for Element?
January 14th, 2013 @ 5:56 am
Hi Andrew!

It's amazing idea. Would be good to make nice lighting and color correction for element 3d by one click or advanced tutorial about that.
Marc De Coster
January 14th, 2013 @ 6:09 am
A script that could put the custom view just in front of a selected layer. Or even the camera just in front of a selected layer ... Coz when you put a lot of different 3D layers in the scene and you want to focus on one, well, it's quite a pain in the wowowowwww
Thanx for all the things you guys created and teached us so far!
January 14th, 2013 @ 6:29 am
A script for importing multiple sequence files ( 3D render with different pass ) and maybe also replacing multiple files at once. WILL BE AWESOME!!
January 14th, 2013 @ 6:50 am
How about a script to sends the 3d camera tracker information to blender 3d. That help a lot
January 14th, 2013 @ 7:05 am
A new parameter for Element 3D, you can create a Circular Path where to position the text. It's simply PATH SIZE, PATH ANIMATION and ready.
January 14th, 2013 @ 7:07 am
I think there is a huge potential in Element for rendering character animation. I would love too see MDD support inside of Element so that I can render out 3d scenes in AE...... We can already bring in obj's....... It's sooooooo close.
    January 14th, 2013 @ 6:35 am
    I agree! I posted this elsewhere. Using an Xbox Kinect or webcam(s) to animate 3D characters in AE would be great. For example: We import a 3D character into Element 3D, import environment reflection map. Once this is set, record two motion capture sessions (body and face capture) and connect the track points to the face and body skeleton.
January 14th, 2013 @ 7:18 am
Congratulations! You always do the best, I don't know about script,
Iam Eagerly Waiting to learn it, And any New Great Plug-in in This Year.
    January 14th, 2013 @ 6:23 am
    The Image in Top is Graphics Or Real ?
    It Looks Cool.
January 14th, 2013 @ 7:30 am
Hi Andrew,
Happy New Year, and thanks for your generosity and commitment to the arts. Anything that helps control cameras will be a boon. Something to help iron out animations in Element would be great.

asante sana as we say here in Tee Zed! (Tanzania)
January 14th, 2013 @ 7:38 am
hey Andrew
if you could add a feature to Element 3D to save a whole material preset for a 3d model, that would be really applicable (i'll say the application). i mean, i import a car model which includes many parts such as doors, windows, body, etc ... i assign some materials and maps to the parts of the model, then i want to save the 'CAR MATERIAL PRESET' separated from the car model preset, which means if i change the car model (for example deform it in 3dsmax and export it as obj) then i can assign the car material preset to the new model and all the materials and maps will be set up automatically.
now what the application is:
consider a model of a man animated (e.g running, loop-able) for 30 frames:
1) export it as a sequence of 30 obj files.
2) go to AE ... make 30 new solids ... set 1 frame as the duration of each solid and put them together sequentially ... assign element 3d to each one and import the corresponding obj file into each element 3d effect (e.g import the 15th obj file into solid number 15) ... i think the whole process can be done by a preset!
3) open one of the solids element scene setup and assign desired materials to the man's body parts and save the 'MAN MATERIAL PRESET' separately.
4) assign the man material preset to all of the 30 models.
5) there you go, you have a 3d animation right into AE which works with ae camera too.

i have tested all of this process manually in about 1 hour, now i suggest you make it somehow automatic! that would be cool to have animated models in Element 3d, i think of a decent glass shatter, a plane crash, a ball deformation and so on!
i dont know if this is discussed before but i just thought it can be cool.
thanks for your attention.
    January 15th, 2013 @ 1:28 pm
    I agree! I hope someone writes that script or they could just put in an animation functionality!
    January 16th, 2013 @ 1:44 am
    as i said, it can be done already but it's a little time consuming ... with the trick i said above you can have somehow a fake 3d animation in element 3d! I've tried it, it works fast ... if you have a short animation, for example a fluid pouring on the floor, you just need to make solids and assign the materials one by one!
David Gimenez
January 14th, 2013 @ 7:40 am
I would like to be able to rig Objects and Characters! i know seems hard, and it can be done in Cinema 4d but maybe if you can do that on element, will save a lot of time.

January 14th, 2013 @ 7:45 am
How about a new camera that has real world controls for the aperture and better controls from movement. Maybe a tripod rig or a dolly rig, or a jib rig. something that we could base our animations in reality.
Joshua Perlson
January 14th, 2013 @ 7:45 am
Hey man, you do great work here but you may want to leave this kind of thing to the pro's over at AEScripts.com. There are hundreds of scripts and presets already built (most for free - pay what you want) For instance, there is a free script with a dockable panel called Layer Library http://aescripts.com/layer-library/ that will do exactly what you said above (automatically creating layers, lights, cameras and markers) every time you want to start an Element comp. I suggest before you start putting some time and effort into a script, you check to see if it's been done already over there. You guys do great work and I don't want you to think I'm bashing you (I've learned an amazing amount from you and I've purchased almost everything in your store) You guys rock...keep it up!
    Yo Momma
    January 14th, 2013 @ 11:21 am
    --|-- Flip You
January 14th, 2013 @ 7:52 am
Id love shadows to be cast from 3d element objects when lights are used on it...I believe Hitfilm 2 can do this but maybe be mistaken.
January 14th, 2013 @ 7:52 am
I love After Effects, but my copy desperately needs a "Read Clients Mind" button. Also an "Add Creativity" button.
    January 21st, 2013 @ 6:29 pm
    we still need the oft-mentioned "What would Andrew do?" button
January 14th, 2013 @ 7:57 am
Well .. I want a script for fast way to remove track points on something .. like face or hand .. I use adjusmment lyers with blur and curvs .. and if ther if ther 3d tracking data .. I need to make every adjusmnet layer to 3d with experessions with null object .. lerned this method from online tut. .. but really taking too much time when I have many track points

sorry for my bad english .. hope it is clear
January 14th, 2013 @ 7:57 am
Anything for standard tedious tasks would be tremendous.
January 14th, 2013 @ 8:03 am
Dear team at VC,

selecting several layers in AE and changing properties to different values in a separate UI might be interesting. Example: I select 4 layers and want to change a property of those layers individually. Running the script will open a UI where you can select one or several properties e.g. »position« or »rotation« or »casting shadows« etc. from a list and/or search field without untwirling the layers themselves.

It would be great to have the possibility to enter different values for the properties as well as equal values (using something like the chain symbol).

Motionboutique has done something like that with the settings of the 3DOptions in AE … http://vimeo.com/44940325
January 14th, 2013 @ 8:17 am
I don't know about a lot of people but I do a ton of slide shows, and having a few templates one like the elegant slideshow would make life easier for sure. Also anything to do with title creation, 3D and other would be awesome.
January 14th, 2013 @ 8:18 am
It would be great to have a quick method of parenting one element group to another group, so that the 'child' would move, rotate, & scale from the center of the 'parent' group.

