In this tutorial I’ll take you through some lesser known tips and tricks for controlling 3D backgrounds inside Element 3D. These may not be exciting features but once you see how easy it is to setup a custom environment the possibilities explode! One of the main advantages of creating a physical environment map is that it moves more accurately with the camera and scene.
August 3rd, 2012
Here is a preview of an animation i’m working on. Playing around with Element 3D and Saber to create the fiery streaks! This past week has been super productive, finishing VFX for Intercept, doing daily renders and preparing for another DMALA meeting in Los Angeles on October 18th. Going to be a blast! Circuit City #Element3D […]
Making circuits! After trying to create something large, I thought I should try to make something small! I started by taking a circuitry texture and placing it on a plane in Element 3D. I used the texture in the Glossiness channel and the reflection channel to give the pathways a metalic look. Next I built the […]
Continuing the Element 3D fun! This started as a desert scene and soon turned into a cloud city! Typical. Part of the fun of these render projects is just creating random stuff and designing without a specific goal. It’s actually been really challenging and exciting to try various techniques. In this scene, I used an aerial […]
My 10 Cloverfield Lane Contribution
Earlier this year I had the chance to work on 10 Cloverfield lane, on this horrifying matte painting and composite. Many image-searches for road kill have scarred my mind! As always it was a pleasure to work with Dan Trachtenberg. My work on 10 Cloverfield Lane! #nightmares #mattepainting A photo posted by Video Copilot (@andrewkramer) […]