Also, an evolution option under the Particle Look> Size Random would be awesome.
January 14th, 2013 @ 8:30 am
Anything that would save time with camera tracking. After setting up a proper track or camera track, there is still a few things that must be done so objects could properly sit right in the scene.
January 14th, 2013 @ 8:35 am
Mine is simple. Just a script that will create a solid that is equal in length to a selected layer rather than creating a solid and having to trim the length.
January 14th, 2013 @ 8:43 am
For me i will be very happy if you could create script that can allow save your project from cs6 or 5 to cs4. There is one script but it's chaotic. This will help a lot! :) Also you can do something with text aligns :) coz if you have typographic template and you wanna re-create it, it's verry difficult to rename all the texts and preserve all text alligns. :) (sorry for my english) Keep up good work :)
January 14th, 2013 @ 8:44 am
One thing that I have always wanted is to be able to exclude one or more layers from the "Preserve Underlying Transparency" check box, and/or the "Stencil..." and "Silhouette..." blending modes. There have been many times where I would have liked to use those functions for all layers below a specific layer except for the very bottom, background layer.

Stephen Moore
January 14th, 2013 @ 8:45 am
Script for globally replacing fonts throughout the entire project. I hate having to change them layer at a time.
January 14th, 2013 @ 8:49 am
I use Element 3D all the time now (virtually in every project... some way or the other) and one of the bigger problems I have is keeping myself oriented in 3D space. Other programs allow me flip my view around in several different viewports which allows me to keep my spatial orientation. I know Element 3D isn't meant to replace a 3D program, but sometimes it's really easy to get "lost" in your scene!
January 14th, 2013 @ 8:50 am
Hi andrew your starting word very best like Hey what's up andrew kremer here for videocopilot.net then my came inspiration:))
January 14th, 2013 @ 9:01 am
It would be amazing if you could do a Camera Setting article. Since a lot of us deal with post more so than Production it would be a great article if you could breakdown the difference between the different Lens types of cameras (15,35,80, etc.), Focal Lengths, Angle of View and all things like that. It would really help in our decision of what camera settings to use if we knew what exactly everything did.
    January 14th, 2013 @ 9:20 am
    In addition to an overview of cameras how about an overview of lighting? You effortlessly create dramatically lit scenes in your tutorials but this is something I've always found challenging. It may seem simple to you, but small touches like the right lighting make a world of difference.

    Also there seem to be some buggy issues with Element 3D on mac regarding OpenGL when you apply motion blur to several objects. An update/patch would be helpful.
January 14th, 2013 @ 9:05 am
Well this is not for Element but, for Action Esentials and things like that. It will be nice if you can built and automatic create light, muzzle flare, smoke and all that!.
January 14th, 2013 @ 9:59 am
What about a few scripts/expression's that mimic camera movements. e.g one that mimics a head cam attached to someone running.
Jim Gravina
January 14th, 2013 @ 10:15 am
It would be great if there was a way to lengthen a pre-comp without having to go INSIDE of that pre-comp and lengthen the comp, and then lengthen those layers first in order to give you handles to pull out on the pre-comp you want to make longer.
January 14th, 2013 @ 9:36 am
its awesome
January 14th, 2013 @ 10:38 am
What about createing a plugin, script or preset where you can create an z-depth map from a AE comp, video or image file???? Like the normality plugin.....! This can be very useful, just believe me! Has long been looking for something that can do something like this and have not found it yet. I know that you can create z-depth in 3d applications. But I think it can be useful to have a opportunity to create z-depth from 2D
January 14th, 2013 @ 10:41 am
What about a script or preset that can control the speed of the camera?
January 14th, 2013 @ 10:50 am
I would be happy about the old basics. How about a tutorial on "Search & Destroy". I have often seen the trailer and it will continue to fascinate

January 14th, 2013 @ 11:24 am
I want to create a null objects distributor based on 3d spline or mask, make 3d layers / objects positioning more effectively.
January 14th, 2013 @ 11:32 am
Creating a layer that acts as the floor layer, with a 3 point light setup and camera while using element, it's my standard and would save about 15 minutes ;)
January 14th, 2013 @ 11:36 am
One would think that scripts that amplify base options would be better than stuff that just create short-cuts for the user. A script like Ease and Wizz but with more options might be more helpful than a button that creates a light and a camera parented to a null, in my opinion.
So maybe this advise will help you focus.
January 14th, 2013 @ 11:37 am
How about an anchor point switch that can automatically relocate the anchor point to the 4 corners or 4 sides. WOO!


Camera projection buttons...


bringing CS4 into cs6... most variety in project jumping.

Element script that doesn't let it crash haha (kidding)

    January 14th, 2013 @ 4:05 pm
    There's one that does this already, friend.
January 14th, 2013 @ 11:43 am
I think that having some sort of script that creates "master" layers or creates a slider controller based on the parameters or selected elements of a set of layers would be good. I usually try to work with this in mind - but we all know that last minute changes leads to the comp getting way out of control and ending up with a huge set of WTF layers that most compositors are afraid to remove, or move or modify. It's enough to make you cry out loud. Anyway - I look forward to your solving the MoGraph and VFX miseries with your deft knowledge of scripting etc. ;)
January 14th, 2013 @ 11:45 am
Hi Andrew i would like a camera that enfocus in a single object with just pressing a button XD
January 14th, 2013 @ 11:50 am
I would like to see an easy way for applying light wrap. When working on a composite with my talant in front of a green screen e.g.

I always have to go and watch this same tutorial every time I want this effect because it's has so many steps to it. Create alpha, feather it out, dublicate, dublicate background layer, pre compose and so on.

There could be an easier way to do this I'm sure!
    January 24th, 2013 @ 10:39 pm
    AE CS6 has a built-in light-wrap or you could also purchase one of several plug-ins that will do it for you.
January 14th, 2013 @ 12:15 pm
A script that allow us to control witch 3d layer is affected by a selected light. Instead of turning off the "affect by light" for each layer.
Mackenzie Criwell
January 14th, 2013 @ 12:24 pm
2D Track 2 3D Camera

I know that the need for an alternetive to match moving is pretty much unnesisary now with the developments in the past year... But I know that in a good many tutorials you od the trick where you use a 2D track to trck footage, then relate that track to 3D camera data, instead on 3D tracking. THis i something that I use all the time and would make a potentially helpful script for quite a few people.
January 14th, 2013 @ 12:25 pm
A plugin with custom KEYBOARD CUSTOMIZATION pleeeaaaasseeee. I will PAYYY YOUUU.
Cameron Frank
January 14th, 2013 @ 12:27 pm
I think an advanced camera rig would be amazing! Not just a camera attached to a single null, but something that would operate more like an advanced dolly system. Multiple nulls to control pan/tilt/motion with a controller maybe? Heck, even throw in a focus control to that controller so that all the relevant camera functions and movements can be accessed from one spot. Just a thought!
January 14th, 2013 @ 12:31 pm
A button within Element 3D that will fracture extruded text or an extruded mask.
January 14th, 2013 @ 12:36 pm
Resolver o problema de câmera com foco, porque quando a câmera chega muito perto o after não renderiza o projeto....

Solve the problem of focus camera, because when the camera comes very close after not render the project ....
January 14th, 2013 @ 12:51 pm
I would really love an "WWAD" Button. (What Would Andrew Do)
Matt Brown
January 14th, 2013 @ 12:56 pm
"I'll be your Copilot anytime." You are the Iceman of After Effects world...
January 14th, 2013 @ 1:02 pm
Integrate sure target capabilities into element, perhaps some functions from twitch to 3D?
A button to send the following ouputs to render que: z pass, wireframe, etc. all at once.
A button to fracture OBJ's, options to deform OBJ mesh, & a button to get your work done for you.
January 14th, 2013 @ 1:19 pm
Hi, Please try this site to download your model helicopter obj
January 14th, 2013 @ 1:23 pm
One really important thing:

Being able to move mask vertices/points using nulls!
January 14th, 2013 @ 1:28 pm
I don't know if this has been covered in other notes- but more file options for import into Element would be fantastic! It's not really a scripting thing though, just something that would be appreciated in future updates.

I'd also love to have some more options for object-to-object animations- the existing is awesome but I'm getting a lot of issues if they don't share the same shape or have the same base texture (might also just be me)
Sven Van Lathem
January 14th, 2013 @ 1:32 pm
Something like iExpressions PLEASE.. but affordable and with the easy Videocopilot interface. That would be awesome
January 14th, 2013 @ 1:34 pm
More stereoscopy and more After Effects 3Ds max combinations...
January 14th, 2013 @ 1:37 pm
Something that allows you to easily parent lights and cameras in a pre-comp, that was created from assets in the main comp, back out to the main comp lights and camera so you don't have to go in and manually parent all the components of the lights and cameras.
January 14th, 2013 @ 1:54 pm
Helho Andrew. I was trying to remake the Tim Burtons Batman logo intro (the logo is big and the camera flyes inside it till the logo is revealed) but I'm finding the camera flight a little hard to get what I want.

For example, the E3D solid is 2D, but the elements inside works as 3D with the camera. But, when I want to use the different cameras inside of After Effects to make the Camera Flight/Pan I always see the logo inside the 2D solid and none as a real 3D object.

You know what I mean? I would like to see the logo from top and make the flight with the camera inside the logo as it is, editing the path and keyframes from the null object "Dolly".

You know how to make this job any easier or less complicated?

Thank you!
January 14th, 2013 @ 2:14 pm
Hey I'd actually love it if you made an update for sure target (sorry for the double post on the wrong page. I should really stop doing crack)
January 14th, 2013 @ 2:19 pm
If you want to do something big make a script to make after effects more mutli users friendly; I mean a script that let you load and save in one file your prefs, workspace, free scripts, outputmodules, ffx and everything else you guys could imagine this way we could feel home on any computer.

Otherwise if could do something for helping us having multiple instances of e3d and be able to link those I mean to link what is setup in the ui. Maybe by creating a kind of xref type of preset meaning if you save a model and its materials to that format and reload it in an other instance of e3d and then make changes and resave it it will affect both of the instances.

And pleeeease make something for us to make it easier to relink missing models when you work in a big facilty like I do it's not an option to copy anything into "my documents".
January 14th, 2013 @ 2:23 pm
I would love to see what a partnership between you and Peder Norby for a plug could end up with. You both have cool ideas I'm sure it could generate a new weapon of choice
January 14th, 2013 @ 2:35 pm
Everything that helps making use of AFX 3d space is very welcome :-)

What I also found very difficult is controlling focus pulling. if there would be an indicator for the current focus point(maybe a "depth null"; in Blender you have a cross-hair to show where the focus point is and I guess 3ds max has something similar) or even better a color overlay (everything in focus will temporarily be colored in red or something like that), that would really help. I don't think that the color overlay is possible with a script but maybe with a plug in.
Jim Zarbaugh
January 14th, 2013 @ 2:55 pm
How about a script that will allow you to butt a layer up against another without penetrating it or leaving gaps? I'm always creating books, cubes or buildings out of flat layers and it is often infuriating! I know once I purchase 3D Elements and learn more about 3D modeling this will not be such a big problem. However, I don't think the issue will ever go away completely.

Also, why not a script that will allow you to put a gradient on any layer? You can't control the transfer mode of a ramp, so I'm always stuck dropping a ramp on a separate layer and then blending that onto the layer that needs the gradient. If your camera moves, then that dang ramp also needs keyed since half the time it doesn't move like you want. Maybe I'm just doing something wrong...
    January 14th, 2013 @ 2:42 pm
    for your gradient problem try to have a ramp effect on your layer and then a cc composite to choose a blending mode.
Victor Duarte
January 14th, 2013 @ 2:59 pm
woooow man yor the best.
January 14th, 2013 @ 3:11 pm
I also second (or third) the idea of a better "real world" camera. Even more useful would be a camera that is always smooth. Something like the smoothness features in illustrator. A way to control the fidelity and smoothness of a path, the constant movement and speed of a camera move, and maybe an auto-focus on certain objects that will allow for better depth of field. Maybe this can be done in a Sure Target Update?

I just know that my biggest time waster in AE is moving the camera throughout a comp. Perhaps I am trying these complicated Peter Jackson moves. I know this isn't The Hobbit, but is a smooth and beautiful extended camera movie too much to expect?
January 14th, 2013 @ 3:13 pm
Intel Graphics Card compatible Element 3D
January 14th, 2013 @ 4:06 pm
a script that automatically interprets footage to selected frame rate instead of having to manually interpret it all yourself
Mackenzie Criswell
January 14th, 2013 @ 4:07 pm
I recently read your post on www.videocopilot.net called I'll be your Copilot! (http://www.videocopilot.net/blog/2013/01/ill-be-your-copilot/). You mentioned that you wanted to hear feedback from the VFX communities about scripts to make After Effect more efficient. I have assembled the following list of presets which I think would be most useful for the general After Effects user.

2D Track 2 3D Camera:
I know that the need for an alternative to match moving is pretty much unnecessary now with the developments in the past year… But I know that in a good many tutorials you do the trick where you use a 2D track to track footage, then relate that track to 3D camera data, instead on 3D tracking. This is something that I use all the time and would make a potentially helpful script for quite a few people.

Element 3D Particle Sprite:
As we all know one of the most powerful particle systems on the market for After Effects is Trapcode Particular. Your plug-in Element 3D also has a very powerful particle system built into to system. But I was thinking recently about the possibility of using a 3D object from Element 3D to a particle sprite, to be used with Particular. I tried creating an element layer, precomposing it, then using that layer as the particle sprite but I couldn't it to work. But I'm sure there is a way to do this, I just have not yet been able to come up with a solution.

Audio Animation:
I enjoyed your tutorial on Audio to Animation, a few years back tremendously as, a huge amount of the work I do is on things like music videos. But frankly putting the expression together every time I want to create this effect can be quite painstaking.

Linking up Element 3D:
Element 3D is now one of my favorite After Effects plug- ins, and it seems like there are a lot of possibilities with the plug- in. I see Element 3D becoming a huge component of motion graphics as well and VFX for feature films, but it does seem like the plug-in could be astronomically more powerful if it were able to be linked with other plug-ins and effects inside of After Effects.
January 14th, 2013 @ 4:22 pm
Have more animation options for e3d let's inspire yourself from particular for exemple gravity, wind and turbulence or anything like those could be useful.
Something more like a morphing would be a great adding to e3d.
A blend mode beetween particules could be useful in some case.
A way to work more efficiantly with transparency in e3d.
A way to create an equirectangular map from an ae 3d scene to use it in e3d and fake more efficiently ray-tracing.
A way to choose what properties are keeped from a collapsed precomp and what are not (vector,3d,motion blur, interpolation etc...)
A way to get aov channels from a precomp like the multi-pass mixer does for e3d specially if you could genarate a z depth from a 3d ae scene quickly and easily with an effect rather than with expressions that could break if you rename or move something.

An online library of ffx

A planar tracker inside ae

A way to import brushes from Photoshop

A tool to help rotojobs inside ae: one that offers keyframes per vertex, group of masks, easier tracking features like a track per mask or a planar tracker, that have edges detection and magnenetism, a tool that let you choose at which step the mask comes into play meaning for example with many channels effects or with particular you loose your mask this could make it come after those the inner/outer ... does something like that but you don't get all your mask properties back, a way to quickly treat your front and alpha separatly to deal with motion blur for example.

A tool like the content aware eraser in photoshop.

A tool that let you easily creates stuffs like this one does: http://www.escapemotions.com/experiments/flame/#top

January 14th, 2013 @ 4:53 pm
As a matter of a fact I already had an idea like that for a plugin. Well, not -LIKE THAT- perse but a little bit different, I had this idea awhile ago:
My idea was to build a plugin that analyzes footage and turns it into a scene you could artificially re-light as if it was 3D, it will involve normal maps generated based on the analysis of the moving footage, in fact the footage would be turned into an animated normal map that you can re-light with the help of plugins like Minning Normality and such. The process is not based neither on the intensity, the alpha channel (if there's any) nor even the RGB values but the movement of the footage (motion tracking) and the recognition of lighter and darker areas within the footage combined with the information of the 3D location of every tracking point to determine the topology of the object. This would be amazingly useful to easily cast shadows from objects that do not exist in the scene, re-light footage when a gunshot is fired or when the flash of light of an artificially added luminous object goes off, integrating 3D stuff into a scene and many other cool applications!
Dan Schaefer
January 14th, 2013 @ 6:00 pm
I think you should do a series on AE Expressions. I would like to better understand them and know how to implement them into my projects to both save me time and give me a better end product.
January 14th, 2013 @ 6:43 pm
What about a solution to work with Element 3d Objects with the Sure Target 2 preset?. That would be nice to animate the camera orbit around the titles or objects.

January 14th, 2013 @ 6:49 pm
I would love to have Element work with Native Maya and 3DS Max files. Anything you can do to streamline the 3D workflow between apps would be much appreciated.
January 14th, 2013 @ 8:29 pm
i would like to see a script that has a library of expressions that also explains what that expression does or if you combine expressions what that combination might do. also id like to see more element 3d tutorials. and maybe a few expression tutorials as well. i love what you guys do here at video copilot.
January 14th, 2013 @ 9:35 pm
I'd like to have a plugin or preset that can turn a flat image (or two) into an environment map for Element 3D.
January 14th, 2013 @ 10:54 pm
An improved camera-rig would be nothing short of indispensable. After Effects has always had a ridiculously cumbersome camera animation controls. SureTarget is awesome but an extended camera rig that actually made camera animation intuitive and less awful would be nice.
    January 15th, 2013 @ 9:37 pm
    Hi Kyle .. You are 100% right. AE does not giving you a simple way to do a CAM-Rig. But I know for a fact that Maltaannon has finished and improved his new camera-rig since I was beta testing it. It interacts great with VC ELEMENT 3D, Shapeshifter and all other 3D plugins. It's just awesome. Should be available on aescripts shortly. For now you can still use the good old technique:


    I hope this will help you .. Cheers !
Badhan Ganesh
January 14th, 2013 @ 10:08 pm
This is a simple one:
In element, I dont want to adjust the position of the 3d object using the xy slider. Instead, I want to manually adjust it the way I want using the mouse pointer. A cross hair for controlling the popsition of the 3d object would be helpful.

January 14th, 2013 @ 11:16 pm
It would be nice to be able to import Modo (.lxo) files. Our lab began using Modo a while back and the software is awesome. When element 3d came out we bought it the day it released and use it on several projects. One workflow that would make life easier would be to allow .lxo files to come into 3d elements and maintain the textures. Something else that would be sweet would to be able to bake animation into a mesh and have element 3d able to maintain an animated object. something like a animated FBX, collada, or possible using mdd files. This would allow 3d users to model and animate an object then instead of rendering out in 3d we could bring into post and have full control over real time editing when clients make changes. Maybe have element 3d reference a object so if something changes on the 3d asset you only need to make the change to the 1 reference file and everything in element would be maintained.

Keep up the good work guys. We love the tutorials and all the plug-ins you all offer.
    January 15th, 2013 @ 6:53 am
    This is a really cool idea but also - I think, very very tricky. I guess if anyone can do though, it's VCP.
    I do have an almost similar request though. If there is some way to "catch" the shadows of an object and make it look like it's falling on a surface that's not really there. For instance: https://www.youtube.com/watch?v=jToeHbXKziU&list;=UURrC4VlQ367WCqjR4rmygVA&index;=28
    I have footage (2D) and I'm animating something ontop of that footage as if it's inside the footage. In the 'footage world' it should have a shadow, so I had to animate the shadow as well, but if I could just have added a light and an 'adjustment layer' to catch the shadow of the newly added animation, it would have saved me a lot of time.
Badhan Ganesh
January 14th, 2013 @ 10:18 pm
The ability to create our own 3d object shapes and to be able to deform it for an abstract look would be great for element 3d!
    January 27th, 2013 @ 12:14 am

    As to creating your own 3D shapes, this is indeed possible. If it's a simple shape, simply create it within Illustrator/PhotoShop; import it into your AE project and perform the Auto Trace to new layer. Now use that as a custom mask within Element, extrude the layer within Element's scene setup and like magic; your done! If the shape is more complicated you would have to model it yourself in a 3D program like C4D, then export as a .obj or import it directly (as Element supports C4D files).

    Good Luck!
Oliver Henaine
January 15th, 2013 @ 1:04 am
- A script that allows you to make a comp lengthier and moves all animation keys (in all pre comp layers) to the end, so you don´t have to go comp by comp lengtening it and dragging them to the end.

- A script that lets you resize a layer without loosing proportions o the visuals.
January 15th, 2013 @ 2:19 am
I would like to have a draft/production button for switching between no anti-aliasing and supersampled. When working with alot of layers containing Element 3d it's annoying to have to link specific values. My life would be easier if I only had a button to switch on before render.

Also update e3d so that OpenGl doesn't crash when previewing motion blur.
January 15th, 2013 @ 2:26 am
Would be nice to get a tutorial about texturing extruded objects in E3D. Maybe i missed something, but i'm not able to get the correct position.

Greets and the best for 2013 :)
    January 15th, 2013 @ 2:03 am
    Agree !!
    Mostly Keyframable extrusion option (or expression for it)ON E3D
January 15th, 2013 @ 2:46 am
hi mr. kramer.I am iranian and i use ae cs6 with element 3d but i have seen your 3d truck compositing and i do all things you do but that do not work for me.i don't know why?please help me!!!(excuse me my english speekeng is very bad)
January 15th, 2013 @ 3:08 am
January 15th, 2013 @ 6:15 am
How about a method if importing WAV files that also imports metadata such as markers an loop points. Considering how much video promo work is done in AE I am amazed they never incorporated it.
Alexnder Hernandes
January 15th, 2013 @ 7:01 am
A Joint System for Element 3D for animating may be be able to do the rig in a 3d program and have element import that rig!!! I dont know how this would be done but it sure would be nice!!! eaither way Always greatful with everything you do!!!
January 15th, 2013 @ 7:16 am
I really wish that element 3D can import obj sequence from 3D softwares, yes I believe it might be slow but I think its still efficient enough if you think about it. Also Please please build in a script for bullet physics engine on element 3D, if maya has DMM and its fast, I'm sure you can implement it in right? Thank you Andrew, you've been inspirational as always :)

Best Regards,

(From Singapore)
January 15th, 2013 @ 7:35 am
I once needed to recursive scale my comp. This means that if I have precomps in my comp, instead of scaling the layer itself, I wanted to scale the comp and all the layers inside it.

So I found this script on aescripts called Recusive Comp Scale or smth like this, bought it, but it wasn't working right. Needing it for a quick job, I took the time and re-written it, but I left a few features out:
1. It doesn't work if you have locked layers
2. I didn't implement the job on 3d layers and cameras

I'm willing to give the code for free if someone wants to add the finishing touches and make a fully functional script.
klaus brandenburg
January 15th, 2013 @ 8:28 am
I really hope this whole script thing is not only a copy of already existing scripts. I really find it disturbing that VC didn't ever give credit to some of them since they really pushed the limits and limitations of Element and gave way more support. #justsaying
Gabriel Virnig
January 15th, 2013 @ 10:17 am
I'm not sure if it's possible, but it would be cool if there was a script that made 3d motion tracking better. In the Alien Surface and the 3d Truck Composite tutorials you had to make null objects on some of the tracking points and do a bunch of positioning of the nulls to change the center of your scene to a useful spot. If there was a script that could do that either automatically or the process of it easier, it would be used A TON!!
January 15th, 2013 @ 11:19 am
Not sure if this is something that you could do (or if it's an Adobe thing), but it would be AWESOME to have lights that have a bigger source of light for real soft light (rather than using something inefficient oh hardware like Illumination, which just manages a bunch of evenly spaced lights).

That would seriously make AE much more dank.
January 15th, 2013 @ 11:24 am
+1 for an imaged based lighting button or script or something. That would be great!
January 15th, 2013 @ 2:26 pm
I tell you what would be really cool..

a script or plugin or something that put particles in front and behind of layers..
January 15th, 2013 @ 4:15 pm
I would love to get something that will shorten the time consuming chroma keying settings when I work with a green screen.
January 15th, 2013 @ 4:21 pm
A script that would extend the length of all compositions inside of your main comp at once. For example, if you have your main comp that is 5 sec and you wanted to make it 6, you would have to go into each pre-comp and extend the length in the settings, then go to the layer and manually drag it out (or use the alt+] short cut). And if you have like a comp that is 5 deep, this is annoying.

Basically it would be like the "True Comp Duplicator" script but it would be "True Comp Extender" or something. Also, if this is something you can actually do and I am just being an idiot someone please tell me! Sometimes I have like 15 pre-comps and it gets annoying. Sometimes when I make a slate for a trailer, I have to localize in 6 languages and they need to be longer so you can read the translation. Thanks.
    April 3rd, 2013 @ 12:01 pm
    Hey Chase, I wrote a script that changes duration of multiple comps at once. You would still have to drag it out though. You have to select the comps in the project panel that you want to change.
January 15th, 2013 @ 5:31 pm
OI think anything that will make creating 3D camera animations faster and easier. Or better way for keyframes.
January 15th, 2013 @ 10:37 pm
1. The ability to see E3D respectivly in each view mode of AE. i.e. Top, right, left, bottom. (I know that's prob not possible, but it would sure help in arranging in 3D space if it were!)

2. A plugin that would finish my work for me.
January 15th, 2013 @ 11:47 pm
This kind of teaching is priceless and free, is amazing. Keep doing it andrew.
January 16th, 2013 @ 2:45 am
===A plug-in for: "Small Size & High Quality Video"===

All of that sounds really really cool, but I have something else in mind, so important and basic for all of us, a plug-in designed for rendering.

"size/quality/rendering time"

I have been following videocopilot.net since it started with the first videos and the first player, I've been seen you guys getting envolved with so many series and movies, I swear I just saw all credits of "Super 8" to saw Andrew Kramer's name and tell my friends: "that guy is the one I've been learning all this years".
(BTW Andrew Kramer was one of the last one name pff)

And now...
I know this is what I need to do, a military friend of mine told me once many years ago that -the job I need to do for a livin must be not the one with I'll earn much money but the one I really love to do, and and the one I can do better, now thanks to all of you guys and Andrew's tutorials I know visual effects must be my job, even when here(MĂ©xico) isn't a well paid job.

And getting to the point of this long and boring comentary I didn't knew the true power and the infinite potential of you Andrew and all your crew(including the ones who we never see) until I saw the release of OPTICAL FLARES and ELEMENT 3D.

I mean, you did the most natural/elegant and easiestt light flare system of all time! And you just blow away Adobe After Effects CS6 new EXTRUDE ENGINE!

We were waiting for the day AE let us extrude, and it comes so slow and primitive... :( but it doesn't even matter at all, you guys just made something better, something bigger and stronger too. :D

I know I just writte so much and I apologize for it, but the thing is, we all have troubles with RENDERING, because even with the most powerfull computers we need to choose between QUALITY or SIZE.

After Effects is better for making short videos, but I have rendered more than 30 min. videos, .MOV, .MP4, they're not that bad, H.264 is nice, but... have you seen a blueray ripped movie in MATROSKA???? All the quality in a 2.45 hour movie in only 500mb!

So I'm asking, and beg you all videocopilot.net crew, think of it, make a plug-in for rendering both quality and small size(fast time rendering is important too but isn't that much), if anybody can make that come true, you are, you, and only you guys, and in a better way that even Adobe could even imagine, I know it, you know it. So please give it a chance, please think of it. :/

Sorry again of the size of this coment, I almost never coment, but this time, I was trying to do it with quality. Thanks for your time, Happy New Year.
January 16th, 2013 @ 2:48 am
Hey Dude,

You are rad!

I work with Trapcode form v1 quite a bit, and I have found the frequency assignment function to different parameters to be pretty amazing. Any chance a script like that for element could happen? I saw another allusion to sounds driven effects, so sorry if this redundant.

Every time I roll through the forum or this site I always learn something...thanks for that and to everyone!

January 16th, 2013 @ 6:11 am
Hello Video Copilot!!! Please help me, how to track optical flare light flare position with the video? I tried doing it by pasting the Null formations in the optical flares position keyframe but the light doesn't look real!
    January 24th, 2013 @ 10:28 pm
    If the optical flare's center point is animated, then simply create a Null object and pick-whip the position values of the Null to the values of the flare. The Null should then follow the flare's movement.
January 16th, 2013 @ 9:47 am
Could be useful to pick up your 3d fog and implant it as a independant function effect for multiplane 3d space.
January 16th, 2013 @ 10:41 am
Hey, i don't know if this qualifies as an idea for a plug-in or a feature request, but it would be great to have a marker or something on the time ruler to indicate the frames that have keys on them. you know, like in most (if not all) 3D programs, where a marker on the timeline allows you to see quickly the frames that have a key (or multiple keys). I don't want to hit "u" and expand every keyed property of every layer and then scroll through many layers to find out, say, where the first key in the sequence is. hope that doesn't sound too complicated.
January 16th, 2013 @ 11:49 am
How about a script to get camera, null and light data back and forth from AE CS6 and 3DS Max 2013. Max2AE does not have a 2013 version. The new transfer tools built into Max are spotty. Plus I would like to go from Max to AE on a Mac. The Max workflow does not work for this. Wishful thinking.....
January 16th, 2013 @ 5:13 pm
would love to see a script that centers anchorpoints of form layers.
I always end up ding it by hand, which is kinda time consuming and not actually very accuarte.
January 16th, 2013 @ 8:40 pm
The most needed features is a read a .mtl file and automaticaly assign all needed textures and materials to the model inside element so we will have a complete model and no needed go to each material and attach diffuse,specular....etc. THAT WOULD BE REALLY AWESOME.
January 16th, 2013 @ 10:20 pm
Perhaps built into the solid settings, so as to keep a tight efficient control on palette and brand.
Thanks VC keep it up!
January 17th, 2013 @ 12:33 am
I think it would be interesting is to enhance the wireframe output setting a bit to do more... Such as to use it as wireframe/hologram-ish effects... It can do that now but it would be cool if you could have more things to control with the wireframe... Freaking amazing plugin... Shadows built in future update? hahaha Would be cool!!!! Plug in is amazing!!!

January 17th, 2013 @ 1:54 am
anything andrew to make our workflow easier is much appreciated! you are an awesome human being! thanks a lot!!!!
January 17th, 2013 @ 3:25 am
Also how about a selective adjustment layer.

You could make an adjustment layer work only on selected layers.. like parenting .. but only to be effected by an adjustment layer !!
    January 27th, 2013 @ 12:07 am
    PreComp / Nesting is the best way ;)
January 17th, 2013 @ 3:58 am
A function in Elements that understand boning for rigging a 3d character or object will be great to see and will definitely launch insane new idea and take Element to a new 2013 level.

when i hear people saying more of the old tuts, after seeing Element3d we shouldn't be going back rather I would say let's see element 3d, AE and other softwares blending together in one tutorial. if anyone can... then its Andrew.

Really guys you are all doing a great work to say the least
January 17th, 2013 @ 4:14 am
It would be nice, if you could orbit around only one single 3d object in element with the camera. That not all objects, for example an apple and an orange, get rotated at the same time.
January 17th, 2013 @ 4:19 am
It would be one of the best tutorials, if you could show us how to capture facial motion and transfer that motion to a 3d Model or a picture... in After Effects or 3dsMax/c4d/maya....
January 17th, 2013 @ 7:51 am
I'm thinking more of: Cameraracker null points to 3DS Max export script-

I know CS6 works fine with Cinema 4D, but have not heard of a well written script for exporting things to 3D's.
    January 18th, 2013 @ 11:32 pm
    In the new 3ds max 2013 they have setup where you can iport your 3ds max file into AE. i think it could potentially work backwards. or you start in Max.
    January 19th, 2013 @ 6:16 pm
    Oh, no I'm actually talking about the opposite way... AE to 3Ds... Not 3Ds to AE
January 17th, 2013 @ 8:28 am
I would love to have a script / interface for doing color correction in AE using only the default built in tools, but connected in an intuitive way, or given some better interface for using them in a sequential order.
January 17th, 2013 @ 8:55 am
This is great news !!!
January 17th, 2013 @ 5:44 pm
update sure target to work with element 3d >>> neeed it baaaaaadlyyyyyyyyy
January 17th, 2013 @ 8:03 pm
Okay, so bear with me here. This one's a little odd.

I'm currently working on a music video, and there's a lot of light flashes done in camera (simulating lightning), and I'm adding elements in that need to react to the constantly changing brightness of the scene, shot on a solid backdrop. I was thinking it would be such a timesaver in the future to have a script that would allow you to sample a small area of a shot, and use the changing luma value of that area to determine to opacity or strength of an adjustment layer, solid, etc.

Shoot me if this already exists, or there is a simple workaround inside AE, but if not, I think this could be useful tool in many situations!
January 17th, 2013 @ 8:18 pm
A plugin for Photoshop that makes spaceship hull textures procedurally.
You are awesome VCP
January 17th, 2013 @ 8:53 pm
Some script to make your hdr tutorial with just some clicks!
January 17th, 2013 @ 11:54 pm
Oh God, we need a particle base Plug-in for all kind of explosions, sparks, smoke, fog, etc. Something on the line of Optical Flare Plug-in that you can browse through the library, preview, drag and drop, and, of course, customize.
I’m sure that this won’t kill Action Essentials. There is nothing more real than reality itself and that’s what Action Essentials offers. But imagine using a particle base plug-in from Video Copilot in conjunction with Action Essentials… daaaaaaaaamn!
That will be a major time saver, and a killer new member to the Plug-in family from Video Copilot.
January 18th, 2013 @ 7:20 am
I'd really like to see a script that converts clip markers to keyframes. I do a lot of work where visuals have to move in sync with music. The easiest way, currently, for me to time to music is to playback the audio track and add markers realtime. If there's a way to quickly convert those markers (sometimes hundreds of markers) to keyframes, or better yet, create keyframes in realtime, it would be a lifesaver!
    January 27th, 2013 @ 12:04 am

    I'd be curious if you could use Red Giant's Sound Keys to take the burden off of doing real time key markers/frames. Perhaps you could set Sound Keys to register a particular bass hit etc, and those can be transferred to nulls and thus key frames.At least in this way (if it works correctly) every time the Null moves that's your marker, or again simply convert them to key frames.

    Good Luck!
January 18th, 2013 @ 8:01 am
How about a script that will automatically set up a 3D scene's coordinates (like you did in the "131. 3D Truck Composite" tutorial.) It's a great technique, but quite time consuming to set up.
January 18th, 2013 @ 6:08 pm
anything from VC is great !
January 19th, 2013 @ 12:30 am
setup the network render on multiple computers easily
January 19th, 2013 @ 4:43 am
Hi @all ... I've created a Fan-Art video for the upcoming Camera-Rig v.2 script from Maltaannon. I've also used VC ELEMNT 3D for the title animation and VC Optical Falres for creating sun. All products working very well together. Hope you will like it .. Cheers!

Watch in FULL HD here:
Jason Washington
January 19th, 2013 @ 9:03 pm
Dear community, I'm not saying this in a negative way but after effects is not a stand alone do everything miracle software. Instead of just looking for new tutorials from vcp, start combining what you've learned into new effects! I'm not knocking anyone but i see so many videos that just look like vcp copied project files. Need motion capture? There's fairly inexpensive software that you can use kinect or playstation cams out there. I'm just saying don't solely rely on vcp for everything. Do some research, be creative and push the envelope. Like i said, not being negative but use the initial knowledge and take your own steps with it. Much success to you all.
January 20th, 2013 @ 8:38 am
Hey Andrew! I would have loved a simple preset for the text swing effect. I don't know AE expressions and got a script online for the 3d Text swing animations but pasting that all the time in a new project is annoying. I would have loved a simple preset for that. :)
January 20th, 2013 @ 10:06 am
What would be excellent is a script that can take the After Effects 3d tracker data, and export that to 3ds max 2013 (and other major 3d programs).
Thanks Andrew :D
January 20th, 2013 @ 12:18 pm
I Need a Script to Make Me Andrew Kramer!!! :D
January 20th, 2013 @ 12:48 pm
I'd like a master script that takes all of your tutorials and provides a list of special effects with a wizard to generate that effect. For example, the list would contain:

1. Add rifle scope to footage
2. Add an alien environment
3. Extrude a 3D logo
4. Add a 3D jungle scene
5. Add a grenade/baseball/rock throw

Obviously many effects couldn't be added because they are too complex, but many of these effects could be added.
January 20th, 2013 @ 12:50 pm
this is something that i've also suggested to adobe, but to no avail. i cant see how this would be a hard thing to implement. what i'm looking for is a the ability to group layers into folders like in photoshop, without having to precompose them. i dont know if thats possible to do with a plugin/script tho.
    February 15th, 2013 @ 2:40 pm
    Yes, yes, yes! I second that. Grouping layers into forders. And then to be able to collapse them (like in Photoshop). An those folders should have basic properties (like size, position, rotation...). That would be my dream come true!

    Another thing I was thinking about was to be able to assign various effects from different layers into groups. And to have somewhere in UI a switch to be able to turn those group off and on. For example I have Glow on a lot of layers plus some other effects. I would assign all the glows to Effect Group 1. Then while working I would turn Group 1 off just for preview. And turn it back on for the final render. That way I could speed up my work flow big time!
January 20th, 2013 @ 4:11 pm
Hey Andrew,

I have two ideas. I think they are on the simpler side, but you are the expert more than me.

1) A plug-in to create various forms of video transmission (holograms, Video boards) and video distortion (TV Noise, digital noise, etc.) that isn't a complete render hog or nests things in multiple compositions.

2) a plug-in to create customizable HUD/SciFi terminal type graphics (could be used with/part of idea 1) maybe pieces could attach to nulls and read position data to affect readouts.

1) I love everything you have done, but I am still having trouble creating sequences and/or motion graphic animation sequences for let's say a 30 sec commercial.

2) This one i discussed with you at DMALA: Creating a VFX workflow for independent film-makers. I am getting my films finished, but with lots of difficulty.

You said it was a good one, but had to complete some other things first. If that rings a bell.

No rush, but I would love to see it.

Thanks for all the great stuff.
    January 26th, 2013 @ 11:59 pm

    Built into AE there are various tools to create hologram effects, however there is also Holomatrix from Red Giant. I haven't used it myself but it seems interesting. VC has also produced Twitch, which does allow for distortion effects, it's very useful and can be used to recreate a range of looks and effects. As to the HUD displays, I would look into Digital Juice, they have bundles designed specifically for this purpose. They can be rendered at any resolution and are also easily looped.
Robert Thalheim
January 21st, 2013 @ 7:52 am
- Element3D and Physics -

I recently experimented with Element3D at work: mind blown. I like to use Newton (plugIn from Motion Boutique) to drop stuff virtually :) I've done this with parenting three groups with the keyframes from newton (had to create 2D shapes in the same size [front view]). It works, so I made 3 basketball spheres behave like basketballs... :) Problem is I had to offset the position via a simple expression. A custom anchor point system would be the solution to take this to the max. I think you're already on it. 3D Shadow and better physics/transform controls would make feel served like a sir. XD
Walter W
January 21st, 2013 @ 9:37 am
I would really love to see more packages for Element! A vehicle pack would be nice. I suspect you're working on something like that already considering how many vehicle examples I've seen in the tutorials.
Howard Waddell
January 21st, 2013 @ 12:05 pm
I'd like to see Blender files directly importable (like C4d) into Element 3D. I would also be interested in being able to "project" video footage into a 3d model (like the interior of a control room into a spaceship model) that will move in 3d space with the model...
Otherwise - you (and your team) are already my Copilot! I would not know 10% of what I have learned to do over the last few years without VC!
Joseph Provencial
January 21st, 2013 @ 4:08 pm
Would love to be able to use .hdr enviroment maps.
January 21st, 2013 @ 8:35 pm
Hi Andrew

I'm gonna give you question? I did this tutorial but my 3d model run with video? Why?
January 21st, 2013 @ 8:36 pm
3d truck composite 3d truck composite 3d truck composite 3d truck composite
January 22nd, 2013 @ 1:47 am
Hey Andrew,

I think of something very useful, but I don´t know if it is possible.
I often could need the feature to track mask points to let something follow a specific point. The other direction would be cool to -> Let specific mask points follow a tracker or something else.
That would be so damn helpful in million ways.

I know you are the man, so please make christmas come (very) early this year ;-)

Mike G
January 22nd, 2013 @ 3:43 am
I've been using Element and Mocha, but have to do alot of tweeking of Element to make it work with the tracking data. An example would be tracking the iphone model to something that changes perspective a lot. Since Mocha AE comes free with AE, could you do more tutorials that combine them both?
January 22nd, 2013 @ 6:31 am
Sorry if this has already been mentioned but if you want element to obscure an optical flare you have to precompose the element layer.

If you have a camera in your scene you then need to slave a camera in the precomp to a camera outside the precomp in order to maintain the camera move.

A way of automatically slaving the two cameras properties together would be very useful.
January 22nd, 2013 @ 9:31 am
hey i know its about element 3d and presets and this stuff
but in 2013 can you make action essentials 3
January 22nd, 2013 @ 12:02 pm
I would love to be able to link a mask to a motion tracked null object with a simple click.
    January 30th, 2013 @ 4:13 am
    This...this is what I'd love... as I've had to create work arounds each time I need to do this sort of thing.
January 22nd, 2013 @ 12:46 pm
HIII Andrew whats up :-) ... please watch this video i figure out new way to create shadow for element 3D MODELS ... i hop it help you to make shadow script for eelement 3D . it all about i learn from you .. watch and comment ... hop you understand what i am trying to say because my english is very bad ... thanks
video link :- http://www.youtube.com/watch?v=UGWdQ2yXdTw&feature=youtu.be
Matthew Williams
January 22nd, 2013 @ 3:29 pm
Andrew, I love how you include all this awesome stuff to use in your tutorials and it's really helpful. What I sometimes don't know is how to make some of these elements on my own. You sometimes say how an element was created (I remember you saying how you took a pic of shining a flashlight into a glass of water or something) but I don't know how you matte them and all that stuff so they can be used like the smudges on the window in the Mid-Air Emergency or the light features in the galactic orb tutorial etc. Even a 5 minute vlog entry about how you come up with the ideas and a quick rundown of how you matte them out the way you do would be super helpful. Thanks for all the help!
January 22nd, 2013 @ 7:28 pm
I don't have time to read all 234 comments so if I am echoing sorry.

I would like to be able to keyframe the growth of an extrude in element 3d. It may already be there and I have yet to figure it out.
Thanks for Everything Andrew and team
January 22nd, 2013 @ 11:07 pm
Hi Andrew

I'm gonna learn, teach me PLEASE PLEASE???
Joe Skelton
January 23rd, 2013 @ 2:14 am
I'd love a script which lets you zoom the timeline to fit screen. Sometimes "-" and "+" just takes too long.
January 23rd, 2013 @ 10:40 am
I would like a script that will distract my wife so I can have more time to play with After Effects =( please?
January 23rd, 2013 @ 9:43 pm
I would really love a type of 'folder' or 'parent-able' adjustment layer deal. by this I mean, you can select what specific layers are affected by an adjustment layer, not simply everything below. Maybe by either making it an adjustment 'folder' that you can have on the timeline, and have multiple layers inside, or something similar to parenting, or just selecting what layers you want affected. Sometimes I need an adjustment on a handful of things, but want to skip just one. At times it gets to be a real bother to copy the same effect onto things, especially while working and changing keyframes and such. I don't imagine this would even be a very hard script to make!
January 24th, 2013 @ 4:54 am
A quick way to extrude text in to Sudo 3d no need to add an expression to a slider and write "value+(0,0,index*thisComp..." And then duplicate layers
January 24th, 2013 @ 11:17 pm
I'm always fascinated by the work everyone at Video Copilot does and have never commented, however this opportunity to offer insight on future products is one I didn't want to pass up. I suppose like most people I often find myself in need of specific effects, plugins or designs when business calls for it. In this instance I was thinking of a default camera rig, specifically designed around the Element plugin. Perhaps when creating one or multiple particles and in relation to the choices of 'point, plane, layer etc.' of the particle; a series of cameras would be created in the same orientation. In a situation such as this, a user could create a pseudo stop-motion 'bullet-time' scene around an Element object. The cameras could orientate themselves according to the particle(s) and be controlled by one or several Null objects.

Whether anything like this is ever created is moot, as I'm always extremely satisfied with the service and support Video Copilot has offered throughout the years.

Best of luck and I look forward to what VC has in store for 2013.
January 25th, 2013 @ 4:04 am
I would love to have a path and/or mask tool much like the one AE has, but where you can add expressions to each individual bezier point.
January 25th, 2013 @ 6:57 am
I would love to see some tutorials or maybe a series on how you make your 3d models for element 3d. What you look out for poly count, textures, ... Everything there is to know so that we get the best performance. And maybe how to alter 3d models from the web (bought or free ones)that they work best in element
    January 26th, 2013 @ 11:54 pm
    There are a variety of programs used for 3D modeling, including Cinema 4D, 3DS Max, MAYA and the list goes on and on. A good place to start would be the Creative Cow website. They have dedicated sections and you could also look into a subscription to Lynda, which is a great resource for learning a variety of programs. Andrew does appear to use a gamut of 3D programs and although he has several tutorials on text, shadowing etc. for them, it would be difficult to start reviewing how to use each program individually.
    January 30th, 2013 @ 8:21 am
    I'm aware that there are a lot of different 3d programs out there and I have a basic understanding of most of them and can transfer lessons learned f.e. in 3ds max into blender (which is my main 3d app if I have to do some 3d work). But there are a lot things to look out for when creating assets (textures, poly count, quads, tris or bmesh). And I think especially for element there are a few rules to follow so that you can still use the extreme speed of it.
Alex Zolotukhin
January 25th, 2013 @ 10:10 am
its will very useful to create some tools to animate text within Element 3d, like standard text presets in AE

fans from Ukraine)
Ross Wells
January 27th, 2013 @ 9:35 pm
A plugin/script I would like to see now that Element 1.5 is out is.. An obj sequence exporter that merges all the meshes into a single obj for each frame then exports.

An example would be Rayfire in 3DS. You make your simulation of something breaking then run the script and it bakes/freezes all the meshes, merges them into a single obj, then exports and dose so for each frame. Keeping all the material slots of the scene so that everything can be textured properly once in element.

This would allow relatively QUICK and PAIN FREE matchmoving of simulations into a scene.

I'D BUY THAT. Because that is all I have been trying to do since 1.5 came out.

    Ross Wells
    February 3rd, 2013 @ 7:37 pm
    no need anymore, as i have been shown a solution.
Jim Bob
February 4th, 2013 @ 12:37 pm

1.) Something to bend solids for matte paintings and background images.

2.) It's a big one but... a better animation timeline. (Reference Cinema 4D's timeline).
February 7th, 2013 @ 1:34 pm
Thanks to you for continuing this project, you´ve have always been a great inspiration for me, been following you since 2007, thanks for all the knowledge, tips and everything. Keep the good work Andrew. The more you give the more you get.
February 10th, 2013 @ 2:02 pm
a tut of transformers text using e3d
February 13th, 2013 @ 3:15 pm
Any script in element 3D that will allow us  create a path line for any 3D objects created  move through.tnx andrew
February 15th, 2013 @ 9:32 am
It would also be nice to see how you generate your Equirectangular Maps for Element 3d and which programs you use
February 19th, 2013 @ 5:23 pm
Two words: Zombie Replicator
March 5th, 2013 @ 3:46 pm
It would be great to have a script or some kind of setup that would make Optical Flares easier to follow Element 3D text. Also the ability to have the flare follow certain letters as they spin and rotate in 3d space. Great work guys, keep up the great work!
March 5th, 2013 @ 7:48 pm
Sir Andrew,
First of all you are my Hero and learned VFX by seeing your tutorials..
I and many find issues with the lighting with the 3D objects(Element 3D as well). Even when I follow your video, I could do things but I fall and make my work totally crappy when it comes to lighting and to composite to the video. Sometime the 3D model looks weird separated from the footage.
So need a script that takes the light automatically for the 3d objects. It will help to make many of us work to be perfect. Thank you for everything you are doing.

March 8th, 2013 @ 8:19 am
That's what you'll say, but you'll end up making something totally different and surprise us! :)
Sean Lambeth
March 15th, 2013 @ 9:30 pm
Hey Andrew Kramer. You should do some more tutorials outside of element 3d such as text intros and film effects like you did back in the days. Really enjoyed those.
Steve Q
April 12th, 2013 @ 2:43 pm
Slight deviation but any chance of an app that bullet points steps for each tutorial you have. a quick reference refresher for after viewing the tutorial video. I would and am sure a lot of people would pay for something like that! updates easy, steps short and bullet pointed. it is a pain to watch a whole vid again when it's only a step I've forgotten to find the bit. could do it myself I suppose, just a thought.....
August 29th, 2013 @ 8:39 am
Is there a script/way to change the frame rate of an entire project? (all comps and pre-comps)
For instance if a project was done at 23.976 fps, and needs to be 29.97 for TV.
November 20th, 2013 @ 3:41 pm
Hi Andrew!
Do you have a Tutorial on how to write scripts?
December 8th, 2013 @ 6:30 pm
maybe use leap motion or kinect controller to animate the camera or other objects in real time in AE or 3D package. you know how we make V shape with fingers to represent camera, have it pinned to the camera in AE or 3d software and animate it live. Maybe clean it afterwards. Maybe pin other 3d objects to fingers or other body parts and animate live that way. Maybe I don't make sense or just lazy or just crazy.
January 29th, 2014 @ 9:11 am
My most used after effects script is my self created "Set White Point". I highly recommend everyone build one for themselves. Its just a levels with each individual max per colour set against a color picker.
"effect("Color Control")("Color")[0]+((1-effect("Color Control")("Color")[0])))"
March 31st, 2014 @ 5:57 am
That would be amazing. I basically learned After Effects by watching your tutorials. I love Element 3D! Any little scripts that ease the workflow for us beginners, to give us a more polished look helps us moving forward in our learning instead of getting discouraged and losing interest. I remember my first VCP tutorial I tried to do was "Demon Face", and it was bad... LOL... But, I went back, and started with your earlier tutorials on the page, and built a better understanding of things in After Effects; and by the time I got back to the Demon Face tutorial, it turned out great! I will never be as good at this as you or most of the other VCP followers, but that's Okay! I love doing this as a hobby, and I love learning new things I never knew was possible. Thank you so much for continually sharing your knowledge and skills with us... and for maintaining a site that is fun and enjoyable to learn from.
September 2nd, 2014 @ 9:59 am
Very energetic article, I loved that a lot. Will there be a part
October 14th, 2014 @ 2:43 pm
A feature similar to '3D Photo Magic' revealed at Adobe MAX 2014:

Would be awesome if Element could recreate 3D geometery from footage or a photograph, and place 3D models in the scene with consistent lighting, reflections, etc.
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